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Does make it look more like steam. Good call!

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Wow - this is a great project to watch. My only comment is that the neck/head arrangement of the main character seems to give the indication that his head is kinked forward all the time.

grab.jpg

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Are the birds going to have the same leg/knee arrangement as the other characters?

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walk cycle - comparative

 

 

The knees are 'snapping' at the start of the cycle.

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Did someone ask... is that photographic steam or A:M particles?

the steam is a photo sequence ( layer )

 

Are the birds going to have the same leg/knee arrangement as the other characters?

I didn't work in the birds rig yet... maybe they haven´t rig anyway .. just poses

 

 

walk cycle - comparative

 

 

The knees are 'snapping' at the start of the cycle.

the quick foot move caused it

 

_________________________

 

Thanks fellows for follow me in this journey

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Are the birds going to have the same leg/knee arrangement as the other characters?

I didn't work in the birds rig yet... maybe they haven´t rig anyway .. just poses

 

 

Sorry - I didn't mean the rig. The birds appear to have full legs rather than just feet and knees.

 

Cheers

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the light setup for first scene is done .... now it's time to populate it with more props.

w_stove.mov

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this project is being a pleasure, much much much work remains to be done.

Thanks for your incentive, friends.

 

This scene was done using 1 klieg ( volumetric ) and 1 bulb + radiosity

 

render time ( 200 frames / 480p / 24 fps / netrender 8 cores) = 52h 38m

 

We have an A:Mazing tool in our hands !!!!

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Minor updates:

-Added radio music

-Dust particles

 

next step is to put the character in the scene.

scene01_take3.mp4

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Tan realista!

Realmente impresionante!

No puedo esperar a la proxima actualizacion!

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