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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,161 topics in this forum
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- 6 replies
- 618 views
But I can't member how. here's the scene: 1.I want to have a cannon fire off screen. 2. reaction to firing causes cannon to roll across screen from right to left. 3. pause 4. cannon fires again. 5. reaction causes cannon to roll (funny path spiral) away from camera 6. pauses 7. cannon fires again. 8+. cannon rolls away from camera further, stops, fires at camera. using ver 14 c I have the action of the cannon's wheels rolling. I have created a chor where steps 1 and 2 occur. ending at 3. How do i add steps 4 thru 8? While you try to explain this to me, I'm looking up resources on the extra cd and dvd. I have the walk and wave tu…
Last reply by oakchas, -
- 1 follower
- 2 replies
- 419 views
i made a couple of animation in the chro, at a time i want the character to walk along the path i made . when i do this as in constrain the character to the path, it does not walk well along the path, as in it starts from the middle of the path, what can i do to corrct this.thanks
Last reply by robcat2075, -
- 2 replies
- 406 views
I am making t he liquid terminator thing from T2 and I was wondering what would be the best material for that.
Last reply by animation man hi, -
- 1 reply
- 497 views
How do you make actions that you can save and put them into you're actions folder and apply it to any character.
Last reply by robcat2075, -
- 2 replies
- 639 views
I was wondering if anyone new of a site that has famous peoples faces from the left or right view. I am working through the structure of man dvd lessons and want to practice this view before going on. Thanks Steve
Last reply by Stronghorn, -
- 2 replies
- 432 views
It seems to be a recurring term I'm not quite familiar with, so just what is a squetch rig? I have a basic understanding that it can stretch certain bones, along with it's assigned control points. Does anyone have any downloads or links to squetch rigs? Thanks, Masna
Last reply by Masna, -
- 2 replies
- 348 views
Hello - I have a character in a chor that I created hair for - did the whole brushing and everything - looks fine when viewing as a model - but in the chor - there are a few places where sections of the characters hair is sticking up - then when I render - that portion of the hair that is sticking up shakes and twitches a bit... kind of odd. Has anyone else run into this issue? Is there some way I accidentally tweaked the hair in the chor? Thanks for any suggestions. - Eric
Last reply by flashawd, -
- 1 follower
- 1 reply
- 378 views
I made an animation in the action window, and i applied it to the chro and it worked perfectly. My question is how can i constrain an object say a gun to my character.s hand in the action window, so i can apply it to the chro. Or what can i do about this, thanks
Last reply by Caroline, -
- 1 follower
- 7 replies
- 781 views
hi, for the bace of a model i am building i want to put eddie's hands feet and face on toms body. is there a way to do this because when i try to deleat any part of these two models, nothing happens.
Last reply by kylemb, -
- 2 followers
- 10 replies
- 1.2k views
I Wanted To Know If Anyone Knows Any Tutorials On Decals,How To Flatten Your Models,Then Ways To Import Pictures,Textures Onto Your Models.
Last reply by zandoriastudios, -
- 2 replies
- 361 views
ok i have an action that im tring to make where a fan blade turns 90 degrees , its a 4 bladed fan and its going pretty fast , i need to know if there is some way to make sure that it dose not monentaraly stop when repeting
Last reply by John Bigboote, -
- 1 follower
- 5 replies
- 691 views
nothing will delete , the shaded mode wont work and the mouse is higher than it clikes
Last reply by Master chief, -
- 1 follower
- 2 replies
- 448 views
How do I add a null to a bone i am trying to do this tutorial http://www.hash.com/users/weevil/part1.html Does anyone know how to add a null.
Last reply by Caroline, -
- 3 replies
- 445 views
ok i have given up textures for my movie and am going to use basic colors for know , what i would like to know is , is there a way to like say 12 blocks in a row like a bick chain and then use that to move?
