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Everything posted by robcat2075
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A 24p DVD is one that stores the 24fps movie ( or 23.976, really) without converting it to 30fps. Almost all Hollywood movies on DVD are that way. I have cheap DVD software that can do NTSC 30 and 29.97 DVDs but not 24p DVDs. I ask this because I'm thinking of distributing the finished "Bus Stop" movie as a DVD image that people could download and burn at home and it would have things like chapters for each segment, commentary track, a caption track that identifies each animator, and maybe other extras? Since the movie would be rather short the DVD image would be manageably small. But right now I'm just wondering if anyone has 24p authoring capability.
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FW -190 exercise, help in drawing/understandin the tires
robcat2075 replied to north's topic in New Users
And the whole stem! Lathing is is one of the most used tools. Part of A:M modeling is seeing something like that tire and saying "ah, a lathed shape. Easy!" To get a circle you can lathe any spline, delete everything but one spline ring, and that spline ring that's left... a circle! -
Thank you! You can get a substantially smaller file size with: Render to File Settings>Output>format>Quicktime then expand the format triangle>save options>set and choose a codec that compresses more MPEG4 or Sorenson 3 are safe choices
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FW -190 exercise, help in drawing/understandin the tires
robcat2075 replied to north's topic in New Users
I believe the first use of Lathe is in Ex 9 "Flower Power". Do that if you haven't already. -
A-Ha! I have seen these spurious "position" keys before but don't know the cause. Deleted them and resave under a new name and reload.
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even 40 seconds would almost certainly be too long for a project like this. Quick vignettes is more the order of the day. well that's that, then, this brain only knows how to do stories. how have the previous community projects been displayed, is there a chance to have a shortie on the side? as in "this time the assignment also inspired one short film, here." it seems so connected to the big project anyway. oh mtpeak2 was not the one who made the bus! that's trouble. hmm. I've been thinking some more... if it's an entertaining 40" or 1'40"... why not? go for it. That's a lot to get done. Short ideas are more likely to get completed. The lighting Q... I don't know... the technical problem is that almost everything has the lighting baked on it. The sky and hedges are going to look the same no matter what light.
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even 40 seconds would almost certainly be too long for a project like this. Quick vignettes is more the order of the day.
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Why did they need to be on a different bone?
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FW -190 exercise, help in drawing/understandin the tires
robcat2075 replied to north's topic in New Users
I haven't watched that vid but here's the simpler way i'd do it. you know how to lathe a circle by lathing out a cone and deleting all but the bottom ring? you get a circle that's flat on the horizontal. Make a circle that way, then rotate the circle 90° so it's vertical then scale it so it's about as wide as the width of the tire tube in the image. Not as big as the whole wheel, just as wide as that rubber tube cross section would be. Next, move it so it's as far from the vertical axis as the inner edge of the tire is from the axle of the wheel in the picture. pick one CP, hit lathe and you get a torus for your tire. rotate and move it into place. Does that help? -
hmmm It's odd if it isn't a simple CP assignment thing. What do the "clothfix" bones do?
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Text will only get us so far. If you can do Project>Embed all and then save the PRJ under a new name and post it someone may be able to diagnose it.
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If it works, it works! Welcome to the forum!
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If you actually saved a new Thom it's possible you unknowingly scaled the null in the model while you were doing other modification. Looking at both Thoms in side by side model windows would show pretty quickly if the hip nulls are the same size or not. If it causes no other problem I'd not worry about it. However, if you scale a null or bone it usually scales all its children which is usually not desired since they will no longer be where the modeler intended them to be and the rig will no longer work as it was intended.
