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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. try the Wayback machine http://web.archive.org/web/20060110101553/...gins/index.html
  2. the registry edit does work Start menu>Run type in "regedit"...
  3. It continues to look great. I suppose there's a fan book out there that explains what ever single doodad on the exterior does, no doubt.
  4. "Soften" goes ON by default (but can be turned OFF) with 4+ passes. That does add time.
  5. Motion blur won't add any time to a multipass render. It will be tediously long either way. The simple motion blur of regular renders only adds a few seconds. regular renders have anti aliasing equivalent to a 16 (4x4) multipass but faster. If better anti aliasing is the reason for going to 25 passes (still only 5x5) and you DON'T want motion blur, I'd consider a double size regular render and scale that down to normal size with a batch action in Photoshop. That would be anti-aliasing equivalent to 64 passes (8x8) and MUCH faster than the multipass route. IF you have the RAM for the large render size.
  6. Put it ON if you want motion blur. Otherwise A:M will do all 25 passes at the same moment in the timeline, which might still be useful for anti-aliasing purposes or things like light or hair jitter.
  7. It may be absurdly small. try zoooooommmming way in. Also try hovering over it until you get a diagonal cross to re size it larger.
  8. a handle? you mean the circle?
  9. Rodger is one of the longest-time A:M users around and the mechanical modeling expert. Before he started showing his models it was common to hear people say "oh, A:M can only do cartoony stuff" Actually if you could put it in the "contributors cue" in the A:M Exchange sub forum it will get put into a category where more people can find it.
  10. A slot in a sphere is a complicated topological problem in splines. If you absolutely have to model it, cut the slot from the equator of a sphere rather than from the pole. SlotInSphere.mdl .
  11. None of those actually require "extrusion" #4 was done by stitching in the two rings around the CP and then moving them above the surface. Hold down SHIFT when you are creating a new CP and it will "stitch" into the spline that is already there.
  12. That's a new one! Find one frame on which that happens and then try eliminating single elements until you find one that seems to be associated with the black dots appearing. like... glow volumetric lights materials ??
  13. for a hex-head bolt you can lathe a six-sided cylinder and peak the splines.
  14. What sort of material is the green on the alien's head? It has a velvet look that doesn't look like default.
  15. They need something to do besides just the conversation. What are they doing at this camp? Cooking? sleeping? Looking for something? There must be something else they need to do besides talk. Testing their bows? Sharpening their arrows? Roasting marshmallows? Something. I agree there are too many centered eyes. Here's a post I did about not-straight-ahead eyes I'm also eager to see your progress on this.
  16. very beautiful!
  17. you want the ground to shape like the glyph? render an image of the white glyph against a exact middle gray background. Blur that a little in a paint program. use it as a displacement decal on the ground (set percentage 2000% +). make sure your normals on the ground are pointing up not down.
  18. I'm wondering what a decaled environment is?
  19. The out-of-focus fence is a complication. If everything was sharp it would be easier to cut it out, but it's not undoable tiger.zip ( the psd file) that's cut by hand with a fuzzy eraser brush, no magic wand or lasso selection.
  20. multi-pass divides each pixel into x parts and renders each one separately, the adds all x passes together at the end. The more passes you set it to do the longer it will take. multipass is usually unnecessary. The anti-aliasing in regular render is about the same as 16-pass multipass. some effects like accurate motion blur and shadow jitter need multipass. But usually you can use regular render for faster results.
  21. All i meant was... whatever you were using, switch to the other.
  22. try multi-pass/not multipass.
  23. Photoshop won't load a photoshop file?
  24. duplicate the whole image into another photoshop layer. Hide the background. Use the eraser to carefully erase all but the fence on the top layer. Put your A:M image on a layer between the above two. Turn your background back on.
  25. make a material... then Attribute>change type to>plugin>Hash Inc.>environment map
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