sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I am mainly a modeller,

but it seems as if i will

have to animate this

fella this time. Keep the

fingers crossed ...

Cheers,

Heiner

BFlat_wip_V2.jpg

  • Replies 27
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Haha! What a cute character. I like him! Please hurry up and animate him, I bet he will look hilarious (in a good way that is)

Posted

No, no egg commercial, completley different origin.

The animation will follow soon with a bunch of other characters.

I need to do a 4 min sales/pitch/sizzle (pick the term you like best)

video, which should attract investors for a complete tv series.

So i hope for two things:

1: That i am good and fast enough to make the video happen.

2: That there are still some Americans left, which did not put their

money in immobiles or risky bank derivates, and have some

spare bucks to invest em in such a project.

Cheers

Heiner

Posted
Here is a rendered Image,

in the style, the customer wants.

What do you think?

Cheers,

Heiner

I like the toon render the best.

Nice looking character.

Posted

I realy like this character .He has no arms so his hands could be used as fins.It is a character that has to move by flying.Flapping his hands make him to take of.

dispite the lack of arms his hands are perfect.He is able to take things , even to play a piano.By flapping his hands he can fly like a bee.

At the moment of take of you can make a poseslider for making his hands a little bit bigger during the flight.

This is a very cute original character with a great potential.

Posted

Here it goes,

the third character for the project.

Slowly i get the screen populated.

Aside from that, the project gets

bigger then i thought ... maybe i

need some help when it comes to

animating all these dudes ...

Cheers,

Heiner

One_shoe_Dancing_1_Kopie.jpg

Posted

A fairytale wood, which will act a the background for some of these character to stroll around in.

Cheers

Heiner

Sizzle_BG_small.jpg

Posted

And here is the enviroment after some post work in

Project Dogwaffle and Gertrudis.

How do you like it?

Cheers

Heiner

BG_Sizzle_Tape_final_small.jpg

Posted

Volumetric light ... hahaha

The lights drove me crazy, so i faked them.

Simple geometry with a simple alpha gradient.

Worked perfect for me, is much faster than

real volumetrics and more easy to handle!

 

in the landscape picture there is no toon shading at all.

The las picture has been post processed in PD Pro with Gertrudis.

 

The whole project is about a possible tv series, but

the people which initiated this are from the US.

But i am also open for projects from Germany off course.

Cheers

Heiner

Posted

An on goes the show,

here is the next character.

Now jut two more are missing

then i can start to finish and

touchup these guys and then,

hopefully the audio is ready

and its happy animating.

Let me know what you think

about it

Cheers

Heiner

Rosario_WIP.jpg

Posted

Thanks David,

yeah, i also have a good feeling, but, however, i am still

working on a good rig, and i am not really happy with the

solution i have so far.

BTW in the project will be more characters like her,

meaning, mor characters sharing basic shape. So i am

trying to come up with something, which i can easily

adopt for the other chars.

Cheers

Heiner

Posted

Still looking good Heiner.

I like every model that you have posted so far. This stuff makes me want get a better understanding of the toon shader.

Posted

Hi folks,

i did some refining on the last char, and made a little

sheet with details in the works, if you are interested.

Cheers

Heiner

Rosario_2_WIP.jpg

Posted

So Folks, here comes Buster!

After this char, there is just one more to go.

After that, i will have to apply all the changes, the client will come up with.

And then do the rigging and smartskinning.

I allready did some tests, so i do not expect this to take too long.

I will use the TSM 2. I have quite some experience with that, and

its a reliable tool.

Cheers

Heiner

Buster_WIP_V1.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...