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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Shelton last won the day on January 11

Shelton had the most liked content!

Contact Methods

  • Skype
    stever.shelton

Previous Fields

  • Interests
    Animation, Video Production, model railroads and of course my family not forgetting my 21 year old boy, Eli.
  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Main Machine: AMD Ryzen 9 7900X 32 gig DDR5 with 3 Tb Storage AMD Radeon RX 7800 XT. Second Machine: Intel I9 12900 With 32gb DDR 5 RAM, Nvidia 4070, KVM switch with (1) LG 32" HDR UHD 4k, (2) LED LG 27" UHD 4k LED Monitors. Just added 50cores rendering network.
  • Short Term Goals
    Complete Chris' Coffee Shop Disaster short
  • Long Term Goals
    Cupid's Sick Day
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Advanced
  • Self Assessment: Rigging Skill
    Knowledgeable

Profile Information

  • Name
    Steve Shelton
  • Location
    Tulsa, OK

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Shelton's Achievements

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  1. The Knights Tail story has me thinking its time to get started again. All the rigs are half done. More than likely I will redo the rigs into the TSM2 with some of Roberts add ons. Here is a picture of the team and the only thing missing is Lilly, the damsel in distress.
  2. So i lied. Here is Sir Harold
  3. One more for the day. Archie or Andre, was rigged with TSM. A little more flexibility especially for the bow and arrow.
  4. I found the rendering of Timothy walking. Here is Timothy the Goblin
  5. I have been going through a bunch of AM things the last few weeks. This was prompted by my back up drive telling me there is an issue. I love an SSD and NVME drive but when they start having issues you better pay attention. Anyway, I started looking at all the assets I have modeled over the years. I was sad to see that I have started many projects over the years and did not finish most of them. Some of them include Cupid's Sick Day, Coffee Shop Disaster, A Knight's Tail, Corner Pocket .... Thanks to Robert Holmen, I look at the animating portion of a project differently than I use to. There are a couple of the projects I think I will look at restarting in the future. One of the characters from A Knight's Tail was Willard the Wizard. I really like the character and back in the day I rigged him with the Zundel Rig plus some add on items that I incorporated. There are several characters I used from A Knight's Tail, in the image contest a few years back, Sir Harold the Knight, Willard the Wizard, Tim the Goblin, Archie the Archer and of course Herman the Dragon. Here is a shot of Willard I posed this morning after being snowed in today. Don't be surprised if you see a few more characters over the next few days, along with Han's Flower pickup animation being completed.
  6. Well poses are bascially done, but doing some re-rigging of Hans. So to take a break and rig another character at the same time, I have completed the body and head of Lilly
  7. Finishing the animation. Four new poses coming soon
  8. Simple Pleasures Well I have rendered the animation. 17 cores at 16 passes utilizing 77% of CPU and 38%, running at 5ghz at 39 Celsius, 1440x1080 resolution, 156 frames, took netrender 59:07 minutes. Here is Hans finding something new For those who can not see it on the forum here is the Youtube link PickupFlower.mp4
  9. As I am nearing the end of another animation project I wanted to say thank you to Robert Holmen. During the last several months we have gone through the animation frame by frame. He has used this technique as a teaching tool and have learned so much. I can not tell you how many times I have said wow through the process. Anyway thank you Robert!!
  10. It has been awhile. Thank to Robert for helping get started again. Hans in his new production. More to come.
  11. Finally home after an unexpected trip only to return to a loved one falling. I have reworked Lilly and Kyle. Here is an updated shot
  12. Here are Kyle and Lilly
  13. So I forgot to upload the female I will upload the male tomorrow. Here is Lilly
  14. As a challenge to myself, I will start something to tie into my current project. I sat down last night late and decided to build a male and female head. Robert and I have been talking about aw transfer. Going to model something that use and low res mesh and transfer weighting to a denser mesh. I will post results shortly
  15. After the last couple of days I had to render a new pose for Hans. I got a call about a clients computer network. I ended up rebuilding it and still have some to do but they are operational for tomorrow. So to celebrate Han's new pose showing a little frustration like some of mine for the last 48 hours.
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