Jin-Kazama Posted July 28, 2006 Posted July 28, 2006 hi all i was working on a project where i needed a stadium....i faced many problems modeling it..i couldn't find a good refrence for the stadium structure...this one was made without measurment ...this is the stadium number 5.....i think this is the result i wanted but still under progress....i hope to get some comments Quote
Stuart Rogers Posted July 28, 2006 Posted July 28, 2006 It looks good to me - but creating 20,000 spectators will be quite a challenge, though! Quote
Zaryin Posted July 28, 2006 Posted July 28, 2006 I think it looks good. I agree, how are you going to fill the stands? Quote
Admin Rodney Posted July 28, 2006 Admin Posted July 28, 2006 For the people might I suggest doing what George Lucas did in Star Wars (Episode 1) except without the cotton swabs. Lots and lots of multicolored spheres... virtual swabbies. For close ups perhaps you could use actual characters or stand in images? Nice Stadium Jin! Quote
always_a_kid Posted July 29, 2006 Posted July 29, 2006 That's a great stadium. I'm a soccer player, so I like pretty much anything that has to do with soccer. Anyway, that's a really cool stadium. Quote
case Posted July 29, 2006 Posted July 29, 2006 **** sweet nice is it based off a real stadium or did you make it all??? Quote
dude Posted July 29, 2006 Posted July 29, 2006 Looks great! I too cant wait to see it filld with people! Quote
Kamikaze Posted July 29, 2006 Posted July 29, 2006 So Sweet..can I play american football there too? Mike Quote
Dhar Posted July 29, 2006 Posted July 29, 2006 Waheed, mumtaaz! That's looking awesome. Good to see you back Quote
steve392 Posted July 29, 2006 Posted July 29, 2006 Looks very good ,will you be putting some adds on the blue boards around the pitch Quote
Jin-Kazama Posted July 29, 2006 Author Posted July 29, 2006 thank u so much brothers....i made the stadium without any refrence i mean there's no crapy stadium like this about the crowd.........jin always has a solution...for far or close shots....in the image below u may see the idea of how i would make the crowd....the other image is the stadium number 3...but i'm not gonna use it...i like the last one.....for the blue board...anyone is welcome to place his add this staduim is spacer hash international stadium.....it's a hash property Quote
steve392 Posted July 29, 2006 Posted July 29, 2006 Haha thats great ,looks a real busy place now Quote
Jin-Kazama Posted July 29, 2006 Author Posted July 29, 2006 thanx....here's an update....a wireframe too....well....i don't know why the stadium model started load very very slowly now...there's a driver thing in the model tree in the pws....i think it's the cuz...most of the decaling is a project mat materials which i reduced its values to match object axis....by the way...is that method of creating crowd is good? or is there another way to do it? Quote
Admin Rodney Posted July 29, 2006 Admin Posted July 29, 2006 by the way...is that method of creating crowd is good? or is there another way to do it? It looks nice... I don't think you've actually outlined the method though so can't speak to that. If you plan on having the crowd animated (i.e. appear to be moving) that will probably lead you in a different direction. Just having the crowd areas as animated decals/patch images might do the trick. Then you could easily add bump maps too. Having the hair images always face the camera would ensure the 'actors' looked good in the stands. For viewing from the field and straight on I think using hair with one image per strand would be ideal but it would also bring your computer to a crawl. Just typing out loud and imagining the possibilities. The hair thing didn't work as I wanted on a similar project. I think my images were just too big. Keep it simple and it might. At any rate... beautiful stadium! For optimum simpicity I'd stay with decal/patch images. Is that what you are using? Quote
Jin-Kazama Posted July 29, 2006 Author Posted July 29, 2006 a closer look of how i did that crap.....i tried to make it simple as much as i could i'm converting tga maps for stadium 3 into jpg files...i will upload it for u....it's for all...for free....share share share.. Quote
Zaryin Posted July 29, 2006 Posted July 29, 2006 Did you -- lathe it! If you did I would have never thought of doing lathe with something this big. I am even more impressed if that's how you did it . Quote
