sprockets Man and flower Room with open light shining through window Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,177
  • Joined

  • Last visited

  • Days Won

    389

Everything posted by robcat2075

  1. Robert, I tried this first, and this is what lead to the issue I posted here - http://www.hash.com/forums/index.php?showtopic=39791 Ah... so that's what needed the line. In that case I'd probably scale everything down so the line can be relatively larger. But if what you've got is doing the job, that's fine too.
  2. Two things... -the first word of his sentence is getting lost under the sound effect -it sounds very odd when the sound drops out completely. If the background hum can't be removed from the audio (audacity can do that) you might try editing in some of the dear air from that take from when he's not speaking.
  3. My first guess is that you need more passes. 9 pass is just 3x3 anti-aliasing which is less than the regular render (4x4) minute detail is always a challenge for CG.
  4. A:M works great and there are many knowledgeable people on the forum to help when you have a question. hey, just out of curiosity, do you recall what the cost of the workstation and the SGI license were? Was that in the 90's?
  5. Here's an example that steps the light. A bit on the red side. glass04_Dispersion.prj The light is set to step from Red to Green to Blue at 0:00.0 0:00.7 0:00.14 and motion blur was set to 21% (easily divisible by 3), multi pass ON Chromatic aberration and Dispersion are different names for the same thing , I think. One for lenses, one for non-lenses.
  6. Thinking about the light sweeping some more, I had trouble getting the R G and B correctly balanced, because I was continuously sweeping them. Perhaps a more accurate way would be to step them . do the full R value for one third, the full green value for one third and then the blue for one third
  7. If you want something a bit more wild like lightning you might try like on this Jacob's Ladder: http://www.hash.com/forums/index.php?s=&am...st&p=291756
  8. It's going to a time that is not an exact frame. But Next frame /Prev frame will still go to whole frames. I saw that scaled keyframes would get fractional values in their properties, so i tried typing one in directly.
  9. hey, the post made it! Can you show a few frames that demonstrate the problem?
  10. It should be there. Where do you see that?
  11. What's the expected running time of this?
  12. If you have multi pass on and motion blur set to 20% then you need to key your light change to happen from 0:00 to 0:00.2 Yes that's less than a frame and yes, you can type in fractional time values like 0.2 to set to cursor to 0:00.2 Does that clear it up?
  13. And there was much rejoicing.
  14. If you got something that you know should work (it opens correctly in other apps) that would be a good case to send to AMReports. Especially something that crashes, because those seem to have to most apparent causes (to Steffen, once he can witness them).
  15. "Draggula" You got me wondering.
  16. I notice that in the original the white background is not stark-raving white like mine but a more nuanced gray gradient. That's probably important.
  17. We definitely want to see that when it's done!
  18. in the model window>Info That will offer a "Patch" count which is the surfaces between the splines. that will be roughly near the number of CPs in a model. A:M has "CPs" not "vertexes". a 10x10 patch surface has 121 CPs but only 100 patches
  19. Will is on the right track. Here's some official detailed explanation of the things in the mtl format Alias/WaveFront Material (.mtl) File Format the Google has numerous other leads
  20. The wiki wasn't an official Hash thing, it was on someone's site, right?
  21. Welcome to the forum! There aren't exporters in A:M for those formats but OBJ export can do the mesh (and textures in the current version of A:M). I'd be very surprised if Blender can not import an OBJ. I think exporting to .X format will also include rigging. A:M users use that quite a bit for exporting game assets. You might inquire if Blender can import .X files. To use any export plugin, Right-click in the model window>Plugins>Export>choose format
  22. The import worked but I notice there's a transparent gap where the two sides of the map meet. Was that in the original?
  23. v16 has an updated OBJ plugin, have you tried that?
  24. Have a good day, Mark and thanks for all your problem solving!
  25. I made my disks by squashing a sphere, but I think mine are too skinny. lozenges0C.prj
×
×
  • Create New...