starving4rtist Posted November 11, 2004 Posted November 11, 2004 Hi everybody, I've been working a lot on modeling and other things for my animation. I'd love it if you went to my website and checked out the updates as well as the story. Input on anything is always appreciated! The link: http://mvandeweghe.ath.cx/ Quote
starving4rtist Posted November 11, 2004 Author Posted November 11, 2004 Started the Mars monster: Quote
ddustin Posted November 11, 2004 Posted November 11, 2004 Mark, I like the boots better than the clubs he/she/it had before. The house looks nice, except for the smallest round part on the lower portion of the house. It looks like a clown nose, otherwise it looks good. Go Badgers David Quote
starving4rtist Posted November 11, 2004 Author Posted November 11, 2004 The house looks nice, except for the smallest round part on the lower portion of the house. Yeah, I'm not happy with that part either. When I make the high-poly model, I'll definately make it better. Thanks for the reply! Quote
starving4rtist Posted November 11, 2004 Author Posted November 11, 2004 Finished basic modeling: Quote
starving4rtist Posted November 11, 2004 Author Posted November 11, 2004 Texture attempt...this could easily change. Don't force me to drag comments out of you guys... Quote
Fishman Posted November 12, 2004 Posted November 12, 2004 Checked out your project website and the story seemed to be pretty good. I like the presentation in verse. Agree with the comments that the boots look better than the original feet. New monster textured reminds me of a potato! Not a criticism, just what it reminded me of when I first say it. Since he lives underground, maybe it makes sense that he looks like a potato. Could you post both characters side by side? I'm just curios how similar they look. You may want to have other characteristics other than the color and texture to differentiate them. Best way to tell would be to look at them side by side. Keep up the good work! Quote
Nosferatu Posted November 12, 2004 Posted November 12, 2004 Texture attempt...this could easily change. Don't force me to drag comments out of you guys... He looks potato-riffic!! Brian Quote
starving4rtist Posted November 12, 2004 Author Posted November 12, 2004 Here's a picture of them side-by-side. I'm happy with how they turned out. I was trying to make them both be unique, but have a similar overall style, and I think I accomplished this. Quote
starving4rtist Posted November 12, 2004 Author Posted November 12, 2004 Finished with the bones...now on to smartskinning Quote
hypnomike Posted November 12, 2004 Posted November 12, 2004 Hey Mark! Looking good so far, I enjoyed your web portfolio and the poem, nice plot! Keep those posts coming. Quote
starving4rtist Posted November 15, 2004 Author Posted November 15, 2004 Updates: I've everything on the monster except the legs. I'm using the 2001 skeleton, but I'm running into problems when I try to smartskin the legs. Any pointers on that? If someone is interested in helping I could go into more detail... Quote
starving4rtist Posted November 16, 2004 Author Posted November 16, 2004 Sheeeeeebump! Worked on textures for the cave. I still have more modeling to do as well as completely redo the lighting, but I like the results I got on the textures. I also made a character pose shot because I can. Quote
starwarsguy Posted November 16, 2004 Posted November 16, 2004 Looks amazing so far. can't wait to see it with the real lighting. Quote
modernhorse Posted November 16, 2004 Posted November 16, 2004 Love that character pose ! Looks like you're on your way to a nice buddy film. Great progress ! Keep going. Doug Quote
Zaryin Posted November 16, 2004 Posted November 16, 2004 I can't believe I missed this post. Nice models. I especially love the characters, but that cave is great too. Quote
Biotron2000 Posted November 16, 2004 Posted November 16, 2004 Wow! Keep this up and you'll have to change your username! I love the pose of the potato guy (awesome texture, BTW...how'd you do it?) from above, with his arms up. Any chance of seeing that pose rendered with textures? Quote
starving4rtist Posted November 16, 2004 Author Posted November 16, 2004 Thanks for the replies! Biotron2000 - Unfortunately I already deleted that pose, so I can't make a textured render easily. If I get some time later I'll try to re-pose it. I've been working more on the cave. I thought it would be cool to have glowing mushrooms lighting the cave. I like the colors I got, but I want the whole thing a little bit brighter (I'm rendering a new version right now) What do you guys think of the mushroom idea? http://mvandeweghe.ath.cx/siteimages/picture15.jpg (linked because it's such a big picture) Quote
