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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I found my comparison thread... http://www.hash.com/forums/index.php?showt...80&hl=brand I guess A:M was more than a hair faster. Fine print: My knowledge of Maya is far less than that of A:M, it's possible I wasn't using Maya to its full advantage. But i was following the manual to set things up as similarly as possible. A sun light is a sun light and a cylinder is a cylinder, I figure. It's also possible that, like A:M, Maya has become more clever and faster since that 2007 version. I haven't bothered to upgrade Maya to find out; A:M already does everything I need.
  2. Can you post one of the decals?
  3. Regarding the speed of your CPU...anything you have in a computer today is way better than what we had a few years ago and still did lots of stuff with. There will always be something faster out there teasing us.
  4. In the interest of full disclosure one should note that GPU in A:M is in the very earliest stages of development. There isn't a beta of it we can all test yet and we dont' know how much of A:M's functionality can be made to work with things like that. A:M renders about the same speed as other similar apps that do 3D. A while back I compared the speed of A:M vs. Maya on CPU intensive scenes and found that they were either the same or A:M was a hair faster. That was with v13, A:M has gotten about 50% faster since then.
  5. Thanks Rodney! I just happen to be reading a book on storyboarding at this time.
  6. I like that. I was thinking of "Rear-er-er Window" but I like Front better
  7. Part B tests out the bones and CP weighting and adds the simple IK leg constraints. Penguin_Rigging_B_Testing_Bones_and_Constraints.mov the next part will look a special penguin problems
  8. I'm not sure if they should or shouldn't be there. Just to try... delete the groups, save the cloth and deflector materials copy the mesh only to another blank model window, save the new model, restart, load the new model, load the two materials recreate the groups and drop the materials on them does it sim?
  9. The concept is "Rear Window". It's entirely from the viewpoint of someone in a building across the street. Much like BUS STOP was entirely from one view point.
  10. Looks like the same thing repeating over and over... have you tried pruning it?
  11. Yes, I get error messages when it can't do a simulation. If you get a crash with your sample PRJ you should change your report's "severity to "crash"
  12. Nice bus! I like the varied windows. Needs an identifying number so no one gets on the wrong bus.
  13. Here's the first installment. This is just the stuff that has to happen before we get rigging... essential housekeeping. Penguin_Rigging_A_Housekeeping.mov
  14. I like that!
  15. Good lookin' set, Mark! of course, those are all "front" windows....
  16. There's something odd about Invisusira23, when i try to select the "DeflectorBody" group A:M goes to "Not responding" for a while.
  17. I get the same outcome. V15 works and v16 doesn't. I just reported it and it looks like you have too!
  18. My opinion is... you don't need the library at all. Open and load files from the CD like you would open and load files from any hard drive location.
  19. If you can show the exact same PRJ doing different in v16 than in v15 that's something to investigate. Best of all is if you can make a simple case that demonstrates it.
  20. I suppose the two extremes would be the old brownstone like you have on the left with fairly small windows and a modern office building where the entire wall is the window. Anywhere along that continuum are trade offs on what can and can't be plausibly done in that setting. Do some more research and see what all the possibilities are.
  21. Is this something you can post?
  22. I don't think we want to skimp on the set. One reason BUS Stop works is that the set looks great,it makes the movie look like it might be something good from the very first frame and it gives even the most minor efforts a bit of pizzaz. We also don't get tired of looking at it. What does our rear window look like? Is it an old NYC apartment? Is it a modern condo with sliding glass doors and a balcony? An office building with a ledge?
  23. Be prepared for opinions and revisions! Expect that you will have to change something. Show us a concept of what you're thinking of before you polish it off. I can think of ten different sorts of apartment windows ans some will be more useful than others
  24. We only need to build one "window" set, enough to cover the view of the camera. Of course "the voyeur point of view", being stationary, would see each window on the building across from him from a slightly different angle, but we can simulate that by shooting the same window from many different angles. Some high, some low, some right, some left. The set we distribute could have all the various camera angles built into it and everyone who joins in either claims one or is assigned one. The transition from one window to the next would be covered by a blurry swish pan carefully edited in between. The camera could have a rotoscope on it to simulate the "binoculars" view
  25. of course there's enough room on your hard drive and you set a valid save path, right?
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