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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,141 topics in this forum
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John Bailey Exercise 3 4/12/06 [attachmentid=16043] Have I found the right place to post? I think I've also figured out how to get a jpg. My first one was a screen print.
Last reply by robcat2075, -
- 6 replies
- 474 views
I want a clutch of these motorcycles to run through a scene with their headlights [and red tail lights] on. So far, as I look through manuals, A:M can make a halo-type glow around the object, but I see nothing on how to simulate an object that is emitting light. I did a fair approximation by creating a cube, coloring it yellow-orange, installing a light inside it and setting the cube's Translucency to 50%. Is there a better way? [attachmentid=16039]
Last reply by KenH, -
- 1 reply
- 291 views
I did it. [attachmentid=16032]
Last reply by Leo73, -
- 10 replies
- 817 views
Hi my name is Daniel and I am 13. I hope I can learn how to use animation master and, the reason why is that my Dad uses animation master all the time for work and I always wanted to use it so now I have the chance to.
Last reply by FlyingMonkieBoy, -
- 5 replies
- 462 views
I hope this post is in the right place, I'm a new user and am not sure how to post. I've completed a few of the tutorials and would appreciate some feedback to see how I'm doing. Iv'e tried posting before so if I've put anything up wrong I am sorry. I've just realised this is put up as exersice7 and should be exercise6, sorry about that.[attachmentid=16028] through_the_door.mov
Last reply by roger harradine, -
- 5 replies
- 582 views
Ive put a walk cycle onto a path, but I wanted to adjust the speed. I tried increasing the 'chor length' and 'cycle length'. I think thats what they are called. Anyway, that was great for slowing it down, but when I tried to speed it up again, this time by reducing those parameters I lost part of the cycle. ie, part was truncated.. then my character slides the remainder of the path, where once, he walked.. Do I really have to be so linear in my work-flow? Im sure theres a way to change the speed without this problem.
Last reply by Christian, -
- 1 reply
- 350 views
Is there anyway to recreate a plasma ball in Animation Master? Like electric bolts of various colors contained in a glass sphere?
Last reply by luckbat, -
- 2 replies
- 372 views
I did exercise one "you're the director" Here's all that i've got, I guess that's all there was to that!!! [attachmentid=15973]
Last reply by the_black_mage, -
- 5 replies
- 522 views
Hi, My name is Jennifer. I have been wanting to learn as much as I can on animation master, so my dad said that I should try doing TAoA:M. My dad is a childrens' educational software writer, and he is using animation master to write his science program.
Last reply by the_black_mage, -
- 2 replies
- 409 views
John Bailey Exercise 2 4/11/06 http://media.putfile.com/Exercise2 How can I make them dance longer? If I extend the time range, they dance slower, and if I add key frames they stop at 2 seconds and just stand there like dummies for the rest of the time.
Last reply by JohnnyB, -
- 2 replies
- 399 views
any one have a good tutorial on how to use the booline cutter? oh yea sorry if i spelled it wrong typed this in a hurry
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 463 views
What is the best way to add beveled edges to a model after it has been created? Thanks Steve
Last reply by mcpSteveS, -
- 1 reply
- 393 views
John Bailey Exercise 1 4/10/06 Here's my first submission. Hope everything works. I wasn't quite sure what the assignment was exactly, so the I just formed the pose by using only the Pose sliders. I did cheat a little to get both of Keekat's feet aligned on the ground (the rig slider leaves his right foot slanted and that bothered me). I didn't animate him. http://media.putfile.com/Exercise-1-44
Last reply by Rodney, -
- 1 follower
- 2 replies
- 549 views
Any thoughts on how to achieve SSS and ambient occlusion effects on skin? Are there any recommended skin material settings or techniques that have become most useful in AM? All the best to AMasters, Michael Angelo
Last reply by noah brewer, -
- 3 replies
- 427 views
So I'm working on the lesson when I come to p.178. Pick the "smoke" emitter in the Project Workspace. Click on the Opacity Over Life property and set it to 0%. Well, I looked and looked and I can't find it to click it. I don't see it in the Workspace, or the properties window, and I have all of the trees opened. All I see is the properties (Bone position, transform, etc) Can someone help me? What am I doing wrong? Oops, I forgot to say which 'it' it was I can't find. I found the emitter no problem, it's the Opacity I can't find.