ddustin Posted July 29, 2006 Posted July 29, 2006 thanx....here's an update....a wireframe too....well....i don't know why the stadium model started load very very slowly now...there's a driver thing in the model tree in the pws....i think it's the cuz...most of the decaling is a project mat materials which i reduced its values to match object axis....by the way...is that method of creating crowd is good? or is there another way to do it? Jin, http://www.marlinstudios.com/ This approach might work for you for the crowd. David Quote
Jin-Kazama Posted July 29, 2006 Author Posted July 29, 2006 Zaryin...lathe what? the cross section..??? it's a lathe..but i take the half of it and then copy paste the opposite direction and push it a bit then connect the two halfs...that's all thanx dave...good refrence....but for a soccer crowd...i think i gotta do them all...it's a long and painy process but i will go along the road Quote
Jin-Kazama Posted July 29, 2006 Author Posted July 29, 2006 here it is....a littel test...the final one would have deffrent poses for each one with deffrent clothing too...this is a quick work to show the method...rodney...u were right...coocki cut map is what i'm planing to use....how do u find this method? Quote
case Posted July 29, 2006 Posted July 29, 2006 well hmmm if you have ever played ncaa 2004-2006 the crowd is animed in loops so id try some like that Quote
Jin-Kazama Posted July 31, 2006 Author Posted July 31, 2006 yes case...it will be animated...it's a movie....the crowd u want is something like shown in the attached images???? Quote
Jin-Kazama Posted July 31, 2006 Author Posted July 31, 2006 here's an update this crowd is very simple...it's a coocki cut material, cyliindrical type..as u may see this method works well..the only thing that troble me is the randomizing of each one of the crowd...that's what make it look real. Quote
case Posted July 31, 2006 Posted July 31, 2006 there we go youve got what the thery is about youve got my thery yes in the game there are animated crouds in loops lol yes though i think youve got the idea Quote
Jin-Kazama Posted August 1, 2006 Author Posted August 1, 2006 it's how i will create the crowd...the only problem is the number of ppl i will make and thier actions...then how to compose them in one quicktime movie which is 3500x340 scale...this is a pain...also for good randomize i have to make more than one movie with deffrent ppl in deffrent places...this is very hard but still possiable... i need a rotoscope for a soccer player..where can i find that? Quote
case Posted August 1, 2006 Posted August 1, 2006 um i dont know about a player rotoscope do you mean for modeling maybe or something else i go to google images and type soccer players i mean thats what i would do Quote
Jin-Kazama Posted August 2, 2006 Author Posted August 2, 2006 here's a new update..looks better? case...i made a google search but didn't find anything...i need the soccer player roto to model him Quote
Jin-Kazama Posted August 3, 2006 Author Posted August 3, 2006 i was looking for a tut about modeling a soccer ball but the one i found doesn't give u a smooth ball....can i use a material trick instead?? Quote
Jin-Kazama Posted August 4, 2006 Author Posted August 4, 2006 here's the crowd in my third stadium.... no one answered me about how to make a soccer ball.... also why it takes about 10 minutes to be rendered...how can i minimize the rendering time? or what is the reasons behind slowing the rendering process? Quote
Kamikaze Posted August 4, 2006 Posted August 4, 2006 Oh!! your coming along nicely.....Love to see a fly around animation..have you posted one? Good Job Mike Quote
case Posted August 5, 2006 Posted August 5, 2006 holy **** nice i like that one right there cool st. though keep it up man Quote
Jin-Kazama Posted August 7, 2006 Author Posted August 7, 2006 here is an update with flags...any good ideas for rendering time...it takes 10 minutes..that's a problem Quote
ddustin Posted August 7, 2006 Posted August 7, 2006 here is an update with flags...any good ideas for rendering time...it takes 10 minutes..that's a problem Jin, 10 minutes is a good render time for that scene. What resolution, number of passes did you use? If you would like to do a fly around, you may consider: Turning off shadows Turning off reflections (most important) Turing off the sky dome (if there is one in the scene). David Quote
Jin-Kazama Posted August 7, 2006 Author Posted August 7, 2006 i use the defult settings nothing more..no passes....maybe coocki cut material of the crowd is the reason? does coocki cut maps or materials take long time to render??? no sky dom...just normal bulb lights here and there Quote
always_a_kid Posted August 9, 2006 Posted August 9, 2006 Wow! The stadium and crowds are looking great. I can't wait to see more. Quote
