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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,155 topics in this forum
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- 2 replies
- 476 views
I'm having a problem with the toon shader which when I render it, I get these weird shadows and lines in the background of my walls. Here's a picture to show what I'm talking about. :)
Last reply by robcat2075, -
- 4 replies
- 595 views
How do I parent an object to another? I want to have my character pick up an object and hold it. I already have my character walking by the way as well cause if it requires to use kinematics, somehow when I moved back a couple of frames I got an error message. Thanks, J.W.
Last reply by jweinrub, -
- 2 replies
- 382 views
How do I save a model I work on to "my Libary"? Example. Say I make a air plane or baby's head. How do I place said model in my library folder so I can drag and drop in choreograph mode? And thanx to all for answering my painful questions.
Last reply by Hazard6211, -
- 6 replies
- 453 views
I experience lag when I drop in a complex model such as Chewie. I run on a 64 amd duel processer. With 1G of ram. Now my question is I run on a low end video card. If I invest In a new vid card will that fix the lag issue. And what card would you suggest? Not a huge problem now I just got the program 4 days ago.
Last reply by rusty, -
- 18 replies
- 1.2k views
alright, there is an image that i am trying to use within a light (u predator fans should recognize this) and the light type is a Klieg when i place this image under the light in my model, everything seems fine, yet when i render it in choreography mode, the three dots never appear on anything the light targets... i know this may be confusing, but if anyone is good with this stuff, please help me out thanks
Last reply by johnl3d, -
- 6 replies
- 747 views
i was going to render something in the dark with a model of mine, having glowing eyes. but for some odd reason, the glowing color of the eyes seem to "leak" out some cracks.... is there a solution? you must zoom to actually see the problem...
Last reply by Ravager, -
- 1 reply
- 245 views
Hello all, I am following along with the online tutorial for FW-190 fighter. I can not seem to get the measurements to match up to what is shown in the start of the tutorial. I do not know how important this but I press on making sure the scale matches in the different views when I put a new rotoscope. My second issue that makes me wonder if the part I am stuck on has something to do with it is after I create the six point spline for the first wing I group select it, go to top view using the number pad on the keyboard, move the selected spline and click the extrude button. After I do this the extruded portion goes off in the exact opposite direction from what is shown i…
Last reply by robcat2075, -
- 8 replies
- 642 views
why wont a custom model take two actions we made a custom model and it wont do more than one action...
Last reply by heyvern, -
- 1 reply
- 376 views
I am wondering when you create a model how do u attach nulls to it and get them to work.
Last reply by Rodney, -
- 2 replies
- 240 views
I have a path and a character that walks on the path and blended a pose at the end. So far all is good. I have a camera that isn't tied to the path and I manually moved the camera to follow the character. When the character reaches the end of the path, if I move the camera after that point in time the character will slide on the end of the path and not stay where he was. Is there a way of keeping the camera move independent from from the character on the path?
Last reply by pixelplucker, -
- 2 replies
- 455 views
Hi everyone, I need a quick an answer as possible as I don't have much time for this project. My problem is that when I add an image in my chor. it receives lighting from the sun, rim etc. which distorts all of it's colors. Is there way to have it not receive lighting? Thanks, Jared
Last reply by Masna, -
- 2 replies
- 440 views
How do i get a character that i create to move his mouth to a dope sheet?
Last reply by Rodney, -
- 10 replies
- 1k views
This topic is a place holder for Rodney Sirratt. He'd like to build of room full of stuff. So would I. What kind of room would you like to make Rodney? What kind of stuff do you want to fill the Room with?
Last reply by Rodney, -
- 1 follower
- 9 replies
- 861 views
What are the chances of an Animation Master get together in the Dallas,Texas area?
Last reply by robcat2075, -
- 4 replies
- 508 views
Hi people, i was just wondering how much is too much? ive looked at some of the pre-made models that are floating about and they are mostly around 2-3k patches... mine usually end up with around 10k patches ive noticed a little lag... does it matter how many patches my models contain if i can deal with the lag?
