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Hash, Inc. - Animation:Master

rekh

*A:M User*
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Everything posted by rekh

  1. Easily one of the coolest 3D rides ever!
  2. ... why didn't my gif appear like serg2's?
  3. ... render update. Okay, so a couple of months ago, I started this thread in hopes of duplicating the style as brought forth by the creator of the awesome images found on the link in the first post. As usual, the AM family stepped in, and put me on the right track. I feel I'm pretty close ... which is going to be perfect for my comic. I have one final issue that have yet to figure out. It's a question of shadows. Light shadow. At least I think it's an issue of shadows. The turning gif (click on the second pic); is of a bug monster that was modeled in Animation: Master, then imported into Lightwave. I then rendered the bug using super cel shader with edges turned on to 1.5 percent. If you notice, there is a slight shadow on the bottom of the face; where the red meets the green, and on the edge of where the red and green meets on the abdomen (butt looking part). The still image is pure Animation: Master (first pic - side shot). The toon shader is on, and the toon lines are set to .75 ... I think, I'm on my lap top - no AM on my lap top. Here's the deal, I had to manually add the "light" shadow in the same areas on the still image in pixelmator (bootleg photoshop). I added a layer, and just drew the shadow of the areas in question ... plus on top of the legs. In order to get the near vector toon-look used by the artist from the original link, I had to use flat shading. Question, how do I get the light shadow on an image where I use the flat shade option? Is that possible? I mean for now, I can go with what I have because comic images don't move. But as I get deeper into AM, and want to do animations, I'll need the shadow effect ... plus it was pure hell flipping normals in LW after I imported the AM model into LW. AND, I'd rather do everything in AM.
  4. ... yup, that fixed it for me. Thanks, people.
  5. I've often wondered if AM could handle this type of project. Nice!
  6. Just wanted to drop byand say you have a great style. Looking to learn AM and build my characters for my comic from the ground up; using AM. Looking forward to viewing more of your work. And ... if you can point me to some tuts that will help me along the way, please feel free to do so.

    I currently own Barry Zundel's tutorials and I plan to start them tonight.

    Take care.

  7. This is so cool. I grew up in Richmond California ... way way back in the dream time. This guy looks like the old men who sat on the porch and in front of the corner-stores in North Richmond and on the south side. Very cool.
  8. You still working in AM or Blender?

    I'm still plugging away, using AM to rebuild my characters from my comic NETERS.

    NETERS

  9. Yup ... very late to the party but these tuts are absolutely fantastic!!!
  10. Thanks, Rodney. Having fun learning AM. I have to attach the legs; after I do some tweaking, then I'm gonna bone him and walk him. AND get that vector look down ... heh...
  11. Still playing around with the settings. The lines are too thick, and there is too much shadow. Oh ... I haven't attached the legs. I simply stuck them in the over bloated thorax just to get a feel of how it's gonna look when done. Anyway, After I finish the bug this weekend, I'm back to getting those setting just right...
  12. Nailed it! This program does every frickin thing! Can't wait to get home!!! Thanks folks!!!
  13. If you need more "detailed edge lines", you can also decrease the bias for the toon line. I left the line bias in this render to the default (20), but you could make it lower. I decreased the line width to 1 (from 1.5), made the Lion's diffuse falloff surface property = 0 % (from 100%) for sharper shadows, and made the shading method = standard (not toon). This is only 3 pass, with default lighting setup in 17a. You could play with lighting, shadow darkness as well. Ah ... time to play around. Thanks, NancyGormezano.
  14. Hmmnnn... if I'm reading what you are saying, it's the edges that are whats making the images pop ... giving them that added detail.
  15. Hello, I'm back with the questions and stuff. Okay ... is it possible to rip this (see link) style of rendering and reproduce it in AM? http://www.orderindebris.com/ When I asked how he did it (heh ... always asking), he sent me a pic of his settings in maya. I'm thinking toon and some tweeking of lights and stuff...
  16. * Update* Time to finish the manual and stop jumping off the path. Thanks again, people Background pics are images found via links from the AM forums.
  17. Thanks, John. I'm pretty sure the background image is from the Samurai Jack series; or at least from that artist. And naturally the giraffe is my attempt at the tutorial. Used a different model sheet ... but followed the instructions as presented in TAOAM. Thanks for the encouragement.
  18. Can't wait to get home from work and experiment. You guys are awesome. Thanks for your patience with all of the questions and stuff. Thanks, guys.
  19. Hello, Will helped/pointed me in the right direction to get shadows on a rotoscope image. Grabbed an image from the net, slapped my giraffe on it ... I did a search on the forum, and found a great pic of the settings that robcat2075 added to the forum.... How do I get strong shadows in my images. I played with various settings, and the shadows actually got worse. Is it a ground thing, or is a light thing? confused.
  20. Apparently about 30 seconds ago. Get it while it's hot.
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