Most of "Toon" look is about edges and overlapping edges. That's where the lines are drawn.
So if you're making a model for "toon" that will be part of your strategy.
It works here but the first time I tried it the "apply" button wasn't active. On the third try it worked.
only if you manually move each CP. THere is a Fabrice plugin called Puzh or something like that will copy and grow/shrink a mesh in the normal direction.
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That's a real good start.
One part that's missing from the walk is the compression pose right after the heel contacts the ground.
There are some videos o n posing walks in the tuts link in my sig that have more of an explanation.
The talking clip works too. I think you could make some bigger mouth poses.
Does CFA crash on all models or just this one? Make sure you have "mirror " mode off.
Just to try.... copy the mesh to a new blank model and try CFA there.
Good looking hair on Kurt.
It used to be possible to fade in the transparency on hair to give a softer look to the roots, but there's bug in that now.
If you could post the old hair material and the new hair material it might be interesting to see the difference.
I did have to watch a second time to try to catch more of it. I don't know how severe a problem that is. I'm from the part of the US that is regarded as having very "neutral" or non-accented speech. I've been stumped by people right here in Texas. Maybe European audiences are better at discerning strongly accented English.
Feedback from your live audiences is probably a better guide than mine.
I'm not sure why, but stop-motion seems to be able to be animated quite differently than CG. Your CG is so carefully detailed and lit that I think you have that stop-motion thing working for you.
And I think you've proven that A:M has a fine renderer.
That's First Class work! I admire that very much. It's so nice I watched it twice.
Any chance of that getting onto one of the Oscar qualifying festivals?
I remember on CGTalk there were a few complaints that the animation was too limited but if they saw it as a whole they'd see that it's just right.
I had a little trouble understanding the english, I might still need subtitles. I suppose the english pretty much loses the rhyme of the original poetry. If it's ever on DVD perhaps you can include an original language track?
And there's a credit for A:M at the end! Everyone involved in making A:M over the years can be proud too.
can you show a screen shot of your action's properties and the keyframes?
If you're looking at the actions properties in the chor, "Crop range" will control exactly which frame range of the original action is used. The action itself takes its "length" from its last keyframe.
Add a strong light in addition to the global illumination.
That astronaut pic does have the Sun as the main source of light, after all.
Or, an EXR render can be smoothly level corrected to almost any brightness.
It's possible the bones are not symmetrical in the original model, including the roll handle.
run A:M turn, them on, then save a blank PRJ before you do anything else.
when you save a PRJ, A:M also updates its default settings.