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Everything posted by Rodney
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...and exactly where do you keep your copy stored? I am officially jealous of you Mark. (for other reasons too of course... but now for that book!) Kat, For the record, I'm not trying to score a copy as much as recognizing the value of your 'franchise' of which an important part is the book. I hope you see many more printings of it too. 3D animation is great, but there is just something special about an illustrated book. P.S. Nice pose on Sunshine. (Nice modeling too!)
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Promise me you'll keep those in a safe place. Preferrably water tight! Do you know who has the other 13 copies?
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Render test Clip from for my presentation
Rodney replied to jason1025's topic in Work In Progress / Sweatbox
I like it. I see no reason that won't work. I know you are setting the personal bar high though. You've already exceeded my threshold and if we go to that level, I agree for a full assessment we'd need to watch it in context. In that regard this clip is too short. Translation=Look great to me! Very nice! I like the lighting. If there is any place I would concentrate on it would be in the lower right. As this area remains the same throughout the shot it might be good to age or detail some of that area a little more. Right now the lines are too perfect. Note: In my personal view this isn't necessary because the movement in the scene keeps the eye from going to that spot. But if people look at each frame individually it will likely stand out. -
That storyboard/book you posted... that looks awesome! Is that available for purchase?
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Wow Kat, you've been busy! You've got a whole lot going on in this sequence. Some of the effects work, camera angles and composition... the music... is nigh unto perfect. (gave me goosebumps it was so good) The area of focus where I think you'd get the the most bang for your buck at this stage is in refining your walk cycles (or as they may not be cyclic, refining those walks). Transitioning into and out of the walks looked great but during moments where nothing else was moving some obvious stiffness in the characters stood out and detract from the sequence. (If those areas were where you are blocking out the animation... please disregard this paragraph!) You've impressed again. Edit: For some of those pivotal areas where the goblins are talking that may be opportune time to zoom in a little closer on their faces. Close ups in those areas would really intensify the scene. (of course it might make it too scary?)
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That was great Scott! I'd love to see this short filtered through one of A:M's Post Effects to take away some of the harder edges and soften it up. I'm not sure which would work best but my gut feel is just a little 'blur' with a very little 'denoise'. I'd say 'film grain' but... not sure. You have some nice character elements in there than keep the interest going. Definitely a catchy tune as well.
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You're welcome. A:M Users gotta stick together and work this stuff out. In the next iteration of 'The Art of Animtion:Master' (otherwise known as TaoA:M) I hope we can set up a process to share Project files with one another. In this way we should be better able to see those projects with a view similar to yours. Not seeing what you are seeing (Rabbit moving backward) leaves us guessing. When in doubt and a project just isn't working it may be better to start from stratch. Especially if its a simple project like the 'Take a Walk' exercise. That may mean you never really know what happened but if the project is successful you may not need to know.
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Hi Kimberly, Hope you got your rabbit walking the right way. We'll need a little more information to know what is going on but... Perhaps you've sped up on slowed down the audio by changing the frames per second rate? (You might have done this without knowing) Ideally you can remove the bad sound and replace with a clear track but I'm not sure what software you have available to you. For simple replacement and publishing of video both Mac and PC have video editors that you can replace audio on. My suggestion (works best I think) is to render out your animation as a sequential image (this way you won't have any audio attached to it). Then you can use that sequence either in A:M or another program to add higher quality sound. A general rule: Separate the audio from the visual where you can. When rendering you don't want to concentrate on sound and when working with sound you don't want to worry about the images. Hope that makes sense.
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Mark, I am always amazed when you can sleuth out things like that. I wouldn't have had clue one in knowing where to look. Sure am glad you do! P.S. to Marcus: Very cool character!
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Very cool. Thanks!
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Hey! Share with the rest of us so we can figure it out too!
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Texturing, Lighting and Rendering Tutorials Index As of this date Emergency Lights (6 replies) Spotlight options (4 replies) Environmental Shader - used in 'Chicory and Coffee' (71 replies) Volumetric lighting (3 replies) Making lightning with out 50+ parts (10 replies) Toon Settings (9 replies) Glow (4 replies) Artbox Studios Skycast (0 replies) Render by the Numbers (2 replies) Tutorial on Volumetrics anyone? (1 reply) HELP WITH WATER (2 replies) Starfield Tutorial (12 replies) Lightning Tutorial (23 replies) Multi plane camera, Compositing and shadows (11 replies) Can some one post a HDRI tutorial for AM? (20 replies) Setting up a Render Farm (11 replies) Making Clouds (14 replies) Theatric Lighting (5 replies) Quick Tutorial, avoiding the Low Contrast blues (7 replies) Rendering Time (4 replies) WebHAMR Video Tutorial! (10 replies) Rendering Both Toon and Real Time (2 replies) Lighting a scene / chor (12 replies) Stobe Effect (9 replies) Editing a Video (6 replies) Magnifying Glass Tutorial (19 replies) Customized Tools in A:M (0 replies)
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The index doesn't automatically update so... the more tutorials that are added the more incentive I have to update the listing. The full index (first in the thread) coming up! You may have to specify a little more clearly what you mean. I think I know what you don't mean by that.
