sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Posted

Jim said start posting!

 

So here is my WIP

 

A couple cartoon type characters. The male is basically what he is going to look like.

 

The female still needs a lot of work just started her.

 

I thought it might be fun to give her big saggy breast and rig them with dynamics :rolleyes:

 

cartoon.jpg

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Posted

Very cool.

Should be an interesting challenge to animate with all that... girth.

They have a neat Muppet-like look.

 

One question:

Are they going to look pretty much as you have them now or are you going to add hair?

 

I thought it might be fun to give her big saggy breast and rig them with dynamics

 

Its about time someone knocked "Huntress" off of her pedestal. Your heroine might just be the one to do it! :P

Posted

Hey David,

 

Those are great characters! I can't wait to see what you do with them. They should be a lot of fun when you get them moving, too. I envision a lot of squash and stretch and classic cartoon style animation.

 

Thanks for showing your stuff,

 

Jim

Posted

Great characters! I don't know if you want crits, but I think the legs spoil the rest of the body. And are those shaggys arms? :)

Posted

Ha ha!

They are great!

Two more excellent characters are born.

 

I kind of agree with Ken about the legs. I can imagine them flaring slightly at the junction with the body. It may just be the angle of this shot but they look a liitle too straight and uniform. Just my opinion. Otherwise they are terrific characters.

 

They look so full of life already!

Posted

I also agree with the ohter comments. The bodies are excellent. Those legs and feet though, need some work. I would make the legs so they taper from the waist down to thin ankle, then make large, bare feet. I love thse characters though. YOur material work with gradients is great.

Posted

Great characters david.

I'd connect the arms and legs rather than having intersecting tubes, but the characters look lively and fun. When something looks this great in a neutral pose, you're onto a winner

Posted

Thanks for all the comments!

 

The arms and legs were just fill ins I grabbed off another model. (the arms weren't shaggy's but off of the famous KeeKat)

 

My original sketch had all rounded features and no legs. I have tried to keep it as close as I can to this but as suggested may try modeling some legs to hold up all that weight :)

 

cartoonB.jpg

 

 

Thanks

David

Posted

If you could keep it like that. (The just feet invisible leg look) I think that would be really cool. It actually gives it more personality, just by not having visible legs. Although I've always been fond of that look. Big Rayman and Vectorman fan.

Posted

Love this guy and the set looks terriffic. This is a neat idea to eliminate the legs, thereby eliminating all those joint/rigging worries. Maybe I'll design all my characters this way and also eliminate the shoulders ! hehe

 

Anyhow, he's loaded with personality. Is he magical somehow?

 

Doug

Posted
Love this guy and the set looks terriffic.  This is a neat idea to eliminate the legs, thereby eliminating all those joint/rigging worries.  Maybe I'll design all my characters this way and also eliminate the shoulders !  hehe

 

Anyhow, he's loaded with personality.  Is he magical somehow? 

 

Doug

Thanks Doug

 

I think you may be on to something.

 

For some reason I have always been a fan of characters with invisible arms and legs. Back in the old days you used to see a lot of them because there just weren't any good deformation tools. Now only the lazy people make them :D

 

I not sure if this is a magical character or not. Just wanted to add a prop for more interesting pose

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Posted

:) I definitely think he'd look better with legs of the same variety as his arms... BUT!!!

 

If it fits the story... it probably wouldn't take much to win me over.

 

I've had a similar problem with a few characters that I just couldn't get the right look for for the legs... usually it's because I've tried to make them too short.

 

If you do eventually decide to add the legs back in I think the shots you are posting will definitely help to get a proper placement for them. My mind latches onto legs that are somewhat bowed (arc'd) due to the weight of the character.

 

In any case... you've got a winning character and design there. Great Job! :)

Posted

Hi David!

That last image is very attractive. I love the colors and lighting, and your character is ... a character. I like the eyebrows, they should give a big range of expressions. I like what you have done with the feet. I prefer bigger hands though, they look like a little forgotten by evolution. Extremely fun overall.

Posted

Another little update:

 

Working on female character remodeled low patch breast.

After watching Bob's tutorial had to try out the dynamics on her :)

Dynamic three bone chain combined with weighting for squash and stretch.

 

This is a quick walk cycle to test.

http://www.5000hp.com/gallery/bounce4.mov

 

wireframe.jpg

Posted

Oh my! That is effective...and hilarious! Nice work David. I hope this thread stays active. I want to see how this progresses.

 

Thanks for sharing,

 

Jim

Posted

Hello there!

 

Giggling boobs, BWAHAHAHAHAHAAHHHAHAHAHAHAHHHAHAHHH!!!!

SNIF!

 

Man, I love it, made my day, great stuff. As for the no leg part, I think it looks good

that look becomes more and more popular.

 

2 thumbs up for the attitude! :lol:

 

Gilles

Posted

Hello all!

 

Markus, yeah :)

 

Me think I am a little too much in the holliday spirit at this time, my english is somewhat jiggling too! :D

 

Gilles

Posted

Hello again!

 

BTW, one tip Dagooos, if you dont mind.

 

You could render one walk cycle/boob jiggling then make the QT loop.

 

You do that by creating your QT then set it to loop then save, only adds 1 kb andf your QT will loop in the browser. Just an idea. ;)

 

Gilles

Posted

Hey Gilles,

 

I think giggling boobs might make a fun animation :)

 

Thanks for the quicktime looping tip I did not know that!

Guest GCharb
Posted

Hello again!

 

Dagooos no problem man!

 

This way you make only one cycle and loop it, smaller size, your bandwidth will love it! :)

 

Example of looped animation 881 kb

 

That file was 880 kb before I looed it and resaved.

 

Happy new year! :D

 

Gilles

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