Last reply by heyvern, -
- 6 replies
- 382 views
OK In a part of my movie and giant explosive uncovers an obelisk, now i have been able to create the bas geometry for it but when trying to add the glyph as i would call them it causes two much distortions and there are open patches . i need to know if there is a way to add the glyphs an easier way with out having to use a Boolean cutter to do so
Last reply by heyvern, -
- 2 followers
- 3 replies
- 769 views
Exercise 5 Take a walk I did not save the action file into the library. I found it in the catalog menu. Is there a way to copy it to the actions library? HELP PLEASE? ref
Last reply by pixelplucker, -
- 13 replies
- 538 views
Hey, you know how if you click and drag on the ruler it creates a line and an arrow for placement reference? The arrow is showing up on the left hand side but the line isnt, that seems useless. does anyone know how to fix it? (also when i drag it down or up it basically turns everything white in a straight line, for example if i drag up from half way and go allth e way up, the upper half of the screen will turn white, but hwne i relese it goes back to normal but still no marker.... help plz -Tony EDIT: correction, it only not shows up on the side veiw... but i kinda need that veiw
Last reply by Tanvarian, -
- 2 replies
- 307 views
Hi All, My first flick. So tell me what you think and lots of advice, please. 1st.....................It is to fast, don't know how to slow it down??? 2nd....................The red strobe light stays on through the whole thing, needs to be off until frame 22, ON thru 27 then off again ( it is a bone and I can't figure out how to Aim At the holomap ) ??? 3rd....................The 3 colored lights inside should be flashing through the whole animation??? 4th....................I created a action for a spinning decal in the front circle but don't know how to get it in and working??? I know this is a lot to ask but would love to hear all your opinions and advi…
Last reply by Walter Baker, -
- 37 replies
- 2.6k views
I was just wondering if anyone could help me figure out how to make part of a model act like a dreadlock or ponytail compared to the rest of the model, for example, if one wanted to make a ponytail with patches instead of using the hair feature, how would they make it so that whenever the head of the model moved, the 'patched ponytail' would move automatically with the head as if it were actual hair, and needed no manual tweaking of the bones within the 'ponytail' every couple of frames? I'm sorry, but is the best way for me to put it. I could show you an example of what I want, I want the dreadlocks on my Predator model to move in relation to the head in a hair like …
Last reply by Rodney, -
Can anyone help me? I am trying to rig a face but all i can get is the jaws to rotate. I am trying to make an action where someone is talking since my phenomes and dope sheets aren't working. plz respond ASAP
Last reply by HomeSlice, -
- 5 replies
- 535 views
so i finally got the phenoms added and we have tryed like 9 models and none of there mouths wil move ive looked at all the tutorials i reall really need help!!
Last reply by johnl3d, -
- 1 reply
- 414 views
I am using v.12, and I have tried saving several models and keep getting an error that saying "Exception #005. Saving. Attempting to continue, but this object may have saved incorrectly" ...and it does save incorrectly, when I try to re open it, the name appears in the objects section, but no model opens. has anyone ever gotten this error, and do you know what causes it???
Last reply by KenH, -
- 6 replies
- 603 views
Ok... i got the movement part down with my character, because i copied the key frame just 1 frame after he was standing still. Now his whole body starts to rotate... Look at it. Messed_Up_Factory.prj
Last reply by Code D, -
- 1 reply
- 314 views
it wont let me add phenomes HELP ill love you forever
Last reply by HomeSlice, -
- 3 replies
- 503 views
ok so im doing a dope sheet and for an imported WAV file and i did all the words for the sound but my characters mouth is not moving.... i need your help like WHOA!! Thankyou
Last reply by HomeSlice, -
- 3 replies
- 506 views
When i try to put it in shaded mode, a black box appeares around the prison.
Last reply by machineork, -
- 1 reply
- 298 views
i need to make some writing and i though it would be ueasyer to use a bollean cuter but aperantly it needs a bone to use , can it be done with out it
Last reply by robcat2075, -
- 1 reply
- 441 views
I am adding some decals to models and have started to see a new problem (many decals done in the past and didn't come across this issue) The decalling is straightforward, no unusual requests, just a PNG or Jpeg to apply to a model surface. During application, it goes as planned. In model mode, it looks fine, but when rendered, I see streaks of the decal color bleeding onto other sections where I did not apply the decal. I'll try and upload an example. Any tips as to where I'm causing this? As usual, I appreciate all the help. Glider
Last reply by KenH, -
- 2 replies
- 455 views
how do i use an mp3 file to make a dopesheet? it would be greatly appreciated and i will love you forever if you help me =]
Last reply by HomeSlice, -
- 8 replies
- 757 views
Why does animation master have some many problems it keeps not doing what I want it to do. Also it keeps freezing on me all the time.
Last reply by HomeSlice, -
I have a Choreogrophy set up with my characters. I have him looking around then i want his body to move later. What exactly do i do to keep his body still??? I read the Manual but I'm still confused... plz help!