Last reply by HomeSlice, -
- 0 replies
- 317 views
Here's a good one. I'm building a model of a house that has a corrugated iron roof. Part of the roof is orientated say north/south and the other east/west. I applied to the entire roof decals that mimic corrugated iron sheets and in 'shaded' mode all the stamps (approx 50 in number) are visible. I then open a choreography and import the model, set the camera, lighting, etc and do a quick render (Q + click in the window) and find the stamps on the east/west section have disappeared. The only difference between the two main sections of roof is that the east/west section being made of three adjoining surfaces angled differently, I had to hide two while applying decals so as …
Last reply by PaulX, -
- 9 replies
- 978 views
i need help designing a hybrid cat lady can any one help me design her im trying to make everything from head to toe... please help
Last reply by Masna, -
- 10 replies
- 1.1k views
how can you make sand with the partical emmiter i want to make some thing like in the mummy.
Last reply by kylemb, -
- 6 replies
- 978 views
I'm a high school teacher and my students are about to start The Art of Animaiton Master. This is my second attempt with a class - last year we got a little frustrated but we are giving it another try! After showing them the demo, they were really excited. Before we get started on the exercises, I'd like to let them create and animate the vase they saw in the demo. Are there any instructions for this? I've seen the demo done in person and it sold me on the simplicity of the software. However, after trying it myself - nothing works and suddenly it does not seem so simple! I understand the importance of doing the exercises in the book - this just seems like a good…
Last reply by THS, -
hi, how can i make the camera background transpirent
Last reply by John Bigboote, -
- 2 replies
- 593 views
Hello- While going through the AM 15 "textures" folder I noticed an atx file called "PenciSketch.atx". It sounded intriguing so I created a new material in the Project Workspace and tried to locate the atx file to load and test. I was unable to locate the "pencisketch.atx" file even though other files in the same texture folder like InkPen.atx, Watercolour.atx and Xray.atx are available through the Toonnation plug-in... Does anyone know how to locate the "PenciSketch.atx" file for loading? Many thanks! Tom
Last reply by Tom, -
- 1 follower
- 7 replies
- 898 views
OK, so quick question. If I add an image to a model or a layer as a cookie Cut, there is always a light gray "halo" surrounding the images edges that I cannot seem to get rid of. Does anyone know some tricks to get that halo to go away?? It really stands out and distracts from my animation. Thanks for any help!!!
Last reply by robcat2075, -
- 5 replies
- 518 views
Hello, I'm currently working on a school project about the properties of skin, but i'll go into that in another thread. Right now I'm having some difficultues wity A:M. I tried using a tearrain plug-in, but then a pop up came up saying "insufficent storage space" and my computer crashed. Now when I open A:M and click ANYTHING a pop up shows up saying "Realtime Rendering Difficulties". I don't know what Raltime Rendering is, but from speculation it can't be good. But the worst is my deadline! I'm sitting at my desk ready to pull my hair out, Masna
Last reply by Masna, -
- 5 replies
- 660 views
ok i got a picture of a basic tread and im trying to apply it to a flat surface for a test i was told i coul dget it to repeat and then phisicaly move but am haveing issues geting eather to work any help woul dbe nice
Last reply by c-wheeler, -
- 1 follower
- 5 replies
- 606 views
Hi I'm having trouble with transparent decals. I'm trying to map an image with a transparent background but the background turns white when I apply it to my model. I'm using photoshop elements and saving as a 32 bit targa. I have also tried saving it with corel photopaint. Can anyone help me? Thanks
Last reply by Sprout, -
- 2 replies
- 367 views
Hi - the other day I posted asking if you can export a model as a .3ds and I was told yes. My new question is - can you export a fully rigged model and have someone pull it into 3Ds and animate it using the AM rig? Thanks, Eric
Last reply by flashawd, -
- 1 follower
- 6 replies
- 635 views
hi all, i am using v 13 of AM. can somebody please explain how to make search light.
