-
Posts
28,185 -
Joined
-
Last visited
-
Days Won
390
Content Type
Profiles
Forums
Events
Everything posted by robcat2075
-
maybe your copy is corrupted? Download it again. You are RMBing on Images and choosing Import>image, right? hdr images never load or just that one?
-
I like the models! I laughed at the guy in the short shorts. I can't help render, but you might get more inquiries if you alter the thread title to "Rrendering help needed for..." I'm looking forward to seeing the production!
-
New WIP - Lost In Space B9 Robot
robcat2075 replied to Tralfaz's topic in Work In Progress / Sweatbox
Little known fact... he was the inspiration for this scene: danger.mov -
I imported into the images folder and it opened up just fine, except that the text seems to be inverted Are you trying to open it differently?
-
can you post a link to an image that doesn't work?
-
Here's a vid showing the workflow but, like I say, the screencam compression makes it hard to see the creases in the first place. SmoothingCreasesMP4.mov
-
It's hard to make a video about this because the screencam compression tends to cover up the crease you're trying to fix so you can't tell the difference between fixed and not fixed. Most of your splineage is good. Some parts of it could still be simplified. There are some spots where you dead ended a spline into the side of a four point patch. That's always bad. But the other "creases" are almost always fixed with a gamma adjustment. I like to select a CP that's on a crease, then (T)urn the model so the crease is really obvious, then LMB and slide on the gamma property in the property window to adjust the gamma until it looks smooth.
-
That's a far out ship!
-
you need to put him in an action or a choreography. Then you can keyframe the bones into new positions. Now I'll warn you here... the bone set up you have is very basic so it will still be awkward to pose him, but you will be able to move his bones in an action or choreography. A proper rig will make good posing easier. In the Project Workspace you can drag teh model from the Objects folder to the Chorography and he will appear there. Have you done the tuts in "The Art of Animation Master" yet? those would have answered your question too.
-
It's a rather unsavory contest.
-
I'm presuming you have the download version? They can't really deactivate a license they've given you already, so basically you're asking for an additional license. They might do it for you but, very reasonably, they might say you should buy a second license for that second computer since they're not the ones who made you pick the wrong computer the first time. Fair enough? If you have the CD version you can install on as many computers as you want, of course.
-
That looks like a fine character! It looks like any of the biped rigs around here would do well for it. Can you be more specific about what you're having trouble with?
-
Perhaps he has an ambiance value set too high. Usually anything more than 0 is too high.
-
The mugs are a good addition!
-
In "The Animator's Survival Kit" Richard Williams gives examples of human inbetweeners making the same mistake as the computer does here.
-
I gotta read both sentences?
-
Hey, Mark, you're back! I can't see that those options are doing anything at the capture stage. I still get multiple keyframes per A:M frame and no "reduction".
-
p.137 of the Technical reference manual explains how to do more than one channel. I haven't tried it yet.
-
This is very interesting, SO what your saying is AM has a tool that will tool what I want. How do you use it? I should have known The Hash team would have already thought of that. AFAIK "reduce" can only be invoked on a single channel at at time. And it gives weird results
-
This res thing is something I've been debating with people for 15 years now. My theory is that given the choice between quality and ease of access, the mass audience chooses ease of access. That's why VHS won over Beta and Laser disc. That's why DVD won over VHS and is still winning over Blu-ray. And that's why crappy web video is winning over broadcast TV. For my PC a regular SD render is pretty much the limit. My display is 1280 wide but a 1280 movie chugs along at 1 fps and usually freezes the player. I'm glad A:M defaults to SD because a new user doesn't need to be waiting for anything larger to render and it's easy enough to set it to anything else once they know what they are doing.
-
For some reason, I am more prone to overlook issues in an animation done in a rough style, such as this one. I like the design of that. You should have a slight zoom in to the main scene, when the two halves at the opening part to the sides, to look more like a multiplane camera move. As a scene maybe the big crit would be that it's all "on the nose", meaning he's doing exactly what he's saying without any subtext. The head turns are SO rough that they are hard to follow. I think they call that "line boil" when the line is darting all over the place. I'm not sure about the light toon-lines.
-
a 1280x720 render is overkill for a quick post. I can barely play it on my PC so I couldn't see any jitter. Edit: I tried re compressing it to half size to see it. Yeah, I'd guess the jitter is error in the original file. Capture isn't perfect.
-
I think that one came from the grassy knoll.
-
looks like good splinin'! have you rigged it? animated it?
-
The ankle looks very thick compared to the width of the foot. You might look at some cartoon penguins for reference and see how the simplified the form.