Last reply by robcat2075, -
- 6 replies
- 661 views
its in the question broskies
Last reply by KenH, -
- 18 replies
- 1.2k views
how do i lock a light on a model?? im making the starship enterprise, i want to put lights on it to shine on the letters: uss enterprise 1701-a then animate the ship, flying. thx
Last reply by Walter Baker, -
- 12 replies
- 711 views
Didn't know wheather to post this here or in the TaoAM. I guessed here. I'm working on some simple smart skin for a petal on a flower. Is there a way to measure the length of the center spline before smart skinning and then while smart skinning so I can make sure the petal maintains its length? Seems like it should be simple but I can't find how to check a spline length between two CP's. Thanks,
Last reply by TNT, -
- 2 replies
- 465 views
Is there a plugin that allows for DirectX file imports? I've looked everywhere and searched through all the support pages and links and haven't found anything. thx
Last reply by Fuchur, -
- 1 follower
- 1 reply
- 579 views
I was surfing through the forums and read a post that mentioned the buddy system. I understand the concept but how does this work at AM? Is it via the chat room,My Friends or the TAO forum? Is there a sign up list or does it just evolve on the TAO forum? Thanks ref
Last reply by Rodney, -
- 0 replies
- 308 views
(Should say OF Render Times - sorry) Hello all, I wanted to share the most important thing I have learned from my previous 3 Contest entries, which is: ALWAYS - budget sufficient time to render out your project the way you envision it to be. The coolest models....with the finest Decals...and over the top Materials, Particles, Etc...will look like crap if you find yourself at the deadline with only time for a quick render. Animation Master is THE 3D Package of choice for anyone who wants to control the content of their work. You can render out to *.exr format (AWESOME), use a boat-load of Post-Production-Effects(again AWESOME), Contol value (The Cat's ASS), Lig…
Last reply by UNGLAUBLICHUSA, -
- 1 reply
- 323 views
Unable to load plug-in[/Applications/Animation Master 15.0/HXT/AMXrex2005cd.hxt, -err- The file is where it belongs. 292 KB Also, before this failure to load, when it was loading, my content files on the left side of screen were all empty, although the files themselves are loaded. Should I reinstall? Guidance most appreciated. ~Jim
Last reply by Rodney, -
Help ! I applied a decal to the ground from a Jpeg file in the choreography window. The image was quite clear during the first portion of the animation work and then changed to a highly and largely pixelated version, making it unreadable. It rendered fine, but I need the clarity to coordinate the animation. I tried deleting the decal and reapplying, closing the program and restarting the computer, none of which helped. Can anyone tell me how to clear up the decal ? Thanks
Last reply by Maka, -
- 2 replies
- 368 views
OK this should be a interesting effect to pull of if its is actually possible , i currently have a tank like unit going up against a big walker , this walker has a gun that fires a green beam that is in essence a disintegration ray , what i need is a way to have the model disintegrate on one side till its all gone , to make an example take a block and shoot a beam at it only the part being directly hit would start breaking up first or a ship breaking up from the front till the back side finaly breaks up or in dragon ball z when i guy gets hit with a energy blast
Last reply by johnl3d, -
Is there an easier way to make a movement at a specific time? Like is there way to just start a movement at 1 sec. instead of at 0 sec.?
Last reply by robcat2075, -
- 3 replies
- 398 views
how would you come about to add a light to a model...not on a choreography?
Last reply by Rodney, -
- 1 reply
- 335 views
how we attach nulls to points? thankyou thankyou thankyou =]
Last reply by Rodney, -
- 3 replies
- 467 views
i need to know how to add a null to a model thankyou
Last reply by Jeffnewc, -
- 1 follower
- 8 replies
- 815 views
I can not figure out how to post my exercises to the forum.
Last reply by Rodney, -
- 8 replies
- 645 views
hi there I bought am and like it but i find it crashes very frequently. i did a standard install, etc. does anyone else experience this, it's very frustrating. thanks kev
Last reply by robcat2075, -
- 2 replies
- 385 views
I have been trying to combine some live action clip, when I place the clip in as a rotoscope I see a white box covering the screen. Clicking render mode will show the frame with the clip but I can not see it when I am trying to adjust the models. Now I am not able to see the clip at all. I have tried different video formats but it is not showing any improvement. Any help would be appreciated.
Last reply by specter, -
- 4 replies
- 450 views
I'm so confused. I created a dynamic chain for an electrical cable. I have a streak emitter attached to the end that shoots out sparks. I did this in s separate choreography and project. Exported the chor and imported that chor into another chor in a different project. I didn't change anything after importing. Everything is the same in the dynamic settings. Now the dynamic chain swings really really slow. At least 50% slower than the original. In the original I had timed the streak sparks for certain points as the wire is swinging. Now they don't line up. I'm curious what might cause this. Does the dynamic constraint rely on the "speed" of the playback? The final pro…
Last reply by heyvern, -
- 4 replies
- 447 views
ok might be simple probly not i need a way to make two materials blend together with out a hard line , best example woul dbe in wow(world of warcraft) if you look at the ground by a path is it nicely blends into the grass / sand
Last reply by johnl3d,