markeh Posted January 14, 2006 Posted January 14, 2006 This will be part of a project that breaks a dam although I don't even think you'll see the darn dam breaking. flood.mov Quote
Hash Fellow robcat2075 Posted January 14, 2006 Hash Fellow Posted January 14, 2006 that's quite effective. Quote
DanCBradbury Posted January 14, 2006 Posted January 14, 2006 Awesome effect. How exactly are you doing it? Quote
Eric2575 Posted January 14, 2006 Posted January 14, 2006 Wow, add some color, some sprites for water spray, and I'll get my kayak...Woohoo Quote
markeh Posted January 14, 2006 Author Posted January 14, 2006 How exactly are you doing it? Here's my water model. I just mozy it on down the canyon. The water model has a gradient material with one side a cell turb where the water starts to pour down and the other is a fractal turbulance but I probably could have made the whole thing a cell turb. I gave that a dispacement percentage and keyframed, in this case, the x and y translate values of the cell turb and fractal turb translate values over time. The canyon walls do a great job of hiding its simplicity and imperfections. My wife wants it to bank on the corners and I explained to her that it isn't fluid dynamics and while you could bone the water model into a snake to get the bank effect, that would be to much like........like..........animating and that just hurts my mouse pointin' index finger. Quote
heyvern Posted January 14, 2006 Posted January 14, 2006 Color me impressed... ... just don't use permanent markers. Your wife is correct... with just a tad small amount of hand animation you could make it more "life like"... I'm with you though... seems like actual work to go to all that effort... I just thought... how cool would this look with cloth water? Exact same technique... just a "surface" of rippling cloth... I will leave that for someone else. ------------ By the way the proper phrase is... ... the damn dam Or if you really need to express strong emotions... ... the Van Damme dam The second one implies a curse and also a good thrashing with some high kicks. Vernon "!" Zehr Quote
Kamikaze Posted January 14, 2006 Posted January 14, 2006 Love special effects, more over those done in 3d with A:M...cool.... Michael Love special effects, more over those done in 3d with A:M...cool.... Michael Quote
ObsidianWolfess Posted January 14, 2006 Posted January 14, 2006 Awesome job. The sound file works very well with it too. =) Quote
luckbat Posted January 14, 2006 Posted January 14, 2006 My wife wants it to bank on the corners and I explained to her that it isn't fluid dynamics and while you could bone the water model into a snake to get the bank effect, that would be to much like........like..........animating and that just hurts my mouse pointin' index finger. Two words: Animated distortion Quote
Dhar Posted January 14, 2006 Posted January 14, 2006 Superb! Reminds me of one level of the game 'Command & Concur Generals' where a dam is bombarded to flood a village and the water runs down the canyon. Yours is much better looking Quote
Bruce Del Porte Posted January 14, 2006 Posted January 14, 2006 Great effect Mark, nice job. Maybe add a few splash artifacts jumping up on the leading edge using sprites or even streaks. A very effective flood! Quote
trajcedrv Posted January 14, 2006 Posted January 14, 2006 Well done, markeh... in your explanation you make it sound so easy, as if anybody could do it... hmph... I did try to achieve something similar for three hours now, but I can't make it work... anyway, great job... thanks for sharing! Quote
brainmuffin Posted January 15, 2006 Posted January 15, 2006 Really gotta bone it like your wife suggested, and do the particles on the leading edge. You've gotten it so close to perfect, to stop now would be ludicrous. Quote
markeh Posted January 15, 2006 Author Posted January 15, 2006 Thanks for all the compliments. Here is a .....eh hem.....a watered down version of the project for those who are interested. Animated distortion - yes once I wrap my head around that it would make things tons easier to improve on. This was a semi starting point as I didn't know if it would be somewhat convincing. So I plan on taking all suggestions and hopefully implementing them (including the doggone dam - Thankyou Vern for taking the heat on the correct phrasing). I'll update when I have a chance. info.zip Quote
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