Last reply by Jeba, -
- 1 follower
- 5 replies
- 717 views
I was wondering where I might find tutorials on version 13's newest features, especially simcloth, the compositor and hdri lighting. Thanks for any links or instructions. Sincerely, Michael p.s. I asked last week but could not find my posting to see if there was a response.
Last reply by artunemedia, -
- 1 follower
- 3 replies
- 443 views
I've looked all over the forum and can't find anything that addresses this problem - Rabbit's legs wont Paste Mirrored. After frame 15, his ears, arms, feet and toes all swing along nicely (the feet sort of look like they're flailing about) but the legs stay in the same position they were in at frame 15. Jason told me that I have to move the leg bone to set a key frame for it. I went through all of my key frames moving the feet up and down and rotating them. Then I rotated the pelvis which moved the legs around a bit. I even rotated the knees with the arrow keys. I rebuilt the exercise from frame 1 along with the video tutorial, step by step. The instructor's Ra…
Last reply by Leo73, -
- 1 follower
- 6 replies
- 441 views
Ok, I just got A:M Monday, I installed and got ready to use it to start praticing and learning the ropes. The things I have noticed, KeeKat , in Choreography mode in the Choreography window looks like his right ankle is broken and bent to the side. But when I select model or skeletal mode in the Choreography window, KeeKat is fine. I have found a way to fix it with the IK, but is this a temporary or permanent fix? Also the same goes for Knight when using his premade actions. I used the normal walk cycle action for Knight in Choreography, and his legs walk with the knees going the other way. Is there someway I can get around this, or do I need to find a fix for t…
Last reply by Rodney, -
- 5 replies
- 592 views
I'm having a bit of trouble getting this to work. I want to delete this patch in here, but it won't work! If you look in the little square you'll see the selected patch... VVVVVVVVVVVV
Last reply by teh1ghool, -
- 1 follower
- 5 replies
- 480 views
I'm thinking about buying A:M for a dinosaur movie I have in the works. Is this software good for that, and how hard would it be exactly. PS: Dont show me the t-rex chasing a car video, ive seen it!
Last reply by KenH, -
- 2 replies
- 383 views
In all the versions of help I've found, the Java table of contents crashes. Java doesn't crash on anything else. It looks like it's looking for privleges and not giving me a chance to grant them. Why I don't know. Is there any version of the TOC that doesn't rely on Java? I'm using... Version 1.4.2_04 (build 1.4.2_04-b05) Copyright 2003 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. (Also, any advice on where to get help on the 101 little problems I seem to be running into with learning the program? For example, attaching two parts of a model changing the colors assigned to patches, what all the different frobs mean in the…
Last reply by DNew, -
- 7 replies
- 641 views
I am a new user, and while trying to model a character, I have encountered many problems. In a nutshell, the whole thing is very overwhellming. I would appreciate any advice any experianced modelers here have to offer. Also, if anyone has a cool model they want to donate, that would be awsome! Many thanks.
Last reply by Leo73, -
- 1 follower
- 5 replies
- 568 views
HOW DO U MAKE THOSE SUN RAYS UNDER WATER? anyone know?
Last reply by trajcedrv, -
- 3 replies
- 439 views
I have looked and looked and can find no information on how to control the box that lets items come in front of and go behind other objects. I can fool around and eventually get the item I want in front where I want it, but I can not seem to find the key that does this with any consistancy. Where would I look for this information? Thanks, Lucine
Last reply by Rodney, -
- 10 replies
- 720 views
when ever i'm in shaded and wire frame mode the CPs are black and they don't change color when i select them and when i'm in a coragraphy or action the bones are black and they blend in to well with eachother and its hard for me to tell wich bone i have selected what do i do?
