thefreshestever Posted November 4, 2012 Posted November 4, 2012 lately i´m experimenting a lot with some sort of fluid simulations in after effects with the help of some plug-ins. these works also involve a:m, so i thought i would post them here. hope you´ll like them... cWFGoeqU1eI NllCg6wyOwc a:m: the ufo & the squid a:m: the helicopter, the girl and the soda can Quote
Fuchur Posted November 4, 2012 Posted November 4, 2012 lately i´m experimenting a lot with some sort of fluid simulations in after effects with the help of some plug-ins. these works also involve a:m, so i thought i would post them here. hope you´ll like them... a:m: the ufo & the squid a:m: the helicopter, the girl and the soda can Very crazy... I mean... crazy good looking... *Fuchur* Quote
Kamikaze Posted November 4, 2012 Posted November 4, 2012 Otherworldish.......Music must be Utubes music.......Doesn't AM do fluids ...... all tho be it not as well as other software maybe? Quote
Hash Fellow robcat2075 Posted November 4, 2012 Hash Fellow Posted November 4, 2012 looks like a sea of yarn! Quote
thefreshestever Posted November 4, 2012 Author Posted November 4, 2012 thanks Otherworldish.......Music must be Utubes music.......Doesn't AM do fluids ...... all tho be it not as well as other software maybe? the music of the first clip is the intro of o song called outubro of the brazilian 70s funk/jazz band azymuth. the second one is average fruit by quadron. a:m does fluids, but that´s a totally different approach. like fluid simulations in other 3D software a:m fluids simulate the whole volume of a fluid, that´s why fluids in 3D are so rendertime-intensive. the particle plug-ins i use in after effects just have particles on a surface-grid (in those cases, the emitter can be a sphere or a box, too), and the flow is emulated by a fractal noise field. maybe you could achieve something similar with a:m, you could take the ocean rig and have the surface emit sprite particles or so. but those after effects plugins render fast (the clip with the green ocean rendered about 8 hours, the squid invasion clip rendered about 3 hours) and have a lot of settings, plus you can control different parameters direcly from the waveform of the soundfile, the particles cast shadows etc... Quote
Kamikaze Posted November 4, 2012 Posted November 4, 2012 Wow that is something I'll have to look into....... I do like the stylistic fluid sim........ Quote
johnl3d Posted November 5, 2012 Posted November 5, 2012 Darktree simbiot has some water materials darktreewater.mov Quote
jakerupert Posted November 6, 2012 Posted November 6, 2012 Hi Sebastian, Really outstanding work! How`s this plugin compared to Element3d, that`s on discount at the moment? I suppose, if you would make these parcticles finer like real water, you will get unbearable rendertimes? (PS:Bist Du eigentlich noch in Hamburg? Wir wollten uns doch immer mal auf`n Bierchen treffen und haben es nie geschafft. Heute Dientstagabend 06.11.12 ist wieder Illustratorenstammtisch im Café SternChance , Schröderstiftstraße im Schanzenpark da auf der Ecke beim Fernsehturm. Vielleicht hast Du ja spontan Zeit und Lust hinzukommen, so ab 20.30 Uhr würd`mich freuen.) Jost Quote
John Bigboote Posted November 6, 2012 Posted November 6, 2012 Those are BIZARRE! I could not pull my eyes off of them... that's a LOT OF WORK! Pray-tell... what is the name of this AE fluid simulator? You have a very good grasp of it! Quote
thefreshestever Posted November 6, 2012 Author Posted November 6, 2012 i´ve used trapcode form and trapcode particular for those animations, they´re different to element3D. in trapcode form you actually can import obj files, but you only can rebuild this obj with particles, not use the obj as particle itself. but since element 3d is on sale, i think i need to get it, i wanted it for a long time. maybe TODAY! thanks for the tip! and yes, of course, more particles increase the rendertimes. ja, ich bin noch in hh, gehe hier auch so schnell nicht mehr weg... mit heute abend kann ich noch nicht so ganz sicher zusagen, aber ich versuch´s... Quote
Fuchur Posted November 6, 2012 Posted November 6, 2012 i´ve used trapcode form and trapcode particular for those animations, they´re different to element3D. in trapcode form you actually can import obj files, but you only can rebuild this obj with particles, not use the obj as particle itself. but since element 3d is on sale, i think i need to get it, i wanted it for a long time. maybe TODAY! thanks for the tip! and yes, of course, more particles increase the re ndertimes. ja, ich bin noch in hh, gehe hier auch so schnell nicht mehr weg... mit heute abend kann ich noch nicht so ganz sicher zusagen, aber ich versuch´s... Gg viel spass ihr beiden coole aktion dass ihr das so kurzfristig durchzieht Quote
Admin Rodney Posted November 29, 2012 Admin Posted November 29, 2012 So impressive. Keep that up! Quote
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