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Hash, Inc. - Animation:Master

Grubber

*A:M User*
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Everything posted by Grubber

  1. Thanks, Gene Just tried to lift him up a bit on the backflip, now it really looks better. And about the first kick, just I don't know how to fix it yet.
  2. Thanks guys! Yeah, the keyframes are every five frames, I haven't touched dope sheet yet
  3. Gene, Here You go lookong forward to read your opinion
  4. hey robcat2075, yeah long time... Thanks for your advice, really appriciate it!
  5. Hello everyone! I am making some animation:Click here to watch it Advices most appriciated
  6. This is nice! How come to your mind to create such character for bank commerial?
  7. Damn, I couldn't resist, I had to try
  8. This is cool, I like group dance very much, I always wonder how people come up with all syncronization. In this short I would suggest to use another music and make shaggies move a bit faster, anyway it's my opinion.
  9. Thanks Anders, I allready discovered that, but I left this project for a while. I am sure that I will finish it... some day...
  10. Thanks everyone for nice words! I am very happy that you like my work. I will have to work on my project on this week at my college, so I have to put away all 3d stuff for a while. Here another version of my car, I reduced reflectivity a bit, and still i will have to fix some modeling bugs.
  11. Hi, I played a little bit with some basic colors and reflectivity And here is high res
  12. Very interesting The hands are a little too big IMHO. Post some wire frames please
  13. Rodney, nice effect! Where I can find that another model? Thanks everyone for comments
  14. Thanks for replys I think the modeling is nearly done... I guess... I hope so... And here is the model, there are lots things to fix yet But you are welcome to analyse it If anyone will use it for animation or something else, please pm me. futuristiccar.rar
  15. Hi there! I have made some adjustments. I am still afraid to start texturing, couse with texturing I ruin everything
  16. sorry, but I don't like eyes shape, they are too flat anyway i like the hair material, as I can see it is reflective, very interesting idea! Keep it up!
  17. Third version! I like this one most! ofcourse I will add some colors, I just always do modeling first, then some stageing, ant the texturing I leave for the eng. Maybe it is not right way to do everything, but that's way I get used to.
  18. I have remodeled cabin completely, I thinks this look better
  19. Nicely done, the hair also look nice! I hope you will add some wrinkles. And I think his neck is a little bit too long.
  20. Yves, thanks for advice, I will definitely try it! Here I made some modifications
  21. material? I just set reflectivity to 75% and tested Jeff Lee's Skylight utility http://www.shipbrook.com/jeff/animas/skylight/ hmmm... Yeah, that's it!
  22. thanks trajcedrv, I used decals for nose, horns and hoofs. I made those in photoshop. For body and tail I used am materials. I just played a lot with its attributes, that was driving me crazy bay the way, does anyone know how could I fix this?
  23. I modified the model a bit and made this test render
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