Biotron2000 Posted November 16, 2004 Posted November 16, 2004 Looks pretty cool, if a little bright. Is there a way to have the mushrooms actually cast light on the walls and ground? Quote
smudge Posted November 17, 2004 Posted November 17, 2004 This is coming togeather sweetly! Keep at it! Quote
steamfish Posted November 17, 2004 Posted November 17, 2004 He reminds me of the character from 'The Neverhood' (anyone remember that) - a 90's PC game that used plasticine stop mo models - a good association. Nice work. Matt Quote
starving4rtist Posted November 17, 2004 Author Posted November 17, 2004 Thanks for the replys so far! http://mvandeweghe.ath.cx/siteimages/picture16.jpg Update to the cave. Better or worse? Quote
Zaryin Posted November 17, 2004 Posted November 17, 2004 I think I would turn down the ambiance on the mushrooms a little to give them more definition. Right now they semm more 2D than 3D. Quote
starving4rtist Posted November 18, 2004 Author Posted November 18, 2004 A little change of pace. Still some detail work to do. I've been working on the cave too, but I haven't made enough changes yet to deserve a picture. Quote
starving4rtist Posted November 18, 2004 Author Posted November 18, 2004 I've basically finished the bass equipment. I still want a strap on the bass and maybe a cord, but I have the main modeling done. Note: his left hand hasn't been rigged yet, so that's why it's not wrapped around the neck... Comments? Suggestions? Quote
starwarsguy Posted November 19, 2004 Posted November 19, 2004 It looks great! Why is that green guy playing a guitar though? Quote
Hutch Posted November 19, 2004 Posted November 19, 2004 He looks like an alien Les Claypool (Primus) If you animate him playing the bass make him stomp his foot in time. Do you plan to add the dots to the fretboard? Looking great! Quote
starving4rtist Posted November 19, 2004 Author Posted November 19, 2004 It looks great! Why is that green guy playing a guitar though? It's part of the story for the animation. Here's a link to the story so far: http://mvandeweghe.ath.cx/story.htm Thanks for the comments so far...keep 'em coming! Hutch - I knew it was missing something! I'll add those right away. Quote
starving4rtist Posted November 23, 2004 Author Posted November 23, 2004 Worked on some furniture for the house. It's going to be pretty low-detail because it won't have much screen time. Quote
JohnArtbox Posted November 23, 2004 Posted November 23, 2004 Great looking project, and a cool little story. It'd make a great little children's book Watching with interest Quote
starving4rtist Posted November 23, 2004 Author Posted November 23, 2004 First pass of the house. There's still LOTS to do with texturing, modeling, and lighting. Quote
modernhorse Posted November 23, 2004 Posted November 23, 2004 Bute ! Nice style goin here. I like the story. Doug Quote
starving4rtist Posted November 23, 2004 Author Posted November 23, 2004 I modeled some more details and worked on the lighting a bit. Quote
KNBits Posted November 23, 2004 Posted November 23, 2004 I think this curvy and bold modeling style is very efficient, and you got a pretty nice feeling going on in that scene. The new lighting help a lot. I like the floor design that separate the kitchen and the living room area. The details are great and the images are colorful. Inspiring. Quote
starving4rtist Posted November 24, 2004 Author Posted November 24, 2004 Thanks! Any things I should be changing? I'd really like some more input on this scene. Quote
hypnomike Posted November 24, 2004 Posted November 24, 2004 Boy, you're sure making good progress Mark! I like your room and the odd shaped door works really well. You may consider reducing the halos on the lights. The ones to the front in particular distract attention from the scene behind. The light cast on the room it's self work well although I'd like to see a little more in the far corner. Hope this helps. BTW Have you changed your avatar or am I mixing you up with someone else? Quote
starving4rtist Posted November 24, 2004 Author Posted November 24, 2004 Yes, I've changed my avatar Thanks for the input! You got me looking at the halos around the lights, and I don't like the fact that they're the same size on the lights near and far from the camera. Is there a way to make them obey perspective (be smaller farther away)? Quote
