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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. I think it's AM2007.exe....here. Hope that helps, Rusty.
  2. I haven't been able to get time for the tutorials...but I squeezed in a little modeling. It's not much, but it at least shows a little progress. I loosened up the bevels on the keyboard, added a monitor (which still needs the cables), a touchpad (which still needs the cable), speakers (which still needs a cable) and a computer (which still needs the back finished).
  3. Here's an attempt using materials...it needs tweaking. -------------------- EDIT -------------------- I should have checked John's before posting...it's the same method with different settings. cell_turbulence.prj
  4. Have you checked for updated audio drivers? Possibly here?
  5. itsjustme

    Give it up!

    Great stuff, Tore!
  6. Yessir, I did misplace a parentheses in the last version. This version should correct my mistake. Sorry for any inconvenience this may have caused. Hope that helps. headgizmo_v2_08_31_2013.zip
  7. Thanks for updating this! I tried this rig some time back without much success and thought it was my incompetence at rigging that was at fault (that was probably still a factor though!) Will give this another shot now. But first I have just noticed that on the example model provided in your zip that the head's left eyebrow can not be moved up on its own like the right can. Is that a problem with the rig or just in the example model? I may have misplaced a parentheses...I'll look at it when I get home tonight.
  8. Here's an update for post v13 of A:M. ------------------------------- EDIT ------------------------------- The next version (that fixes a problem with this version) is here. This version has been deleted.
  9. The face seems like it is a little spline-heavy, but everything else looks like fantastic modeling to me, Jeff. I really like how you modeled the abs. As far as the arms and hands, I would put in a simple arm and hand rig to see how they look when posed.
  10. I took a break from making tutorials for a quick bit and did a little modeling. Not much to show, some of it is still in-progress, but here is a quick shot of the keyboard area of the cubicle. I'll be getting back to the tutorials in the coming week.
  11. Great start, Jeff!
  12. Congrats to the winners and all of the participants! Great entries.
  13. Happy Birthday, John Henderson (JohnArtbox)!
  14. Great stuff, Marcos!
  15. I really liked Jeff Lew's "Animating Power and Weight" tutorials...unfortunately, I can't find them for sale anywhere. Well worth the money I paid...which I think was around $10 each for both parts. The available DVD material was great as well.
  16. Great stuff, Mark!
  17. I'm glad you're back to normal, Nancy! Fun character!
  18. I just added a video for animating the arms with the Squetch Rig in this post.
  19. I have added a video on animating the arms in the first post of this thread.
  20. Just posted another Squetch Rig update here.
  21. Found something else that needed fixing. Here's an update the fixes the "sleeves_squetch_like_bicep" Pose. ----------------------------- EDIT ----------------------------- These files were deleted. An update is in the next post.
  22. Great looking character!
  23. I just posted another Squetch Rig update....here.
  24. Here's another update. This one fixes a few things with the on-character switches and cleans up some minor things that bothered me. Also, the switches are in automatically, but hidden by default...it just gets rid of one more installation step. If the animator doesn't want to use them, they can ignore them (or if they really don't like them, they can remove them). ------------------------------------ EDIT ------------------------------------ These files have been deleted, next version is in the next post...here.
  25. I just added a video for animating the hands with the Squetch Rig in this post and an update to the Squetch Rig here.
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