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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. I centered the center bones on the "X" axis, deleted the left half of the body, centered the center spline, CFA'd the right half of the body and ran the MirrorBones plugin with the tolerances set to .3 (I think it would have worked set lower). It appeared to work fine. I didn't go through and check any of the rest of the rig, so I don't know if everything is where it is supposed to be, but, I think I can safely say that the problem is probably either or both of the things I changed. I didn't fix the groups, so that needs to be done. Hope that helps, Paul. PappaBearRigged_V3t11_updated.mdl
  2. Newton Physics maybe?
  3. Happy Birthday, Gerald!
  4. I found a small issue with the auto shrug when shoulder steady is on...I tweaked it. I'll do some more testing and adding to the installation rigs and see if anything else turns up. Sam_shoulder_steady_test_06_27_2013.mp4
  5. Okay, one more quick test. This is to make sure that the auto shrug will work with the shoulder steady setting. There is a little manual tweaking in there, but I think it's at an acceptable level. Sam_auto_shoulder_steady_test_06_26_2013.mp4
  6. That's the goal, Sebastian. I've still got a little more testing to do, but I think this may do the job. After I finish with the shoulder update, I've got two other things on Sam that need to be updated, then I can get the rig update released.
  7. I had to change how it worked, but I think I've got the auto shrug working. Here it is side by side...left side is non-auto and right side is auto shrug. Sam_auto_shoulder_test_06_26_2013.mp4
  8. Happy Birthday, John!
  9. It's an on/off at the moment (which keeps everything in the correct position between switches), but the height that the shrug can reach is a slider...so it could be messed with that way since the movement is based on a percentage of the maximum height. Also, it can be manually adjusted even when the auto shrug is turned on. I'm still experimenting, so the current setup will probably get tweaked or even changed.
  10. Here are a couple of clips comparing non-automated and automated shoulder shrug movement. When the hands meet, the shoulders lower on the automated version. It can be corrected manually, so it may not be a problem. I'll have to do some more experiments. --------------------------- EDIT --------------------------- Thinking about it, I probably should mention a few more things. The non-automated version was done manually and this was to see how the automated version would compare. Also, some of the muscle movement is done using CP Weighting to bones and some of it was done using Smartskin. I messed with some rig setups to get the same kind of muscle and collar bone movement, but decided it would be easier for the animator to just Smartskin finer details like that. Sam_non_auto_shoulder_06_20_2013.mp4 Sam_auto_shoulder_06_20_2013.mp4
  11. Happy Birthday, Luuk!
  12. Happy Birthday, Paul!
  13. Looks great, Sebastian!
  14. Happy Birthday, Martin!
  15. Looks very cool. I looked for an iPad emulator that would work with iPad apps, but still no luck.
  16. Happy Birthday, Willi!
  17. Here's a quick clip showing some leg flexing...it could be better, but I might just leave it as is. Smartskin_06_11_2013.mov
  18. After a bunch of testing, I decided that having the animator use Smartskin for the leg flexing would be the way to go. I made a bone setup that would do the job, but the CP Weighting would have gotten too involved. So, I'm going to tear the leg flexing stuff out. Once I get that done, I'll tackle the shoulder update.
  19. Happy Birthday, Stian!
  20. I did some more looking into the legs and arms and fixed an issue with the knee/elbow bowing...it was affecting the entire leg/arm, in the next release it will be more independent. The next thing I'm thinking about is the thigh flexing...after watching some reference, I've decided it needs to be changed. knee_bow_05_29_2013.mp4
  21. LOL! Great job, Mark!
  22. Great stuff!
  23. Here's a quick video illustrating the changes to the knee/elbow fan bones. The inside fan bone is now anchored to a set distance from the joint instead of moving with the stretched/squashed thigh/bicep bones and both knee/elbow fan bones don't squetch along their length. Both of these changes help to hold the joint together better on extreme squetching. knee_update_05_18_2013.mp4
  24. Looks great, Sebastian!
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