Last reply by the_black_mage, -
- 2 replies
- 347 views
Hi to all from Italy. I hope someone can help me. I often model half a face and then I Copy/Flip/Attach. If the point of the central spline are not exactly in 0 (in X axis when I am in the front view) Copy/flip/attach sometimes doesn't work. So my question is: how can I have all the points of a selected splines at exactly 0 in x axis? I discovered that if all the points are in, for istance, 1cm and I select the spline and write 0 all the points move to 0. But if the points are not all in the same position in x axis (1 point at 1,01cm, 1 point at 1,04 etc...) it doesnt work. Another question: I need to export my models in polygons to work in other softwares. I…
Last reply by artistadj, -
- 3 replies
- 395 views
I have a model that's getting too complex, so I'm hiding huge chunks of it while I work. this means that sometimes there are CPs visible but the spline running through them is not. When drawing a new spline, is there any way I can force a new CP to attach to one of these CPs? As an example of the problem: lathe a four-point circle and extrude it twice to make a cylinder. Select the middle spline circle and hide the rest. Break the spline twice and delete the two remaining splines. Try to attach a CP from a new spline.
Last reply by Gorf, -
- 1 follower
- 1 reply
- 339 views
What shapes work best, to get the type of emitting you need. I've tried many shapes, each get a different emitting. egg, flat bull's eye, ball, cone, cube, etc. also is there a way to controll which part of the emitter shape does the emitting? Thanks, Chip
Last reply by KenH, -
- 2 replies
- 364 views
I've got a few shorts I'd love to upload, but the hash upload page hasn't been right for me as long as I've tried. For example, here's a copy-and-paste of the upload page: humbnail: Byg to allow A:M Films viewerso save it, copy it, or s your own, and that yogement or copyrig Animation Info - Step 2 "yogement?" "copyrig?" Is this me? My attempts to upload have failed. Any suggestions?
Last reply by noewjook, -
- 1 follower
- 3 replies
- 362 views
I just spent alot for upgraded hardware and the rendering time is mush slower. My old system of a 1.7g CPU and 1gbite of ram will render a section of my model in 2 sec. The new computer which supports a 2.9 ghz CPU and 2 Gbite of ram takes 2 minutes for the same selection. The old computer is using a GForce 5500 AGP board and the new computer has a ATI 600 board. WHAT did I do wrong?
Last reply by Rodney, -
- 4 replies
- 492 views
Hi, I'm working on adding some bones to one of my models (a scorpion, screenshot is attached). This is my first attempt at doing skeletal animation. As you can probably see from the picture, I was doing fine until I started to work on the legs. When I went to do one of the legs, I added four bones to it, then clicked auto-assign, and my bones were assigned to various unwanted locations (chunks of the two adjacent legs and part of the torso was connected to one set of leg bones). A few questions - 1) Is there a way to un-assign the bones? I've tried moving them around and clicking auto-assign again, but it still leaves them connected. 2) How do I…
Last reply by tysono_71, -
- 14 replies
- 819 views
I want to preface my question with the comment that when you think you've found a bug in something very basic, usually it means you have a flawed understanding. In a choreography, numerous times I've needed to copy and paste a block of keyframes and I've been unable to get them to paste exactly where I want it to go. For example: [attachmentid=15565] After selecting some keyframes that I want to paste elsewhere, I've tried setting the frame number to where I want the keyframes to go and then do a paste: [attachmentid=15566] Now, when I captured these images, it was my intention to show my problem. That is, the keyframes only approximated going t…
Last reply by Paul Forwood, -
- 2 replies
- 308 views
how do i make .MOVs loop so they keeps replaying?
