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Hash, Inc. - Animation:Master

itsjustme

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Everything posted by itsjustme

  1. The face seems like it is a little spline-heavy, but everything else looks like fantastic modeling to me, Jeff. I really like how you modeled the abs. As far as the arms and hands, I would put in a simple arm and hand rig to see how they look when posed.
  2. I took a break from making tutorials for a quick bit and did a little modeling. Not much to show, some of it is still in-progress, but here is a quick shot of the keyboard area of the cubicle. I'll be getting back to the tutorials in the coming week.
  3. Great start, Jeff!
  4. Congrats to the winners and all of the participants! Great entries.
  5. Happy Birthday, John Henderson (JohnArtbox)!
  6. Great stuff, Marcos!
  7. I really liked Jeff Lew's "Animating Power and Weight" tutorials...unfortunately, I can't find them for sale anywhere. Well worth the money I paid...which I think was around $10 each for both parts. The available DVD material was great as well.
  8. Great stuff, Mark!
  9. I'm glad you're back to normal, Nancy! Fun character!
  10. I just added a video for animating the arms with the Squetch Rig in this post.
  11. I have added a video on animating the arms in the first post of this thread.
  12. Just posted another Squetch Rig update here.
  13. Found something else that needed fixing. Here's an update the fixes the "sleeves_squetch_like_bicep" Pose. ----------------------------- EDIT ----------------------------- These files were deleted. An update is in the next post.
  14. Great looking character!
  15. I just posted another Squetch Rig update....here.
  16. Here's another update. This one fixes a few things with the on-character switches and cleans up some minor things that bothered me. Also, the switches are in automatically, but hidden by default...it just gets rid of one more installation step. If the animator doesn't want to use them, they can ignore them (or if they really don't like them, they can remove them). ------------------------------------ EDIT ------------------------------------ These files have been deleted, next version is in the next post...here.
  17. I just added a video for animating the hands with the Squetch Rig in this post and an update to the Squetch Rig here.
  18. I have added a video on animating the hands in the first post of this thread.
  19. Here's another update. Changes this time: fixed right_finger_thumb_2_SQUETCH constraints in the right_hand_fingers_SQUETCH Pose changed right_toes_manual_controller to z_right_toes_manual_controller changed left_toes_manual_controller to z_left_toes_manual_controller CFingersOuter_right/left rotate manipulators fixed fixed the hide_non_tweaking_bones Pose ---------------------------- EDIT ---------------------------- These files were deleted, the next version is in the next post here.
  20. Not working for me either at the moment. If you have any questions, the forum is a good place to ask them.
  21. I'm using GIMP to make the opening graphics, AbiWord to write the script, Audacity to record and edit the audio, CamStudio to capture the video (using the CamStudio lossless codec), Virtualdub to edit the video (using the CamStudio lossless codec) and to combine the opening graphics, audio and video, HandBrake to convert the AVI file to an MP4 and Aegisub to make the subtitles (I copy and paste from the original script and adjust the timing using the MP4 played as a guide in Aegisub and then export it as an SRT file). I used to use Subtitle Workshop, but it isn't an active program now. It still works, but Aegisub is a lot like it, is cross platform and is still active. I like including subtitle files in case a word gets clipped (or I mumble or something), for the hearing impaired and for conversion into other languages. Hope that helps, Rodney.
  22. I've been adding Squetch Rig tutorials to this post and continue to tweak the Squetch Rig as I find things. The latest version of the rig and Squetchy Sam are here. I've got a lot more to do.
  23. I have added a tutorial on animating the legs in the first post of this thread.
  24. In the course of working on the Squetch Rig tutorials, I found out that turning off the "Support Limits/Damping" on the kinematic constraints on the forearms and calves breaks the "arms_IKFK_SQUETCH_biceps_and_forearms_individual" and "legs_IKFK_SQUETCH_thighs_and_calves_individual" Poses (very pronounced in IK). So, I turned those back on, moved the euler limit constraints to the "right_arm_FK_IK", "left_arm_FK_IK", "right_leg_FK_IK_toeIK" and "left_leg_FK_IK_toeIK" Poses, and set the euler limits to be "on" only in FK...it appears to eliminate the problems and I haven't found anything that it breaks. Here is an updated character and Choreography. The rig and Sam are updated here. mainscene_anim01_C_update_07_23_2013.zip
  25. Here's another update...it fixes the "arms_IKFK_SQUETCH_biceps_and_forearms_individual" and "legs_IKFK_SQUETCH_thighs_and_calves_individual" Poses. ----------------------- EDIT ----------------------- These files have been deleted. Next release is here.
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