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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. That is wonderful, Edward
  2. If yo get stuck on some part... be sure to ask!
  3. So Hash commissioned this Batman... what did they do with him? Is he on a DVD?
  4. The more thorough September 5 , 2020 video uses Auto Assign at 43:53 Note that the "head" problem discussed at 1:01:37 will probably not be a problem for you. It seems to have only happened to me.
  5. problem 1 - the only bone you should be rotating in a smartskin window is the bone that smartskin is for. The smartskin window says it is for "LBicepDynamic", so moving "LBicep" is going to be trouble unless there is a great reason to do it. problem 2- you're still using this rig that has a zillion extra bones and constraints added on top of the geometry bones. When you are making smartskin you should be using a version of the model that is geometry bones only... geometry bones that are easy to move. problem 3 - I don't think this "COGS" rig was designed with smartskin in mind. Is there a place in the instructions where it says "do your smartskins now"? If there is, I don't think this stage of the model is it. problem 4 - You should be using TSM2. You'd be done already. TSM2 gives you a version of your model with just geometry bones for you to do your CP weighting and smartskinning and no constraints yet making things fly around crazy.
  6. Two more slight variations Rocky44_000.mp4 @John Bigboote wanted a bigger shape on Ro-cky Rocky44x_000.mp4
  7. It's spline controllers... see? Rocky42_000.mp4
  8. That's a great looking Batman, Michael. Is he rigged, too?
  9. Some results from recent C++ exercise regarding file data manipulation. Using this image as input: Here "edge detection" has been done. Every pixel in the original was tested to see if its red, green, or blue values were different from its neighboring pixels beyond a certain threshold. If so, a white pixel was plotted in the new image. If not, a black pixel is plotted. Here the image has been rotated. Every pixel in the output image is populated by the values of a pixel that is x degrees from it, around a center point. If that x degree rotation is looking at a position that is off the original frame, a black pixel is plotted.
  10. We shall try to look at this at Live Answer Time if you can be there, Edward. I think I will need you to walk me through what you are doing.
  11. You can still buy Animation:Master. I always buy the annual subscription. I've NEVER had trouble getting the activation code. It always arrives instantly. I'm baffled when people have trouble with that. What are they doing differently? I have no idea. I've never bought the permanent version. Is that somehow different to activate? I don't know. If you have trouble that has to be resolved by email that will not be instant but it will get resolved eventually.
  12. A Smartskin is a Relationship, driven by a Bone angle instead of a Pose slider value.
  13. That is what Smartskin is for. it reacts to whatever angle you move the bone to. What about smartskin doesn't fulfill your need?
  14. Suppose you wanted a slider that makes a cheek puff out. Do New>Pose>Percentage Do ALT-4 to open the Pose Window if it isn't open already. The slider highlighted in red is the one you are editing. Change to Muscle Mode Sculpt the CPs on the cheek you want to "puff" Move the slider to see the change from 0% to 100%. You could make shapes at any other percentage if you wished. When you are done with the Pose, force a save or save as on the model (or the PRJ if the model is embedded).
  15. Those "locators" he talks about are pretty much like our "Nulls". I have often added a Null to a Chor to temporarily rotate something, like a foot or a prop, around some point it would not normally rotate. Here is his rolling cube, done in A:M... RollingCubeTest.prj
  16. At 8:01 I heard him say, "I've been rigging in my ass since 2003..." but then I rewound it and found he really said, "I've been rigging in Maya since 2003..."
  17. This thread has several examples of using simcloth for a shirt. The more the character has to move the harder it is to make it work. A fitted suit, as your character has would be very challenging.
  18. Edward, what you have is a good result that many would envy. When you have time to come to LAT, bring an example of the model-with-folds and we can look at handling that. One smartskin can have keys for any angle or all angles. While in the smartskin window, while you are in CP mode, you can use the next keyframe and previous keyframe buttons to jump to smartskin keys you have already made. Return to skeleton mode to see the bone angle for that key, or to move the bone to make a new key. Remember that when making smartskin, you will need to have things like IK constraints OFF so that you can move the actual geometry bones that drive the smartskin.
  19. Edward, tell us specifically what you don't like about what you have so far.
  20. Perhaps we can take a look at this at Live Answer Time.
  21. Ohhhhhh.... you were using Lasso Line mode and I was using Lasso Draw mode! Yeah, I notice now that in v19.5 the Lasso Line mode behaves oddly, although it works correctly in v19.0. Try using the Lasso Draw mode if you are in v19.5 I'll make a bug report.
  22. Hi Edward... It works OK for me. Try these -make sure you're not in perspective Mode. Numeric Keypad-9 toggles that on and off. -make sure the slash or comma keys are not stuck. -make sure no additional pointing devices are active, like a trackpad or a touch screen. -try a different mouse. -Nuke the whole thing with Help>ResetSettings and restart. Any change?
  23. that produces the ball of gears?
  24. What would the input parameters be of this device?
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