Last reply by cuboos, -
- 3 replies
- 425 views
I have made the models and the actions and now in the chroeography I am putting together my movie. But when I want to add a new model in the middle of my action, say at about the 5 sec spot, the item I add then flys in off the side and moves around during the first part of the movie where I don't want it. How do I add something later in the footage without it being in the first part. Thanks for any help. Lucine
Last reply by Lucine, -
- 2 replies
- 463 views
In my country ( netherlands ) there is a legal am 2006 for sale, because it's to complex for the person. License is three weeks old. Can somebody tell me if the license can be transferred to a new user ?, and what is used as a protection for am 2006. If people are user off the am 2006 version will he be able to get a free copy off ver 13 if it is coming out this year ? Thanks in advance Greets from the netherlands.
Last reply by C-grid, -
- 11 replies
- 1k views
Hello, Any time there are four points that are comprised of two splines, a face is created. Some of these faces I don't want. Now, I know that I can get rid of them by adding a fifth vertex, but this creates a good deal of complication as the fifth vertex breaks the adjacent face (which I want to keep), which I have to deal with by adding more vertices, and creating more polys than I wanted to. so, to make a long story short, is there any way to make a face go away? For example, select it with the face selection tool, and then _do something_ to disable it ? Thanks!
Last reply by robcat2075, -
- 2 replies
- 306 views
Hashers, I am trying to repose my charactar after a walk cycle. But when I do it messes up the action. How do I do a walk cycle with an action, then when the character gets to the end of the path do I then animate him without messing up the action? I tried making a new keyframe frame just after it but that didn't seem to work. thanks
Last reply by tysono_71, -
- 2 replies
- 486 views
Hello Sorry if this has been covered, Ive searched the forum but been unable to find a solution. Im simply trying to mirror smartskins, but after I perform the `mirror all smartskins` operation, all I get is a new -but empty- smartskin folder. On the original side I can find a folder containing all of the modified splines, but on the mirrored side, the smartskin folder is just empty. Ive also tried deleting smartskins on other models, on one side only, then using `mirror all smartskins` to get them back, but I get the same problem. I dont know what Im doing wrong, as its worked for me in the past (some how). Any ideas? Thanks
Last reply by Christian, -
- 3 replies
- 465 views
i want to build some missles, and have about half a dozen of these guys fly out in random randomly in a general direction is there an easier way of doing something like that besides modelling each projectile, and moving each missle separately? is there an easier way of makin missle fire that i am missing?
Last reply by johnl3d, -
- 6 replies
- 601 views
I am using AM2006, the yeti CD. I downloaded the AM2000 & AM2001 files from the Hash FTP. I created a library file for AM2000 and gave all the models thumbnails. Then I was doing the same for AM2001. After spending a long time doing this, I noticed the "Vehicles\Land" folder was missing. Then, right before my eyes, the "Vehicles\Sea" folder disappeared as well. I went back and checked the AM2000 library and the same thing had happened there too! I panicked and closed AM quickly. When I reopened it and browsed my libraries, I found those folders as well as a couple of others had mysteriously relocated themselves into my "props\weapons\blade" library folder. …
Last reply by T-Dogg, -
- 7 replies
- 630 views
I am having trouble rendering a video with horizontal lines (siding) on a building. The horizontal lines appear to swim across the building as the camera moves towards it. I’m not sure what you would call it, Aliasing? Video Noise? Once the camera gets within about 5 to 8 feet of the building, it suddenly stops – (actually it drops to a reasonable level). I have tried changing the focal point & depth of field – see below. I’m planning to do a virtual walk thru of several buildings. The camera is constrained to a path for its movement relative to the buildings. The building is a simple rectangle with decals applied to it. The decals are bitmap images …
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 530 views
Not sure where I should post this, there are sssoooo many places. I did a search but got a million hits. I am probably over looking something simple, but for some reason I am unable to make splines. I hit the "a" key and get the cursor and the "+" but no splines. I have saved and closed, shut down and still no splines. I did open a fresh project and was able to create splines there, reopen my orginal project...no splines. At this point there are no decals, colors or any thing else. I have version 12t. I am creating a StarTrek look-a-like space ship. I have built 3 tubes, and was trying to creat the saucer. Any ideas or do I need to provide more info. Many thanks in …
Last reply by KenH, -
- 1 follower
- 2 replies
- 489 views
Hi all; I have been going through the tutorial, and I have not been able to set the poses at the required frames, 0, 5, 10 ,15, etc. I am certain I must be missing something (Simple) and yet even after following along with the video, I get the same results. I set the pose as required for frame 0, then I type in frame 5, re-pose the rabbit, and then type in frame 10. When I go to loop the frames, nothing happens, the counter counts (as it should), but the rabbit does not cycle. (This is in the action window). If anyone can shed some light on this it would be wonderful. Thanks!!
