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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted

I've been trying to animate something like this in 2D, so i made this little study in A:M to better understand the timing and poses.

 

I've written some notes on it so you can see some of my reasoning in working thru it.

 

X = extreme poses

 

B = breakdown poses. These are added after the extremes to add overlap between poses or to make arcs better

 

stuff in green is extra polishing things

 

jumpnotes.mov

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  • Admin
Posted

Nice one Robert!

I was especially pleased to see the inclusion of your 'stretch to ground' frame accenting contact with the ground.

Thats such an important frame as it allows the moment of contact to properly read during animation.

  • Hash Fellow
Posted

thanks! :)

 

 

Will you be animating the arms

 

Not on this one, I have a hard time just drawing legs consistently. :(

  • 1 month later...
Posted

That is really well done. There is a 2d animation package I used in the past called Moho, now it's called Anime. The drawing tools are kinda funky but actually work much like the splines here or you can import illustrator files. You can also animate bitmaps. It has rigging much like this also.

 

Fun little program but I think they cranked up the cost on it.

  • Hash Fellow
Posted
Do you use Flash

 

For the 2D? I've been using something called "Toonboom Studio" and "Plastic Animation Paper" (just the free version). Neither is ideal and either has things I wish the other had.

Posted

Rob, do you think you're headed

in the Jason Ryan type animation pipeline?

That is, working out the animation with 2D first,

then moving on to 3D?

 

The Walt Stanchfield books

are inspiring me to go in that direction.

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