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Modeling Tutorials Index As of this date Basic three toed foot modeling tutorial (9 replies) Modeling a character by extrusion (30 replies) How to Model Cars using A:M (18 replies) How to make a Bicycle Rim+Tire (9 replies) Making Helix and double Helix (1 reply) Using Smartskin to animate a decal (1 reply) Avoiding dead-end splines (3 replies) Video Tutorial - Perfect Subdivision to Patches (15 replies) Need tutorial for making monster (3 replies) Updated primitives (bevel magnitudes) (0 replies) Tutorial: 3D Text - touching up after Font Wizard (4 replies) Newton Dynamics (12 replies) Interesting way to use hooks (2 replies) Making Models 3D (4 replies) modeling questions (0 replies) humane modeling and anime questions (13 replies) Copy/Flip/Attach (2 replies) Advanced Lathing Methodologies (18 replies) Rotoscope Set up (3 replies) Low Splinage Elbow Knee deform (0 replies) Newton Dynamics Video (4 replies) *** Sweeper Info and Tutorial *** (1 reply) How does boolean subtraction work? (7 replies) Cooper (9 replies) Almost a tutorial... (2 replies) Modeling help please (2 replies) Car Model (9 replies) In-depth Explanation of the Timeline (17 replies) Prob. w/ coop Ears/head (1 reply) Model troubleshooting tutorial (7 replies) Creating realistic looking edges (5 replies) Character Animation Using Keyframe Filters - by Ed Lynch (0 replies) Please help me. Give me step by step tutorial modeling (3 replies) Modeling a Tire Tread (8 replies) AI Plugin Wizard Tutorial (4 replies) Tutorial for Font Wizard (3 replies) Copy/Flip/Attach (5 replies) advanced Human Modellin Tutorial? (1 reply) pictures / rotoscopes (5 replies) Modeling after the face. What do i do? (1 reply) Small tutorial on moving a group CP's (2 replies) Character tutorial? (17 replies) Really simple, fast, railings for walkways, steps etc (11 replies) Clothing (5 replies) Caricature Modeling (13 replies) Qvids (Quick Video Tutorials covering the basics) (4 replies) Joining the eye to the nose. (0 replies) face modeling tutorial (4 replies) Build a Truck (24 replies) TreeZ Primer (3 replies) Buildings in A:M (19 replies) Wink Tutorial #2 (6 replies) Changing a model shape with a pose. (0 replies) 5 Point Patches (0 replies) Working with splines. (2 replies) creating normals (3 replies) Groups (0 replies) Avoid creases in your models. (0 replies) Splines are clogging my brain! (18 replies)
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Sounds like the making of yet another Animace production! Hope things get straightened out for you soon.
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Please do me a favor and try that again. We should be able to upload .act files.
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That's awesome Mark! (the train and the tree)
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You've definitely got the knack for this animation thing!
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Too cute!
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You are making great progress Tim! She's looking great.
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Don't forget that when animating this is where the use of Proxy Models can really help. A Proxy Model is a stripped down version of that only has what is necessary. For instance, a 20 patch object might be substituted for a 4000 patch house in the background. A complex character might have the majority of its mesh stripped away. (keeping the rig for use by the animator) Later, a quick switch back to the final Model will then have you rendering the correct things. Use of Proxy Models can increase interface response time considerably. This same concept can be applied to building complex models in stages. A larger model can be broken into pieces and collected in a Choreography. Where necessary, portions of the model not being worked on can turned off or have a Proxy Model substituted in its proper place. Periodically you can Right Click and 'Save as Model' to save the combined model at that stage.
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my christmas project production shots
Rodney replied to dailan1's topic in Work In Progress / Sweatbox
Very nice work. I like it! -
That was excellent on many levels. Toon. Check. Superheroes. Check. Coolest lipsync (w/ Mustache!) seen to date. Check. Foxy Lady. Check. Cute anthropomorphic VW beetle. Check. Super serum. Check. etc. Etc. ETC! In short: That was awesome!
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Beautifully modeled! Bravo!
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Jason, Please start a new topic and extoll the virtues of video tutorials. Malo's topic isn't the best place to do it. Thanks!