Last reply by Redwings, -
- 10 replies
- 722 views
First off, this program rocks. But I keep encountering an error that is preventing me from saving ANY of my work. "Exception #005. Saving. Atempting to continue, but this object may have saved incorrectly. The Door's Stuck Objects. If you can repeat this exception please send data and steps to http://www.hash.com/reports." There's no way I can send my data, that takes for friggin ever. I can save my project just fine up until I receive that error, then it's like it knocks out everything I saved before that and my project reverts as though I hadn't touched it. Any suggestions? Jake
Last reply by KenH, -
- 3 replies
- 460 views
Hey, all-- I'm working on tutorial #15 (volumetrics) in tAoAM, and when I apply the "Resolute Walk" action to the Knight model, his knees bend backwards in about 3/4 of the frames. I've rotated them frame by frame for some barely passable results, but I figger there's some "balance" setting somewhere that I just need to turn off. Yes? No? Anyone else have this problem? Thanks-- Mark www.someawfulbridge.com
Last reply by Rodney, -
- 4 replies
- 534 views
First off, I'm using A:M 2002 so this might be a non issue for a more recent release. I plan to upgrade eventually. I'm sure my methods are a bit roundabout, but since I'm currently lacking a decent graphics editing program at the moment, this is how I went about it. 1: Using MS Word 2003, I typed out the text, and formatted it as desired. (Center, italics, etc) 2: "Printed" out to "Microsoft Office Document Image Writer" to produce a TIF file. However, A:M 2002 does not like the TIF file generated this way, so I continue to the next step. 3: I used Paint to convert the TIF file to JPG. Letters look solid and the way I like it. 4: JPG loads in A:M i…
Last reply by Galtrol, -
- 4 replies
- 502 views
i made this funny animation for a movie site me and some of my friends are starting http://youtube.com/watch?v=tiBLwYkgr2Q i let me know what you think if this is the wrong place to put it then show me were the right place to put it is
Last reply by the_black_mage, -
- 1 follower
- 5 replies
- 585 views
Dear Forum, I recently recieved v12t of Animation Master and am wondering how to locate the features listed in the promo The Sweeper Modeling plugin, Newton Game Dynamics, Dark Tree Simbiont textures the new cloth utility, new compositing features HDRI rendering and a good skin shader. Are there actual tutorials on these items. I tried to locate them in the Help Topics but did not find them. What suggestions are there for finding and learning to use these features. Thanks, Michael
Last reply by artunemedia, -
- 1 follower
- 3 replies
- 430 views
hi i'm writting you becoz i just discoverd this soft and the images he can make ! great stills and great price ! still be 299$ ? well we have a movie in produc and i would like to know if this software can read models with or without textures from c4d, maya and 3dsmax and well all the rest perhpas in dxf but is there any direct loading propreitary c4d library and other programs ????? if yes i buy the software in the month last question: c4d has occlusion rendering or something like that two questions then: - is rendering one of the fatest ??? - is rendering can render radiosity as far as c4d 9.52 latest version ? i know i speak a lot of c4…
Last reply by Cypax, -
- 6 replies
- 644 views
If you have an object in a choreography that is a nose, should you set it to be pickable? or not?
Last reply by ArgleBargle,