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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. it works to transform ( translate, scale, rotate ) model in choreography ( in boneless models )
  2. this is a bone that exists in every model, it works to transform ( translate, scale, rotate ) model in choreography ( in boneless models )
  3. Coincidence ??? I started to model an Audi R8 today You are doing a great work ....
  4. Perfect.... great result !!!
  5. More one test ... Chaos Theory chaos.mov
  6. For you Mr Robert.... spirography.mov spirography.zip
  7. Thank you friends ..... absolutely right ....
  8. Using the rig created to this machine I just modeled some emitters and playing with nulls I bring to you the Real Time Drawing System ..... pointless but funny. drawing_system.mov
  9. Xtaz

    Particles x gravity

    For while this solution is good for me thank you Mr. Robert
  10. Xtaz

    Particles x gravity

    initial velocity will works if life expectancy is short .. try set it to 100.. the gravity is still there
  11. Friends ..... My eyes must be deceiving me ... where do I disable the gravity in the particle system (streaks)?
  12. you are absolutely right....On the spur of the moment I forgot this little detail my mind was stuck on the use of expressions ...
  13. Thank you friends ....to solve the problem of friction I asked sponsored by KY I produced a little tutorial showing how to setup it ( sorry my bad english ) and I attached the PRJ in this post too. gears.zip gear_setup.mov
  14. I was reading de Rodney's post about WIP banner in the jobs forum... and I thought of a project based in wood gears and perpetual motion machine .... here is it ... no keyframes in this animation as you can see in the image below ... all moviments are based in expressions. I'll post the project tomorrow ... it's on my office's machine. engrenagem.mov
  15. As you can see in the image below... the left side have a bias deformation....
  16. I use to model them in separate windows then put them together in the choreography. Indeed .. wheels account for more than 60% of the patches in the model.
  17. Very nice rendering Nancy ..... In fact, this test was done in order to know how the A:M would behave using radiosity and multiple light sources. I'll render another scene without radiosity... to compare the result and render time.. another trick ...as you can see in the project, I deformed the balls to give them a non linear movement
  18. Thanks friends .... I'm glad you liked it ... 1- In few words ...radiosity simulates the emission of light from a surface when it is hit by a light source 2- I didn't understand what kind of effect you mean.. I used lens flare to adjust visual intensity of each light. 3- rendered in 720P resolution. using Netrender 4 cores .. 36 hours Check the project (attached) for more details light_ball.zip
  19. done just for fun .... newton+radiosity bolasdeluz.mov
  20. another winner Stian ... more please
  21. I bet in "Breakable Explodeobject" .. but I never use it ... check Newton Physics for more information if any master knows how to setup it .. please feel free to help us I can´t put it to work in my tests
  22. Xtaz

    IK foot

    thanks Mark, this is great. Tomorrow I'll try it... 2008 rig is amazing....
  23. ....and I lived with this for the last two years. Even in my last character (Frank). Thanks for solved it guys ...
  24. Xtaz

    IK foot

    Hi David ... I would post this topic in the Squetch sub-Forum too .. Should I do it ?
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