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Everything posted by robcat2075
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You can still resell the originals! If you've absorbed the knowledge, might as well let the CDs enlighten another person.
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William Gaylord made a cool five-legged creature. This is one way one might rig such a character with TSM2. Not the only way... just one way. Errata and correction I noted below but I'll copy here just in case some one doesn't read the rest of the thead:
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Even though a CD is out of print, it's still under copyright and the whole thing about not selling it for money doesn't negate that. (No one needs to chime in to tell me the law should be changed, I already know everyone thinks it should be changed. I'm just saying. The Anzovins made some really good instructional material; pirating them now seems wrong) Hopefully there can be a way to make the Anzovin CDs available again. Anyway, once you get to know your way around the software, a good, wide-ranging reference on how to animate well is Richard Williams' "The Animator's Survival Kit". It can be had for under $20 on Amazon. On the face of it it is a book about 2D animation, but good motion and good poses are good motion and good poses in any medium.
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Things I notice, without them necessarily being the reason... -you're on a Mac rather than a PC -you're working in the Timeline Window timeline, rather than the PWS Window timeline -your new chor action was called "2" rather than "1" -when you force the keyframes, the feet shift, but don't look like they have actually gone to the default position. For example the left foot is pointing down which is not its default orientation. But after you walk Shaggy back a step and then forward again to the transition point the foot isn't pointing down anymore. I wonder why it changed. Embedd Shaggy in a PRJ, and then could you do the manuver again as you did it in your vid? Start from a blank, fresh PRJ. Save a PRJ just before you force the keyframes and save again just after you force the keyframes. zip them up and post them and perhaps something can be found by looking at them. No guarantees, as I have no clues. That was my first thought but i couldn't quite get his result by messing those up.
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I had heard that it was automatically on when making a constraint so I thought maybe it's stuck. But no. So I'm doubtful this is a V15 problem, I haven't heard anyone else have this trouble. You have those OFF, of course. All three transformation key buttons are on. I haven't seen any notable differences yet. That is plan B and I used to do it that way before I knew about multiple selecting and forcing keyframes. So it can be done. If you do it this way you have to remember to nudge the bone in every manner that you want it keyed... a translation nudge may not make rotation keyframes. Scale nudges are hard to do, but you rarely need scale anyway. Hard to know the problem without watching you do it. Post a screen grab (JPG or PNG) of your PWS before and after you force the keyframes. Maybe that will reveal something.
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The scary thing is I thought I did that just a few months ago, but it's been nearly a year and a half. Hmmm... This is happening when you "force" the keyframes on these body parts? first guess... make sure the "Compensate Mode" button (near top of A:M ) is not on. Aside from being used to make constraints have an offset, it can be used with the keyframe button to reset bones to default positions.
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Under "User Properties" you should see all the poses that your character has. Both slider poses and ON/OFF poses. some may be hidden in folders there. If they aren't there, then they won't be anywhere. If we ascertain that they do exist, then selecting the shortcut to model in the action should bring them up in the poses window. Toggle ALT-4 to turn the window off and back on again. Alternatively, you can also control them where they appear under "User Properties" in the properties window.
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In the properties window for the model, is there anything under "User Properties"?
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If you can show a picture of what you're aiming for...
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I'm confused because you say "whenever i try to use the constraint thing" and then you describe it "shifts before" you used the constraint as if that were the result of using the constraint, but it can't be if it happened before. Describe more clearly what is happening.
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If you had done this... ...you would have found that very effect. And it even has a PRJ posted. You gotta be WAY more inquisitive than just looking at the things people directly point to. There's just too much out there and we'll never have time to directly point to all of it.
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So far I haven't found an easy way to do this. It would be great if you could delete the lines connecting a polygon model and just leave a cloud of CPS and then you could stitch a new spline along the old CPS. But CPs can't exist without any splines connecting them so that idea is a non-starter. Sometimes I have drawn a long new spline off to the side of the model and then one-by-one dragged and attached (LMB+) its CPs to the CPS on the original model. This gets a new spline in place but deleting the original polygon lines is tricky.
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Every water situation has a different solution. here's one http://www.hash.com/forums/index.php?s=&am...st&p=279830 follow that thread from the top and there are several other takes on water also.
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Can you give me a link to a tut about that I like to try that. I guess he means Steffan Gross' plugin http://www.sgross.com/plugins/plugin16/index.html
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You're right that the walk appears slow. It's not that people can't walk slowly but right now he looks like a faster walk shown in slow motion. You might video yourself walking at that speed and see how it differs . Two quick things i notice... -his trailing foot isn't really doing as much to push him forward as it could. It's getting pulled up before it gets a chance to extend more to push off on the ball of the foot -seen from the front, his upper body is almost floating between his two feet. Walking that slowly he'd have to be transferring his weight between them more.
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have you found a picture of what you want your web to look like? ("no" isn't the right answer )
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He's naked! Torlak sounds like a good name. In the tut link in my sig there are some videos I made on "walks" that might give you additional ideas
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http://www.hash.com/forums/index.php?s=&am...st&p=274604
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Here's what I don't understand... If you can't import the animation into your images folder, there won't be anything in your images folder to right-click on to try to "save as animation" and you wouldn't get to to the list that doesn't have "Sorenson 3" on it. Without knowing more, at this point I'd just suggest rerendering your animation, choose quicktime not AVI, and as i noted before, if Sor3 isn't a choice for compression type, choose MPEG4. Almost anything will be a better choice than "Animation"
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Here's what I said before... be very specific about what is not working for you:
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inthe PWS right-click on your Force>Add Turbulence my streaks were set to "die on impact"
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Since you see thru the wireframe model anyway, and since you are going to copy one half of the model to the other side anyway, you really only need to import a side view to one side. And if you did want to put it on the other side you'd have to flip it so it was oriented right. And the chances of aligning it exactly with the other view, that you can't see, are remote anyway.
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try mpeg4 instead what is the full name of the file you are trying to load, including the filetype extension? Is yours a .avi or are you trying to load somethig else?
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Animation locks up after rendering 3%....
robcat2075 replied to Kelley's topic in Work In Progress / Sweatbox
When I render at 400x225 it locks up on frame 16. But if I render at your original res of 800x450 it sails thru. Try that. If you get the same result note that in your AMReport I just tested the 1st second. 800x450_ShadowOnStarfield.mov -
.mov is the usual format for movies here. Was yours .avi? you can convert it without re rendering by loading it into your Images folder in the Project Workspace, then right-clock>SAve animation As... click the ... button to change the type to quicktime and the extension to .mov click the "compression" button to pick Sorenson3. Don't pick "Animation"