-
Posts
2,527 -
Joined
-
Last visited
-
Days Won
60
Shelton last won the day on January 11
Shelton had the most liked content!
Contact Methods
-
Skype
stever.shelton
Previous Fields
-
Interests
Animation, Video Production, model railroads and of course my family not forgetting my 21 year old boy, Eli.
-
A:M version
current
-
Hardware Platform
Windows
-
System Description
Main Machine: AMD Ryzen 9 7900X 32 gig DDR5 with 3 Tb Storage AMD Radeon RX 7800 XT. Second Machine: Intel I9 12900 With 32gb DDR 5 RAM, Nvidia 4070, KVM switch with (1) LG 32" HDR UHD 4k, (2) LED LG 27" UHD 4k LED Monitors. Just added 50cores rendering network.
-
Short Term Goals
Complete Chris' Coffee Shop Disaster short
-
Long Term Goals
Cupid's Sick Day
-
Self Assessment: Animation Skill
Knowledgeable
-
Self Assessment: Modeling Skill
Advanced
-
Self Assessment: Rigging Skill
Knowledgeable
Profile Information
-
Name
Steve Shelton
-
Location
Tulsa, OK
Recent Profile Visitors
49,624 profile views
Shelton's Achievements
Master (8/10)
123
Reputation
-
The Knights Tail story has me thinking its time to get started again. All the rigs are half done. More than likely I will redo the rigs into the TSM2 with some of Roberts add ons. Here is a picture of the team and the only thing missing is Lilly, the damsel in distress.
-
-
One more for the day. Archie or Andre, was rigged with TSM. A little more flexibility especially for the bow and arrow.
-
-
I have been going through a bunch of AM things the last few weeks. This was prompted by my back up drive telling me there is an issue. I love an SSD and NVME drive but when they start having issues you better pay attention. Anyway, I started looking at all the assets I have modeled over the years. I was sad to see that I have started many projects over the years and did not finish most of them. Some of them include Cupid's Sick Day, Coffee Shop Disaster, A Knight's Tail, Corner Pocket .... Thanks to Robert Holmen, I look at the animating portion of a project differently than I use to. There are a couple of the projects I think I will look at restarting in the future. One of the characters from A Knight's Tail was Willard the Wizard. I really like the character and back in the day I rigged him with the Zundel Rig plus some add on items that I incorporated. There are several characters I used from A Knight's Tail, in the image contest a few years back, Sir Harold the Knight, Willard the Wizard, Tim the Goblin, Archie the Archer and of course Herman the Dragon. Here is a shot of Willard I posed this morning after being snowed in today. Don't be surprised if you see a few more characters over the next few days, along with Han's Flower pickup animation being completed.
-
Well poses are bascially done, but doing some re-rigging of Hans. So to take a break and rig another character at the same time, I have completed the body and head of Lilly
-
Finishing the animation. Four new poses coming soon
-
Simple Pleasures Well I have rendered the animation. 17 cores at 16 passes utilizing 77% of CPU and 38%, running at 5ghz at 39 Celsius, 1440x1080 resolution, 156 frames, took netrender 59:07 minutes. Here is Hans finding something new For those who can not see it on the forum here is the Youtube link PickupFlower.mp4
-
As I am nearing the end of another animation project I wanted to say thank you to Robert Holmen. During the last several months we have gone through the animation frame by frame. He has used this technique as a teaching tool and have learned so much. I can not tell you how many times I have said wow through the process. Anyway thank you Robert!!
-
It has been awhile. Thank to Robert for helping get started again. Hans in his new production. More to come.
-
Finally home after an unexpected trip only to return to a loved one falling. I have reworked Lilly and Kyle. Here is an updated shot
-
-
-
As a challenge to myself, I will start something to tie into my current project. I sat down last night late and decided to build a male and female head. Robert and I have been talking about aw transfer. Going to model something that use and low res mesh and transfer weighting to a denser mesh. I will post results shortly
-
After the last couple of days I had to render a new pose for Hans. I got a call about a clients computer network. I ended up rebuilding it and still have some to do but they are operational for tomorrow. So to celebrate Han's new pose showing a little frustration like some of mine for the last 48 hours.