sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. He looks awesome! Tell me you are going to rig him to squash and stretch. Edit: But you are hereby fined one cool point for leaving the ground plane in its default state.
  2. I really enjoyed that. Thanks Robert!
  3. Just when you think you've seen all the various categories of things you can make with A:M... there goes you showing we've only scratched the surface of the possibilities. Beautiful work. (and thanks for the alphabet!)
  4. Any time he wants it, he's got it. We could even include the old 'Lost Worlds of Zandoria' topic.
  5. A screen capture of what you are seeing will speak volumes.
  6. That's a great idea to go anthoropomorphic Will. This is going to be good!
  7. Oh yeah! Another episode! But.. DRAT! More mystery and intrique than ever. Thanks Ernest. I needed that.
  8. Nice one Fuchur! He's a fun character. Hope you do a lot more shorts with him like this one. (One minor rant though... you've just got to do something with that ground plane! If nothing else view the Ground model from the side... extrude it and extend it upward so it blends in with the sky. Even if only a little.)
  9. There is a lot of potential here in these characters and their stories. I hope you can take advantage of it!
  10. (Lots of views but little feedback... that's a pity) I think these are great! The design of the characters project an instant appeal. You've planted some solid elements of character-driven storytelling. The sections are short but make me want to see more of their interaction/rivalry. (and of course you generate empathy almost immediately for the bald character through the situation you've created for him) The areas I'd pick at are all technically trivial and can be overcome easily in the polishing. It'll be nice to see these sections pieced together and flowing smoothly. Nicely done! If you have the time tell us more about this project!
  11. I know this will be more work than necessary unless you have good control of your organizational skills but I think you do have those skills... you've demonstrated them over and over again... so I'll offer this. There must be some fairly simple way to differentiate the various monkey from each other more... just a little bit. My first thought is to suggest making multiple copies of the monkeys, placing them in separate folders and modifying each just a little bit (one a tad more light brown) (one a very little bit different in the eyes) (one slightly thicker in the middrift). You don't necessarily have to keep track of them all... your readers will do this. The reason you want to save the different models is that somewhere down the line you'll WANT to expand on the different characters a little. You and your readeship will have fleshed out their personality quirks a little more by then. I'm thinking Tin Tin here and the two guys with the different hats and mustaches. Never could figure out which was which but I know others did. Perhaps they could all be exactly the same except for a unique prop (hat, bandana, glasses) attached to each of them. Of course, if I'd have just read the text along with your image I would have seen how you are already in full control of this. Great monkeys Mark!
  12. Outstanding! This is required viewing. Its great to see more examples from those who don't fear adjusting Bias and using Hooks. I like that you expertly minimized use of 5 Point patches too.
  13. I thought that was great! Lots to like about this short and some aspects were 'best seen to date anywhere'. For instance, its rare to see shadows get that realistic crossover look that you've managed to get in there. Great sense of humor, some of those dramatic poses were inspired and made me want to know more about these guys/gals. If there is any one thing I'd suggest to really make it better (while keeping the same feel) it would be to apply some post processing to blend it all together even more. To be a little nitpicky... don't forget to use spell checking. At a glance I saw two spelling/grammar mistakes; 'your... instead of you're' and 'beleive' instead of 'believe'. Correcting those may seem trivial but... attention to detail! You've got some obvious time and effort put into this. Very well done. I look forward to your next production.
  14. Best TaoA:M Exercise 8 seen to date Robert! That was awesome.
  15. I was going to try to channel Mark Skodecek... He surely knows... but I'm not up to it. I started to get this vibe about opening two of your models and then dragging the relationships... but then I lost the connection. Sorry. I *should* know but don't. I'm sure others will know.
  16. Thanks Jason! I pinned your list the moment I saw it in the forum.
  17. One of the easiest ways to test to see if its the Importer or the model is to Export a model out of A:M to 3ds. Then reimport that model. If it imports fine... its your model. If not... update/reinstall the plugin.
  18. Jason, Hopefully this version will work for you. No decals or anything will be present but perhaps that's okay based on what you plan to do with it? To get a clean model with nothing extra you might copy/paste the mesh into a new file. Hipogyraf is a very cool model! (Courtesy of those who worked on TWO) Hipogyraf.mdl
  19. Whoa! I'm reading this topic now... trying to catch up. That is extremely smooth action blending in Post#12. Nice! I downloaded the various BVH programs, installed/made sure they worked, but I've yet to have the chance to play with them. Yet another thing added to the Todo list. Not a fan of the zombie walk... reminds me too much of my animation! hehe.
  20. Your tutorials are always so concise and to the point. This one is no different. Its an excellent demonstration of the power and ease of Normal Maps. (You make it look as if EVERYONE can do it... and they can!) You might not have to redo this tutorial if you can just add in the part about changing the Decal Type at the end. Your tutorial takes us 95% of the way... just a stones throw from the finish line. As always, Thanks! One of these days we need to compare notes on the number and subject matter of all of the tutorials you've posted. I've a feeling I may have missed a few!
  21. Well done. I see you've been working hard. I'm looking forward to the next episode in your series!
  22. I don't know of any rule against replying to old topics. Although there is a form of it that would easily be spotted as trolling. If an A:M user's work from the past gets a little of the recognition it deserves, we could probably use a little necro-recessitation. For review though (Its also way up there on the top left of the forum)... There is one rule we should probably add that I've seen work well in other forums: - If your topic or post is deleted don't post topics asking about why it was removed. Understand there was a legitimate reason for the removal, consider how to best reapproach the subject without violating forum guidelines, and on press on. Besides advertising for competing programs, here is the one that historically gets everyone's dander up: *No, I have no idea what a dander is... and I'm not sure I want to find out.
  23. Now that is one very cool character. Very nice. Can hardly wait to see him animated!
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