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Hash, Inc. - Animation:Master

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Posted

Hi my friends

I have been working on Atmel's AVR robots in 3D. Atmel is a developer and manufacturer of

microcontrollers, advanced logic, NVRAM and RF Components. The robots are all based on

designs made by Svein Erik Hokstad. There is still some tweaking and texturing to do.

 

avr_robots.jpg

 

AVR TOOLS

The AVR Tools range encompasses all categories of tools that you need,

from venturing on to your first experiments with the AVR, through

debugging and finalizing advanced projects. Starter kits, debuggers,

evaluation kits, programmers, reference designs and other tools are

categorically organized according to our "norse myTOOLogy"

 

GJALLARHORN // EVALUATION KITS

Gjallarhorn originally had the specific task of sounding an alarm when

intruders threatened the realm, and his warning signal resounded in the

darkest corners of the universe. Now a herald of all things good and new,

he is a preferred advisor for anyone venturing into new territory:

The wisdom and simplicity of Gjallarhorn’s example helps many see

their path clearly.

 

ODIN // STARTERKITS

From the very beginning, or even before, there was Odin. With his

brilliant intuition and the ability to see complex patterns clearly,

nothings escapes his Eye. Odin has knowledge of all things passed,

and his far-travelling helpers Hugin and Munin help him see what is

about to come. Odin is the first and the last, he who initiates and

brings to end. He is the inspiration to all others.

 

BIFROST // PROGRAMMERS

Carrying the rainbow’s name, Bifrost bridges the realms of men and

machines. On Bifrost’s heavenly wide band, big or small messages are

transformed into swirling malstroms of bits and bytes, and carried on to

their right destination. Bifrost is a master of communication.

 

THOR // DEBUGGERS

Created by Odin, Thor is the most powerful of all: A fierce, mighty

warrior fighting error, malfunction and disorder! With superior powers,

he most willingly swings his magic hammer and always hits his target.

The God of Thunder doesn’t need to strike twice.

 

VALHALL // SPECIALS

Valhall is where all the chosen ones are gathered. Those who are worthy,

and belong nowhere else, come here. Valhall represents multitude and

diversity, but there is one common mantra for all: Be the best at what

you do best.

 

SKIBLADNER // REFERENCE DESIGNS

Originally constructed as a means of transport for the others, Skibladner

quickly developed the skill to convey ideas into reality. He can travel

in air, under water, through time and space, and the ingenuity of his

own design is such that he can be folded like a cloth and carried by one

of the others. The manifest of clever engineering that he is, Skibladner

sees no reason to re-invent the wheel, but bases his craft on

well-proven concepts.

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Posted

Hi Stian ... they are amazing ...

all of the effects are convincing except for the rainbow.

are they full rigged ?? tsm2 ? squetch ? own ?

 

I already have my favorite one, the Thor

 

more 6 masterpieces :)

  • Admin
Posted

Wow. Just wow.

I think they are great.

 

How can I not think those are some of the coolest characters to come along in a very long time.

This also explains what you've been up to these days! (The contest entry with Thor being a supreme clue)

 

Very interesting story ideas/character traits.

Posted

Pretty cool Stian! Some of the designs look a little odd, but as usual, the modelling in is impeccable. Yeah, I think Thor is also my favourite. I especially like the wear in the texture. The fire effects are great too.....can't wait to see them animated.

 

The rainbow doesn't seem to blend in to the scene as much. Maybe their too saturated. Also, I'm not sure about the red area on the birds.

 

So, is this a paying gig? Or another personal project? I'd never heard of the company before now.

Posted

Thank you so much guys! Thor is my personal favorite too:)

So, is this a paying gig? Or another personal project?
I got hired by Atmel this summer. Having a great time!

I'd never heard of the company before now.
Many of your everyday electronical devices do most likely have a microcontroller (small "CPU") from Atmel ;)
Posted
I got hired by Atmel this summer. Having a great time!

 

Wow. And you're using AM! Inspiring.

Posted

Nice work, Stian, and congratulation for landing the job at Atmel!

 

the ingenuity of his own design is such that he can be folded like a cloth and carried by one of the others.

Lots of rigging fun! ;-)

Posted

Thanks Ken and Paul

are they full rigged ?? tsm2 ? squetch ? own ?
Sorry, forgot to answer this. Yes they are fully rigged, I have used the 2001 rig
  • Hash Fellow
Posted

Looks great!

 

I think the problem with the rainbow is the edges are too sharp. If it was fuzzier if might have a more glowing appearance.

Posted

Thank you for pointing out the rainbow. I have played some with alpha in the texture. Hope it looks better than before:)

 

bifrost.jpg

Posted

Much better Stian ... but the contact with the ground is very sharpened yet, if you follow the example proposed by Robert, the effect will be better

Posted
but the contact with the ground is very sharpened yet, if you follow the example proposed by Robert, the effect will be better

 

It looks like it's breaking into the ground like a weapon. Maybe that's the intended effect.

 

do you think you can give the models for download.

 

:lol:

Posted
Thank you for pointing out the rainbow. I have played some with alpha in the texture. Hope it looks better than before:)

 

bifrost.jpg

The rainbow looks fine, although it would be more convincing if it had ambience to itself; it needs to glow.

 

I love the character designs!

Posted
do you think you can give the models for download.
Unfortunatly no. They are work related

 

how make your background image ??? is (HDRI)
Yes. It is HDRI from Dosch Design
Posted

Aw, C'mon, Stian...give us the models!

 

GREAT work! I am very happy to hear you found a worthy employer that can make use of your abilities, I just wish I was in a better position to have hired you...SHUX!

 

On the rainbow effect... it looks better softer...maybe add some prismatic light-effects to the ground...?

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