sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. A new render of this Feb 19 2004 entry in the Animation Showdown. I was pleased with this one. This was the first time I felt like i got a suggestion of weight in the motion.
  2. He needs horns!
  3. First, I would not screen capture the view window for a render. If you need anti-aliasing, you want to render to file. (Are you asking how to render to a file?) The real-time view is whatever the graphics card can throw up as fast as possible and anti-aliasing isn't the priority. However, depending on your graphics card you may be able to have some anti-aliasing in the real-time view. v15 had a choice of Direct3D or OpenGL for real-time. Note that to switch between D3D and OGL you need to make the choice, then close and re-open A:M. D3D had a multi-sampling option that could smooth edges (at the cost of slower real-time performance): The "Bi-Linear Filtering" option may smooth the real-time appearance of decals. OpenGL could do some smoothing of wireframe lines: Depending on your graphics card you may need to close and re-open a window or even re-start A:M for the setting change to take effect.
  4. At the December 9 2023 Live Answer Time we talked about the Light "Bias" setting and I now recall the project where that had been a big problem... it was this "Parallel Reload" project! Here is a frame from a render with the bias setting not correctly set. The proper result is at the top of this thread. @Pizza Time
  5. Those look good, Myron! Down the memory hole for that sax player!
  6. A new render of my entry in the February 12 2004 Animation Showdown, now with added environment and context. The sideways shuffle is a walk cycle. I was still trying to economize by using Actions but I found it's hard to get out of them to do the not-cycle part of the animation.
  7. Hi Serg, The best way to request a feature is go to https://reports.hash.com, report an "issue" and set the "Severity" to "feature". You will need to make an account there, which is different from your forum account. That will add it to the pile, which is a large one.
  8. I had something like that happen when i turned the constraints Pose on. 😮 I'm not sure how you got the long pants. Instead of turning the Constraints Pose on in the Chor, turn it on in the original model instance in the objects folder before you put the model in the chor. If you want to save your work you'll need to do Project>Embed All before you save a PRJ
  9. I see Ambiance Blend covered on page 17 of the TechRef
  10. A new rendering of my Animation Showdown "catch something heavy" entry of 20 years ago, now with some context and foley. I got the basic "blocking" poses in but time ran out before I could turn it into real animation.
  11. We can do this in A:M. If you want make a pendulum model and bring it to LAT some day, we could look at this.
  12. If you're having a store problem, I recommend sending a Private Message (envelope icon at upper right of forum) to "Jason Simonds" explaining the difficulty. Note that the $299 version is not "unlimited access", it is a non-expiring license for the current A:M version, it doesn't extend to future versions that may come out. That plan is gone. Limited Time only, as they say. Hash now offers a one-year license for $79 (or the $299 non-expiring version) as standard prices whether one was a previous purchaser or not. The old "upgrade" price during the CD era was $99, I recall, so the current one year sub is still lower.
  13. Try this... clouds58_h3k.mov
  14. Something like this? It's hard to get the bright saturation spot and still have the rest of it look like a cloud.
  15. I have several cloud projects on my tutorials page, have you checked those out?
  16. I'm still guarding my treasure! 🐉
  17. Sunnier skies...
  18. "I love you, brother Thom, but in an arms-length distance sort of way."
  19. Well, I'm still toying with it, but maybe at some future LAT I can show how it works.
  20. He has dumbbells for arms so he can always be working out!
  21. further experiment...
  22. A re-render of this long-ago animation, 20 years ago this week! My character isn't properly rigged and I don't know how to use the rig anyway, but I'm getting started on my character animation journey.
  23. Some experiments with making cloud-look materials, using a gradient and a turbulence
  24. The answer to that is mostly... no. v19.0 was the last version to support a MacOS and only up to Mac OS X 10.13.6 or earlier. You can still buy an A:M license and run any past version from v15 to v19 on a Mac, but only if it has that old MacOS... which few people do. If you have an Intel Mac and can boot Windows 10 or 11 I'm told that works well, but I have no personal experience with it myself and most Mac users don't want to boot Windows anyway. Some people have tried the various schemes that run Windows within MacOS, with incomplete success, mostly real-time graphics trouble. I regret that A:M has dropped Mac support but it had to happen after Apple dropped the MacOS code that supported legacy, cross-platform programs like A:M.
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