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that's not actually the whole A:M window but it will do... The bottom pane is the "Timeline" window (alt-2). It shows keyframes and channels for whatever is selected or whatever you have pinned. It will show properties too if you have "show properties triangle" enabled in your Options and have pressed that triangle. The red-green-blue lines icon you have pressed now and the six dots icon next to it (lower left corner of the Timeline's right pane) choose between the keyframe view and the channel view. The top left pane is the PWS. It's like the Timeline but it shows a line for everything in your PRJ even if they are unselected. I like to detach the PWS and spread it out on my second monitor. The bigger your PWS is the more you can take in about what's going on. That null doesn't look wildly enlarged. You can load another Thom to compare sizes. It looks ok to me. If it's distracting you can switch back to Director mode (F9) while you watch your animation play and go back to Skeleton mode (F8) to animate. I do that frequently. Those modes have buttons at the top as well.
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there are two properties windows already open, one of them has a headline that says Properties, the other has a pin on the upper left corner and no headline. both say scale values are a uniform 100%. Can you show me a screen cap of the whole A:M window with that stuff showing? Make sure the null is selected.
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select the null and then look in the properties window (alt-3 brings it up). What values does it have under Transform>Scale? try setting them to 100% if they are not.
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I'm still not sure what you are describing. Can you make a screen capture movie of it going in opposite direction s?
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Something is very wrong if it's going in the opposite direction. watch this... clip0004.mov
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concisely: no comprendre. does non-perspective mean not bird's eye? toggle what and what - non-perspective to bird's eye? i tried but no? the backslash key ( \ ) should be at the end of your QWERTY row of keys Here are two birdseye views from about the same view point. This one is in perspective mode, notice the grid lines converge in the distance: This one is in non-perspective mode. The grid doesn't converge. I often have to zoom back out after a \ toggle. it seems to reset to some arbitrary center point. I find non-perspective mode confusing in birdseye views. I feel like i'm looking at things inside out sometimes. But I prefer non-perspective for the regular box views (the 0 2 4 5 6 8 keys) it is big and 16:9, the screen size is also an issue and yes, after the double monitor-discussion i had a millionth consult with my Techie and and i'm cleared for a 2nd screen. don't remember the specs 'cause i'm still not ready to move on that either, my problems are so-hoooo basic. no point in investing if i'm not able to be happy doing this and you know i'll be grinding teeth for some time to come. I'm glad you're asking questions instead of going away mad. I think if we just clear up some simple mis-steps it will go ok.
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above comment edited. Just so you don't miss every fabulous word I wrote.
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7 is the current birdseye view. Whatever you last left it with. 8 is back view by default 0 2 4 5 6 8 shoudl be non-perspective views although they can be toggled with \ 0 2 4 5 6 8 always retain their "angle" i.e. "front" always shows front but the position they view from is remembered. For example if I'm looking thru the front view (2) and use M to scroll to the side about 50 cm (perhaps to re center on a walking character), the next time I hit 2 it will return me to that front view that is 50 cm to the side. It's still a front view that is facing straight back, but it is facing straight back from a point that is 50 cm to the side. The amount of (Z)oom you have in these views is also recalled. It you used (T)urn to spin away from a 0 2 4 5 6 or 8 view, then you are automatically in a birdseye view and the standard view you left remembers its last position before you birdseyed out of it. I think these are even remembered with a PRJ save but I'm not sure. I'm glad you have a number pad. That must be a big lap top! Does your laptop support plugging a second monitor in the back for extra screen space?
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And that's not even a top-of-the-line CPU anymore , that's a Q6600. I see this ending in tragedy! We'll do it in front of a phony bluescreen background so it just looks fast!
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I'll just note that in the Tools>Customize>Toolbars window you can turn on a panel of View buttons that can do anything the number pad keys do, but they're on screen so you don't have to reach for a number pad that may not exist on your lap top. Additionally it is possible to construct a new panel of any buttons you want. In this post I show a custom panel I made that imitates the layout of the number pad. I made that when I was experimenting with using my Cintiq pen for A:M. I prefer a mouse for A:M but the custom panel thing is handy. You can drag any button from the Tools>Customize>Commands window to a blank button area and it will start to make a new independent panel.
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How about TheDifferentViewsWeChooseWithTheNumberpad? I don't know really, except that they are "views". "top view" "front view" "side view" etc.