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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. There's nothing wrong with the render. We can show that by tracking the model on every frame and seeing that it is moving the same amount forward on every frame. BannerCapCaF25_traced.mov So if it still appears jerky, it must be a playback problem. Either Quicktime is not playing the frames back smoothly, or the display is not showing Quicktime properly. However, it looks fine on my computer. It's no smoother or jerkier than any other similar animation running at 24 or 25 fps.
  2. absolutely nothing? I open it up in V16 and particles come out of the volcano when I slide the time. Are you sure you have Show particles on?
  3. Baking wasn't the problem. Does the new PRJ work?
  4. I like that. He's like a mercury lava lamp on the outside.
  5. I had done the same. That was totally the best way. (I presume Robcat still has mine!) Yes. It was the only one!
  6. When I open your PRJ, the new instance ( the top one) isn't there yet, but it appears if I make a change in the Size>At Birth value down in the Groups properties. For some reason, the original channels for the fluid props not obeyed. If I manually make a change in the original curves it makes no difference. That's probably errant behavior, I think I 've encountered this before but couldn't duplicate it. I'll try to study the circumstances later. I've tried to recreate the original channels you made in a new chor. I can reload this and it seems to behave properly. See if this works better for you. LavaC.prj
  7. What happens if you delete the first "Shortcut to Lava"?
  8. But that's not "loading a model." When you do File>Open and navigate to where the model is supposed to be... the model is not there? It's going to be there. You don't need the Library to use A:M and you don't need models to be in the library to use them. Load and save them like any other file you load in any other program. in the PWS, you can also on the Objects folder>Import>Model to navigate to anywhere to load a model. You can on the other folders in the PWS to load their relevant files also.
  9. When you say you don't see it when you boot up, you really mean you don't see it when you go load a model and navigate to where you think it should be, right? Do a search and see if it's really where you thought you put it.
  10. Would you be interested in any help animating this? Two minutes is a long haul, but maybe i could try a one or two shot test?
  11. That is how it works for other particles like streaks and sprites. I haven't done much with Fluids.
  12. I wish you had said something about that sooner. Your non-crazy, non-rambling will work well too!
  13. And dont' worry too much about your commentaries being "in synch". Crazy rambling is fine, that's what the stars do.
  14. For the lens, carefully model a disk with a convex surface on each side. Make it transparent, with an Index of refraction greater than 1
  15. Now, there's a mystery! On the face I'd say something is wrong. i have encountered a few where's-the-asterisk situations but haven't nailed them down yet.
  16. They will be gray until you make some change in the chor. I'd have to see you do it to follow it better.
  17. Happy Easter! Go on, bite the head off that chocolate bunny!
  18. Hit the triangle next to Fluid emitter to see its props
  19. I think a model window can show particles because hair is particles and you'd have to be able to see it to mess with your model's hair try dragging the time cursor around and back to 0:00, even though models technically don't have "time" Or... just turn Show particles off.
  20. A quick test to see if it is a particle is to turn off Show Particles (Shift 8)
  21. Yay! thanks, Gerry! For those still to come who can't think of what to say, you can talk about any relevant or even remotely related detail. ideas... -how you got the idea -why you wanted to do it -the models you made, if any -what was hard -dont' say anything at all, have a guest commentary from your mom or your five-year old inste -anything that will give the viewer some behind the scenes insight.
  22. Can you show a bit of this? I'm not sure what you mean.
  23. The body is still going back up immediately when the heel hits the ground. That's a fundamental problem that needs to be fixed before any other details can be addressed. Is there a tut out there that is saying to do that?
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