Last reply by petokosun, -
- 5 replies
- 708 views
I have an elaborate choreography with several different characters walking and talking, one is even flying. As one character walks near another, I want him to wave hello to the other. But, when I try to apply the keyframes for the hand, that hand removes itself from the walk cycle and no longer swings by his side, from that frame on. Is there a way to throw in this quick series of keyframes and then return that hand to the walk cycle?
Last reply by Rodney, -
- 1 follower
- 2 replies
- 449 views
Hi, I'm trying to get the hang of modeling on the latest A:M from the subscription and I ran into an odd problem....I used the lathe to make a circle (10 CP's) but I can only select half of it. I'm trying to make a tube so I need to extrude this circle and all CPs have to be selected at once. Any ideas why I can't bound group the whole circle at once? Thanks for looking. -PM
Last reply by Caroline, -
- 3 replies
- 510 views
I have a walk cycle that I am applying to a model in a chor and it won't repeat. I have repeat on, of course... but nothing. Any suggestions?
Last reply by HomeSlice, -
- 2 followers
- 8 replies
- 857 views
My First Model With Animation Master.For A CG Effect For An Upcoming WW2 Movie Im Ganna Make.
Last reply by largento, -
- 1 reply
- 414 views
I am trying to learn this so i can do it with myself but I can't figure it out TAO A:M says " Click the extrude button on the modeling tool bar and repeat three times" well when I try to move the splines tho the right place it looks like butt so can anyone help me.
Last reply by a1amatrix, -
- 1 follower
- 9 replies
- 977 views
Hi all, I am trying my own version of the bouncing ball. I watched Cristin McKee's videos (Anzovin Studios) and I understand the part about being able to rotate with one bone (center bone) and doing squash and stretch with another bone (at base of model), and swtiching between both during the creation of the animation. The problem I am having is when I switch to the bottom bone it won't sqaush and stretch at all. Am I doing something wrong or could this be a bug? Thanks Chris
Last reply by Pesto, -
- 1 follower
- 4 replies
- 448 views
ok iv finished a few models but theres currently a little grey, know i have found quite a few mat files that have some cool effects though it seams to take 3-5 mns just to render a singal frame , my question is is there any way to speed this up so that say 5 mins of film dose not take 3 years to render
Last reply by largento, -
- 1 reply
- 425 views
So I just broke down and bought a subscription and I'm sooooo relieved to see how stable it is and that it's almost the same as A:M. However, when I open my old models in the new version they are different...and not for the better. It looks like there's spline issues that cause surfacing problems. Is there a simple answer as to why would this happen? Sorry if this uestion has been asked over and over. Also, is there a way to load pictures onto this site just so people can look at them at help me out with things like this? Thanks for looking. -PM
Last reply by robcat2075, -
- 12 replies
- 1k views
How would you go about making the abyss from the movie the abyss.
Last reply by thefreshestever, -
- 2 replies
- 312 views
Hi - I am working on a project for a client and they need it in a high resolution and a little worried about rendering time to meet the deadline - and they have access to be able to log-in I guess to another computer for rendering. Have never heard of it, but they need to know if AM supports "grid/parallel computing" - has anyone ever heard of this or know. Thanks for the help on my other 4 posts today - you guys are great. Thanks, Eric
Last reply by flashawd, -
- 1 reply
- 774 views
Hi, I need to Know where the wizard folder is in AM15 I downloaded .hwz files from the ftp but I cannot find the proper place for them Also, I have Bryce 6 and Poser7 Can use or swap files between them?
Last reply by robcat2075, -
- 4 replies
- 451 views
I have a 60 second pretty complex animation and I just realized I need about 4 seconds at the beginning, is there an easy way of doing this, beside pulling everything over - that might get messy? Thank again.
Last reply by flashawd, -
- 4 replies
- 433 views
What I do is make the basic shape of the model so it looks 2D and than copy and past it and put the two next to each other and connect them. Is this a bad way to model.