ddustin Posted August 9, 2006 Posted August 9, 2006 i use the defult settings nothing more..no passes....maybe coocki cut material of the crowd is the reason? does coocki cut maps or materials take long time to render??? no sky dom...just normal bulb lights here and there Jin, Materials take longer to render than decals. I don't remember what the default settings are anymore. Is the image rendered at 640x480? The reason I am asking these questions is you were wondering if 10 minutes was a long time to render. The answer is... it depends on what settings you use. I thought maybe you were using a dome to get the sky image in the background. It looks great as always! David Quote
Gerry Posted August 9, 2006 Posted August 9, 2006 Really nice work on this, Jin. 10 minutes doesn't seem too bad a render time, but like David said there are lots of settings to play with! As for the crowds, over at A:M films Soulcage Dept. has an amazing commercial they animated for free-range chickens that involves a foot race with a background of crowded "stands" of stacked-up chicken coops, and all the background chickens are animated. It's really incredible but probably more work than you want to go to for this. http://amfilms.hash.com/search/entry.php?entry=1060 I also wouldn't worry about too much variety of color in the crowded stands. A limited number of muted colors for the crowds helps to keep them in the background. I imagine you would want the attention to be on the players. Great work! Quote
Jin-Kazama Posted August 9, 2006 Author Posted August 9, 2006 here's a test for a player model..i will post the settings soon Quote
Jin-Kazama Posted August 18, 2006 Author Posted August 18, 2006 hi there here's an update for this topic i made(hardly) the first player....i wanted to ask some questions is there a tutorial about decaling a human body? and what's the best settings to simulate t-shirt and short clothing Quote
ddustin Posted August 18, 2006 Posted August 18, 2006 I don't have an answer for you, but wanted to comment on the excellent quality of work. Very well done indeed! (render times?) David Quote
Jin-Kazama Posted August 18, 2006 Author Posted August 18, 2006 thanks dave render time was the same, about 8 to 10 minutes...i guess it's because of the crowd..the crowd uses a projection map material, as i heard, materials are slowing down render time...i guess i will change it into decals.....i'm happy u like it....but still want comments...and suggestion for clothing stuff Quote
Jin-Kazama Posted August 18, 2006 Author Posted August 18, 2006 just missing around with soccer shoes Quote
ddustin Posted August 18, 2006 Posted August 18, 2006 just missing around with soccer shoes Would you happe to have those in a US size 13? Great job again!!! David Quote
agep Posted August 18, 2006 Posted August 18, 2006 Great job Jin! I like the shoes, efficient splinelayout, and great texturing! Quote
Admin Rodney Posted August 18, 2006 Admin Posted August 18, 2006 just missing around 'Just messing' around he says... Oh... here it is: <_> I am seriously jealous of your talent Jin. Keep posting! Quote
always_a_kid Posted August 20, 2006 Posted August 20, 2006 Oooooooooo! Those are cool boots. I like 'em. I'm excited about how this project is coming along. I can't wait to see more. Quote
Jin-Kazama Posted August 20, 2006 Author Posted August 20, 2006 thank u so much for your comments, it gives me the power to go ahead with this project infact, after the first player model..i took a look at him trying to discover any problems, then i decided to remodel some parts of his body to look better, i'm concentrating on details now..as u see, i changed his shoes to a better one, also i changed the T shirt and short...and because i want to give him a realastic look...i decided to use cloth simulation for his T shirt and short..but i'm facing some problems now and i wish to get solutions for it if it's possiable. i did a smart skin for the bending parts on the right side, how can i copy the smart skin to the left side, i read something about doing a mirror thing but wasn't clear enough for me, i'm using AM 2005 also, my T shirt and short are in the same model..i rigged him, and i assighned the T shirt and short CPs to the same bones i assigned to the body, but when i try to simulate the shirt sleeves it diesn't work..i tried to assign the CPs to another bone which doesn't belong to the skelton but the shirt sleeves doesn't move while i can see a assigned cloth in the dynamic mode moves..is it a problem with the settings or what..i use the defualt cloth settings..or maybe i have to increase the patche count for the T shirt sleeves and the body? the normals for both are facing eachothers...if someone can help me with that i will be greatful thanks Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.