sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. You could try Mark Skodacek's car suspension rig...here. Hope that helps.
  2. itsjustme

    Give it up!

    Great stuff, Tore!
  3. Looks great so far, Rodney!
  4. Happy Birthday, Rich!
  5. Better and better, Rodger!
  6. No, I don't think so, and I haven't installed any new software within the last month or so - at least not that I can think of. This is really weird, and it really sucks... I think tomorrow may have a trip to the apple store in it. Did anything automatically update?
  7. Yessir. I'm sure there could be situations where you would keep the leg in only toeIK. but I think they would be rare. It's useful for any situation where the toes need to stay in place. Having the foot squetch toward the heel instead of the toe could also be used if you wanted to have the toe stuck while the character tries to free it (I don't think I showed that in the leg tutorial...I'll add a quick clip here). I thought about it...it may eventually get added. toeIK_SQUETCH.mp4
  8. I'll have to use a "stay alive" post for this thread again. I've got one more Squetch Rig tutorial done and now think there are a couple of things that should be updated in the FACE rig. I've made a couple of tweaks already, but I'm going to wait until everything is completely sorted out before I post anything.
  9. Get well soon, Rodney!
  10. There are several examples here, here, here, here and here. Hope that helps.
  11. Looks incredible, Rodger!
  12. LOL! I love the concept and the look is great!
  13. Just a quick shot of the cables behind the monitor in the cubicle. Everything is modeled except the vents on the back of the monitor...those are bump and diffuse maps. Now I'm back to working on Squetch Rig tutorials.
  14. I'm not sure if these links will actually allow you to purchase, these may be phantom pages now (Jeff stopped selling his tutorials everywhere else...see his website): Part 1 here Part 2 here Part 3 here Hope that helps. -------------------------- EDIT -------------------------- You might also consider Keith Lango's tutorials here
  15. The average user could use this (the installation process has been improved quite a bit), but the detailed installation tutorials need to be finished...I'm in the process of getting those done. I'm starting with tutorials on how to animate with the rig, then the installation tutorials (located here).
  16. I posted an update to the Squetch Rig....here.
  17. Sebastian found a problem with the left leg installation controls...this should fix the problem. Let me know if any more problems are found. Thanks, Sebastian! -------------------------------- EDIT (9/2/14) -------------------------------- I added the "Squetch_Rig_Installation.zip" file containing a sort of illustrated version of the installation instructions. -------------------------------- EDIT (9/5/14) -------------------------------- The next version of the rig is located here: http://www.hash.com/forums/index.php?showtopic=27815&p=399460 The files in this post have been deleted and the updated versions are there.
  18. I think it's AM2007.exe....here. Hope that helps, Rusty.
  19. I haven't been able to get time for the tutorials...but I squeezed in a little modeling. It's not much, but it at least shows a little progress. I loosened up the bevels on the keyboard, added a monitor (which still needs the cables), a touchpad (which still needs the cable), speakers (which still needs a cable) and a computer (which still needs the back finished).
  20. Here's an attempt using materials...it needs tweaking. -------------------- EDIT -------------------- I should have checked John's before posting...it's the same method with different settings. cell_turbulence.prj
  21. Have you checked for updated audio drivers? Possibly here?
  22. itsjustme

    Give it up!

    Great stuff, Tore!
  23. Yessir, I did misplace a parentheses in the last version. This version should correct my mistake. Sorry for any inconvenience this may have caused. Hope that helps. headgizmo_v2_08_31_2013.zip
  24. Thanks for updating this! I tried this rig some time back without much success and thought it was my incompetence at rigging that was at fault (that was probably still a factor though!) Will give this another shot now. But first I have just noticed that on the example model provided in your zip that the head's left eyebrow can not be moved up on its own like the right can. Is that a problem with the rig or just in the example model? I may have misplaced a parentheses...I'll look at it when I get home tonight.
  25. Here's an update for post v13 of A:M. ------------------------------- EDIT ------------------------------- The next version (that fixes a problem with this version) is here. This version has been deleted.
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