sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Very nice indeed. Reminds me of drawings of Howard Chaykin. Yikes! Am I dating myself...? :rolleyes:

 

Can't wait to see more. What was the reference on this, too?

 

Tony

Posted

Again, excellent model. I especially like your spline"age" and form. Any chance to see other poses?

 

Keep posting! :D

 

Tony

Posted

Fabulous model. Very efficient splinage. You found some interesting splineage solutions there. I especially like your solution for splining the shoulders and the gridlike splines for the breasts which is non traditional but gives you very low patch counts there. Bravo!

  • 1 year later...
Posted

Going back to the Dancing Girl wireframe for a moment... I see you've used hooks to reduce the complexity of the hand splines down to the complexity of the arm splines. Nothing wrong with that, but...

 

I would take the splines a little further up the arm to another (extra?) spline ring. Why? Because you might get wrist patches popping in and out as you flex the hand back and forth. By placing the hooks one spline further away from the wrists will minimise that. (I came across this phenomenon and the solution while animating my talking mattress.)

Posted

Thanks!

 

Going back to the Dancing Girl wireframe for a moment... I see you've used hooks to reduce the complexity of the hand splines down to the complexity of the arm splines. Nothing wrong with that, but...

 

I would take the splines a little further up the arm to another (extra?) spline ring. Why? Because you might get wrist patches popping in and out as you flex the hand back and forth. By placing the hooks one spline further away from the wrists will minimise that. (I came across this phenomenon and the solution while animating my talking mattress.)

 

Yes - I agree with your remark.

Posted

Wonderful job as always Serg!

 

Very efficient model (patch wise). Good references for future projects.

 

Love to see her in a clip too... when you have 'spare' time. :D

Posted
Yes she certainly has a nice set of...er...patches.

 

 

Ohhhh, is thhhhhaaaaat what they're called, I seeeee (snort)!

 

Very nice model!

Posted

That is great!!!!

 

appreciate the splinage too! Nothing un-needed!!!

 

 

I'm looking forward to seeing her move and groove for sure!

 

 

Mike Fitz

www.3dartz.com

  • Hash Fellow
Posted

Looks wonderful! You're doing some of the best A:M work around.

 

Looking forward to seeing the animation too.

Posted

So is this a different model or is it going to be in the same animation as the model from 2004?

 

It is various models - but first model is the prototype second CyberGirl.

For different rollers.

Posted

I am trying to learn toon rendering and this is the style i am looking for. Where did you learn this style and do you know of any tut. that will help me learn this style? Thanks and great model

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