starving4rtist Posted November 30, 2004 Author Posted November 30, 2004 Alrighty...gotta move this thread back to page 1! I got sick of modeling and texturing, so I took a break and started animating. I'm still relatively new to animating, so I know there's plenty of room for improvement. This is the first pass of animation for this scene, I haven't touched the fingers yet. http://mvandeweghe.ath.cx/fall1.mov Let me know what you think! Be brutal if you would like, I can take it (I think ) Quote
jesshmusic Posted November 30, 2004 Posted November 30, 2004 Hmmmm. Not bad... I have always had trouble animating this type of action, but I think maybe he shouldn't bounce quite so high. I don't know how that will look, but something is off in my mind's eye. Also, I can't remember how to do it, but he should accelerate into the ground, decelerate to the top of the bounce and accelerate back to the ground. I believe you would adjust the ease to accomplish this. I would try that before changing the bounce height. If some good 'ease' could be set the high bounce might provide some good comedy! Keep up the good work, I like these guys and the very red sets they inhabit! Quote
Zaryin Posted November 30, 2004 Posted November 30, 2004 I love the style of the modeling. I also like that camera perspective. It's coming along nicely. Quote
starving4rtist Posted December 2, 2004 Author Posted December 2, 2004 Spent all day working on this...time for a break. http://mvandeweghe.ath.cx/fall1.mov Still a bit to add to the end of it, as well as lots of tweaking and little details. Comments? Quote
smudge Posted December 2, 2004 Posted December 2, 2004 This is really reading quite nicely. Something's bugging me about the hands (and arms), though. I keep felling like after he picks himself up off the ground that they should dangle to his sides for just a moment before being pulled up into the nervous-sneak mode. Just a thought, anyway. Quote
Far Star Productions Posted December 2, 2004 Posted December 2, 2004 Mark, I would like to say i am enjoying seeing the progress of your project and am here to help out in anyway I can. I would like to see a more dynamic fall from the ladder may be falls on his head or a good face plant and then to the flat laying position. Get rid of the drift in his feet to the final stop in laying down position make it snap to stop. when he is sneaking back it is feeling very loop action based i would have him look behind himself to the left and then back to camera. I would like to see more arm movement coming from him in this section as well. I really like the camera placement and movement. Looking forward to the next wip Quote
Admin Rodney Posted December 2, 2004 Admin Posted December 2, 2004 Good to see a starving artist achieve such success! Looking good. Lots of fun stuff you are bringing into it. I don't have much to add to what others have suggested. It seems you are definitely getting the feel for storytelling and I see subtle improvement each time you post. Most of all it looks like you are having fun. Looking forward to your more updates. Quote
starving4rtist Posted December 2, 2004 Author Posted December 2, 2004 Thanks for the replies, they're really helpful. I only have one class today, so after that I 'm planning on spending the day tweaking this to your suggestions. I'll hopefully have another WIP up tonight. Quote
starving4rtist Posted December 3, 2004 Author Posted December 3, 2004 After some work on it: http://mvandeweghe.ath.cx/fall1.mov Please let me know what you think of it. I know that there are some things that can still be improved, but I like this a lot better than my last WIP. I don't want to be a quitter, but I think it's about time to leave this shot alone and get working on some others. One question for you guys: does the monster dropping into the shot work for you? I was thinking you just see a glimpse of him dropping down, then it cuts to something else. Should I add more of him hitting the ground, or is it okay how I have it? Quote
Far Star Productions Posted December 3, 2004 Posted December 3, 2004 I would like to see just a little more of the monsters landing before you cut to next shot. Quote
luckbat Posted December 3, 2004 Posted December 3, 2004 It depends on what you're planning to cut to. Quote
Admin Rodney Posted December 3, 2004 Admin Posted December 3, 2004 I agree that a second or possibly even two to accentuate his fall would be good. The way I'd do it is just to have an empty scene first for that second or two. Then he drops into it. It would leave the length of fall up to the viewer's mind. Quote
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