Last reply by John Bigboote, -
Hello - I created a model and the rigged him, and then did all the poses - then started the chor. I realized I needed another pose, so I went back and created it, but it will not work in the current chor. I pulled it into a second chor to test it and it worked fine. Any ideas? Thanks
Last reply by flashawd, -
- 2 replies
- 429 views
Hi - I have smart skinned pretty much all the bones in my character although when I have my character walk - when he puts one leg forward his pant leg goes down into his shoe - also the back of his leg bunches up. What am I missing? Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 474 views
Hello, im very new to animation master, but I know most of the how-to-model-basics. I have finished most parts of my 3d Tyrannosaurus rex BUT, I can't find any option that can remove triangles or a smooth shading option*. So my first question would be: Is there any model correcting button? Or any smooth shading button? and.....my second is: How can you mount an UV map to a model instead of drag and droping decals? Thanks a lot 8imon * smooth shading is shading the model from flat triangles shading to smoother.
Last reply by 8imon, -
- 4 replies
- 532 views
Hello, im very new to animation master, but unfortunately not new to 3D modelling, and I now what lacks on animation master :/ I have finished most parts of my 3d Tyrannosaurus rex BUT, I can't find any option that can remove triangles or a smooth shading option*. So my first question would be: Is there any model correcting button? Or any smooth shading button? and.....my second is: How can you mount an UV map to a model instead of drag and droping decals? Thanks a lot 8imon * smooth shading is shading the model from flat triangles shading to smoother.
Last reply by frosteternal, -
- 13 replies
- 1.1k views
I made a monster head and tried adding bones. when I added a bone to the lower jaw and moved my model into a chor and tried moving the bones the whole model moved instead of just the lower jaw how do I fix this.
Last reply by animation man hi, -
- 1 follower
- 5 replies
- 586 views
I've been doing this for awhile now and still not quite understanding this. Example: you start a character walking in a chor in skeletal mode - walk him forward 10 steps - it leaves the model bone where you started. It seems the only way to turn the character is to be in choreograph mode. But then when you use that to turn the character it turn him from the original position and moves him way away from where he was at - having to then go frame by frame and replace him. What am I doing wrong?? Hopefully I am making sense what I am saying. I may have posted this a year ago or so, but I couldn't find it. Thanks for any help.
Last reply by flashawd, -
- 0 replies
- 357 views
I have a stickfigure walking. The walk cycle is 20 frames and I want it to be repeated. I put the model in a .chor and then dragged the action onto it. Now the figure will ony do one cycle (no matter how many times I tell it to repeat) and does the cycle super super slow. Any suggestions?
Last reply by Dascurf, -
- 1 follower
- 3 replies
- 420 views
Ok i was fooling around and all of a sudden i deleted my project gallery that had all my models in it. How do i get it back now??
Last reply by Caroline, -
- 1 reply
- 403 views
I've tried this over and over again, I've exported both quicktime and avi and i get the same result. What I'm trying to do is export my animation in widescreen (1.2) and no matter how many times I try it, it exports in fullscreen, (0.9). Anyone know how fix this?
Last reply by robcat2075, -
- 3 replies
- 437 views
Hi all Perhaps this is just another example of why I should stick with the baby steps instead of jumping into the deep end head first but my first attempt at using decals has been frustrating to say the least. For a little bit of background I was playing around with creating scenes from a space opera i've been dabbling with and I was playing with from space shots of the principle setting. For this I assumed that the best approach for creating this planet would be to make a large decal made from one of my maps of the setting (attachment 1) on top of of a 32patch sphere unfortunately the end result of this leads us to attachment 2. I've played with the size of t…
Last reply by Fuchur, -
- 2 replies
- 485 views
Hey guys... I have a model that I have attached a bulb light to. It is not working. It shows in skeletal mode that the light exists and can be manipulated, but it is not working when it renders or anything at all. Suggestions? Am I missing a command or something?
Last reply by Dascurf,