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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I'm not sure what you mean, but... Do you mean you want to render only a part of the camera view? The regular render button will always render everything the camera sees. But if you hit the "render Animation Preview" you can right-click-drag over a part of the view and it will render that portion of the view for whatever your frame range is set to in your regular render settings. I don't think this gets saved to a file but you can right-click on the listing in the IMAGES folder and save it from there if you need to. If you just need to preview one frame you can hit Q or Shift Q and right -drag around the part of the scene you need to see rendered.
  2. The easiest way to get a character to move with another model is to "translate to" and "Orient like" constrain the character's model bone to a bone in the model; typically the bone that the main body of the vehicle is attached to. You can do New>light inthe model window and it will create a light that can be placed just like a bone. you'll need to be in bones mode to see it.
  3. Looks good. Fingers on a musical instrument like a guitar or violin is a problem I've been thinking about lately. The ideal thing would be some sort of switchable IK/FK arrangement for each finger, I think. I'll let you do the R&D on that. I'm curious about how you handled the strap.
  4. try them all, hopefully one will work for you.
  5. If you have QT pro you can "paste" a wav into a movie. Kinda tricky, easy to mess things up. you can put your image sequence on a rotoscope in an A:M chor and add sound there. render to quicktime.
  6. only .mov and .avi are uploadable to this forum. You could also put it in a .zip but making it a .mov is easiest for people to watch.
  7. If you made the changes to the original light in the objects folder you could just drag additional instances of that light into your chor. If you made the changes to the properties of the light in the chor you can copy those keyframes like any other. Make sure the ETC keyframe filter button is on when you do that copy and paste.
  8. Welcome, sembol!

  9. I believe "cemetary" is actually spelled "cemetery"
  10. That's a cutie! Hard to know since I dont' know what the rest of the film is like.
  11. The music is not bad in itself, but repeated too many times for 4 minutes. Maybe you could put some contrasting music in the middle, then return to the opener. wasn't someone on the forum going to create some music?
  12. Hey, i'm impressed at all the good ideas! I'm glad I got to be a part of that. Is that a temporary music track? Can I get the é in Holmén? ALT-0233 on a PC e, option-e on a mac
  13. Welcome back! Good looking models!
  14. Wow, you keep getting better and better. Great work by all of you! Lots of nice detail touches in that.
  15. I don't know that this is the problem but in the interest of good splinesmanship that center spline shouldn't divert down the leg. That should be a spline that continues under the crotch and back up the back. Fix that first and see what happens.
  16. We should probably ask them to make those available somehow. Until them there are two videos in this thread And don't overlook the written manual that is in the hxt>TSM2 directory that gets installed in your A:M program folder.
  17. The updates used to be $99 per year. That's what it cost to upgrade to a new CD and another year of updates. Since you would love to support it, you might as well support it.
  18. Our first lipsynch assignment at AnimationMentor was puppet mouth. The mouth could only open and close. No "ee" or "oo" or "mm" or anything. http://www.hash.com/forums/index.php?s=&am...st&p=141788
  19. If you think you found a bone mistake you can re-run rigger to re-rig a thumb. -delete the TSM constraints for that thumb. This takes a bit of detective work in the PWS. Every constraint referencing a bone in the thumb. -delete the rigging bones that TSMRigger added to the thumb. these are typically black bones in the PWS. -save model with new name -run TSMRigger and deselect every item in the list of things it will rig except the the thumb you want to re rig It is possible to do this wrong and get unexpected results.
  20. that looks fabulous! I see some iffy CP weighting around his boots. But great looking models!
  21. You're welcome, I'm glad your enjoying A:M. Yes. Basically you directly pose the lips for every sound. The minimum controls would be the jaw up/down, in/out for each corner of the mouth, and some way to curl/pucker the lips for things like "mmm" and "oo". This lets you craft shapes that fit the mood of what is being said and to make better transitions between them. It is more time consuming. There's a noted book called "Stop Staring" about lip synch animation. The first edition had some coverage of A:M in it, the current ones don't, but it's the animation concepts that are important rather than the specific modeling advice.
  22. It's a bit chunky, but for an alien it will work. The downside of the phoneme method is that the mouth is using the same shapes repeatedly which is an unnatural effect. The upside... it's fast, as you found out. You can get much smaller file sizes by not choosing "Animation" as the codec for Quicktime http://www.hash.com/forums/index.php?s=&am...st&p=302381 You can also reduce the audio file portion by using a mono sound file in A:M instead of stereo. Quicktime can compress audio too, but A:M doesn't give access to that yet.
  23. If you can email me the hand, I'll take a look at it. I don't know enough about what has gone wrong to know what to tell you yet. theguy (at) brilliantisland.com
  24. nice work! Reminds me of El Porco Rosso
  25. Without actually seeing it my first guess is that the roll handle of one of the bones was not oriented correctly before Rigger was run.
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