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Hash, Inc. - Animation:Master

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Posted
How exactly are you doing it?

 

Here's my water model. I just mozy it on down the canyon. The water model has a gradient material with one side a cell turb where the water starts to pour down and the other is a fractal turbulance but I probably could have made the whole thing a cell turb. I gave that a dispacement percentage and keyframed, in this case, the x and y translate values of the cell turb and fractal turb translate values over time. The canyon walls do a great job of hiding its simplicity and imperfections.

My wife wants it to bank on the corners and I explained to her that it isn't fluid dynamics and while you could bone the water model into a snake to get the bank effect, that would be to much like........like..........animating and that just hurts my mouse pointin' index finger.

post-4073-1137226492_thumb.jpg

Posted

Color me impressed...

... just don't use permanent markers.

 

;)

 

Your wife is correct... with just a tad small amount of hand animation you could make it more "life like"...

 

I'm with you though... seems like actual work to go to all that effort...

 

I just thought... how cool would this look with cloth water? Exact same technique... just a "surface" of rippling cloth...

 

I will leave that for someone else.

 

------------

 

By the way the proper phrase is...

 

... the damn dam

 

Or if you really need to express strong emotions...

 

... the Van Damme dam

 

The second one implies a curse and also a good thrashing with some high kicks.

 

Vernon "!" Zehr

Posted

Love special effects, more over those done in 3d with A:M...cool....

 

Michael

 

Love special effects, more over those done in 3d with A:M...cool....

 

Michael

Posted
My wife wants it to bank on the corners and I explained to her that it isn't fluid dynamics and while you could bone the water model into a snake to get the bank effect, that would be to much like........like..........animating and that just hurts my mouse pointin' index finger.

Two words: Animated distortion

Posted

Superb!

 

Reminds me of one level of the game 'Command & Concur Generals' where a dam is bombarded to flood a village and the water runs down the canyon. Yours is much better looking :D

Posted

Well done, markeh... in your explanation you make it sound so easy, as if anybody could do it... hmph... I did try to achieve something similar for three hours now, but I can't make it work...

 

anyway, great job... thanks for sharing!

Posted

Really gotta bone it like your wife suggested, and do the particles on the leading edge.

 

You've gotten it so close to perfect, to stop now would be ludicrous.

Posted

Thanks for all the compliments. Here is a .....eh hem.....a watered down version of the project for those who are interested.

 

Animated distortion - yes once I wrap my head around that it would make things tons easier to improve on. This was a semi starting point as I didn't know if it would be somewhat convincing. So I plan on taking all suggestions and hopefully implementing them (including the doggone dam - Thankyou Vern for taking the heat on the correct phrasing). I'll update when I have a chance.

info.zip

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