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Hash, Inc. - Animation:Master

StormedFX

*A:M User*
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Everything posted by StormedFX

  1. The fur and the model itself looks really good... nice work. CHEERS!
  2. Thank you, Mike... The SSS render looks pretty good... Thank you for sharing... CHEERS!
  3. You really have that drawing skill... I really your concept. CHEERS!
  4. Your cartoon rendering looks really great... cannot wait to see him in action. CHEERS!
  5. Your SSS looks so great... I have some ideas in mind and may be we can use it as a starting concept, or we can start from your concept... I still have to learn a lot as far as the animation part in AM... I think I am getting a hang of it as far as the modelling part... I am not realling good in the mechanic part, I have started to dive into with one of my model. CHEERS!
  6. That looks prettey cool!!! I like the animation... Great work! CHEERS!
  7. Thank you, Jirard! I will give it a try again... CHEERS!
  8. Thank you, Gerry! Thank you, MasterFunk! I lost my concentration due to losing my job lately and still trying to look for a new job... I decided to finish it last night and share it... , so there you have it... May be the Hereos Contest, I will make it... Thank you, Rodney! I am still learning everyday, and I hope to finish it someday... But I need to find a job first... I still need to learn the SSS from you too, because I am not sure if I got it right... Thank you, Jirard! Here is a complete both halves model... still more work though.. CHEERS! Ryo.mdl
  9. Jirard, Sounds great to me... Please let me know if you are working on any project right now... Still lots to learn for me tho... I just lost my job, so this will be the best time for me to get back to AM project... Thank you for your comment... CHEERS!
  10. Here is the model file... CHEERS! Ryo.mdl
  11. Well!!!!... I was planning to enter the Mascot contest but cannot get it done on time... so I would like to share... I only finish his right side... not perfect, but I hope this would be a good start as a base model for some... Learn from it... Rig it... Bulk it... Tear it... and Animate it... CHEERS!
  12. Yet, another great WIP by you. CHEERS!
  13. WOW!!! The model looks so great... excellent work!!! All i can say. CHEERS!
  14. What I meant to say is that what your scene and the surrounding will look like. Will it look like those old time Japanese movies? CHEERS!
  15. Your models look great. I just have couple of questions. Where will the assassination take place? Will this be like old time ninja theme? CHEERS!
  16. WOW!!! Looking pretty good already... How many CPs are there on this model? CHEERS!
  17. Fox, By looking at your character, my answer is "NO, you dont need to texture the whole thing". I think both Gerry and Eric have brought up some good points regarding your question. CHEERS!
  18. Sup Fox! (crazy like a FOX?) I am new to A:M and not a brain of AM, but I just would like to share my point of view. There are lots of aspects involved when it comes to animation... and texturing is one of them. There are always pros and cons on everything, including texturing itself, but my single rule of thumb about texturing is this... Details of texture is only needed when that part of the body will require a close-up scene during an animation... just my 2 cents Can I see what you are working on? CHEERS!
  19. Ahh!!!! That's what missing. Thank you! CHEERS!
  20. I have been trying to play with fluid simulation but got stuck, but still it's just not quite clear to me. As far as for the Newton physics and the SimCloth, you can just right click on the chor and simulate them, but there is no such option for the fluid. I guess my questions is How can I simulate the fluid? CHEERS!
  21. Perfect! It works now. Thank you for your help, Nancy. CHEERS!
  22. I seems to have the same problem when I have to test the SimCloth system. I could have wrong setup... I set 6sec in the chor and run the SimCloth which it works fine. The system simulate 6sec, but when I hit the play button it always stop at 1 second. Not sure what's wrong. As you can see in the picture, the chor length is set to 6 seconds. CHEERS!
  23. It looks like a game model which you can tell by those tri patches which is either modeled or you have tried to modified in"Metasequoia", but I could be wrong. I think you are better off start from scratch as Ken suggested. Here is what I get when I imported it into AM which is not easy to clean up. CHEERS!
  24. Well!!!! Looks like you have lots of clean up to do as Ken already have mentioned... too many dead end splines and too many tri patches. CHEERS!
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