sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

New Users

Get started and learn the ropes!


A:M Forum Rules

GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.

DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.

DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.

If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.


User Led Forum Considerations

Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.

Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.

Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.

This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.

Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.

Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.

Thanks for making the A:M Forum a great community.


4,155 topics in this forum

  1. Toon Shading Problem.

    • 2 replies
    • 476 views
  2. Parenting objects

    • 4 replies
    • 595 views
    • 2 replies
    • 382 views
  3. Stupid Question

    • 6 replies
    • 453 views
    rusty
    • 18 replies
    • 1.2k views
    johnl3d
  4. "leaking" patches?

    • 6 replies
    • 747 views
    Ravager
    • 1 reply
    • 245 views
    • 8 replies
    • 642 views
    heyvern
  5. making a model

    • 1 reply
    • 376 views
    Rodney
    • 2 replies
    • 240 views
  6. Image Layer Lighting

    • 2 replies
    • 455 views
    Masna
  7. New Character

    • 2 replies
    • 440 views
    Rodney
  8. A room full of stuff

    • 10 replies
    • 1k views
    Rodney
  9. Get Together DALLAS

  10. Newbie question

    • 4 replies
    • 508 views
    heyvern
    • 6 replies
    • 382 views
    heyvern
  11. how to move act. file

  12. Markers not showing!

    • 13 replies
    • 538 views
    • 2 replies
    • 307 views
    • 37 replies
    • 2.6k views
    Rodney
  13. rigging

    • 3 replies
    • 357 views
    • 5 replies
    • 535 views
    johnl3d
  14. Exception #005?

    • 1 reply
    • 414 views
    KenH
  15. Keyframes Again...

    • 6 replies
    • 603 views
    Code D
  16. phenomes

    • 1 reply
    • 314 views
  17. grrrrr...

    • 3 replies
    • 503 views
  18. Prisonscene

    • 3 replies
    • 506 views
  19. boolean cutter

    • 1 reply
    • 298 views
  20. 'Bleeding' decals

    • 1 reply
    • 441 views
    KenH
  21. sound =]

    • 2 replies
    • 455 views
  22. animation master

    • 8 replies
    • 757 views
  23. Keyframes

    • 3 replies
    • 450 views
    • 6 replies
    • 661 views
    KenH
    • 18 replies
    • 1.2k views
    • 12 replies
    • 711 views
    TNT
    • 2 replies
    • 465 views
    Fuchur
  24. buddy system, friends

    Rodney
    • 0 replies
    • 308 views
    • 1 reply
    • 323 views
    Rodney
  25. Decals

    • 4 replies
    • 482 views
    Maka
    • 2 replies
    • 368 views
    johnl3d
  26. Movements

    • 3 replies
    • 441 views
    • 3 replies
    • 398 views
    Rodney
  27. nulls again =]

    • 1 reply
    • 335 views
    Rodney
  28. how to add a null

    • 3 replies
    • 467 views
    Jeffnewc
  29. How to post an exercise?

    Rodney
    • 8 replies
    • 645 views
    • 2 replies
    • 385 views
    specter
    • 4 replies
    • 450 views
    heyvern
    • 4 replies
    • 447 views
    johnl3d
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