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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. And then they disappeared and have not been seen since.
  2. My observation is that deciding on a subject is where most volunteer collaborative projects run aground. They would run aground on almost everything but since "subject" comes up first that's where it usually happens.
  3. My sense is that a lot of people who might still be active, participating and enjoying using A:M left because of the unmet expectations of the TWO project. To do a feature that people not your relatives would want to endure is a gi-normous amount of work. To get people to contribute their time and talent to a project that is not their own personal dream is really tough. There are a fair number of solo-animated features like Bill Plympton's movies and Nina Paley's but outside of TWO and SO I can't think of any group-animated features that tried to do a traditional division-of-tasks workflow that got even close to completed. It's like one is the magic number for independent animation.
  4. I'll note that TWO and SO are the only two animated features produced as internet forum projects to actually get finished. In the history of the Universe.
  5. I still have to piece together the last short project.
  6. Sorry, is there a DVD copy? I thought they weren't selling the software that way anymore... You are correct. The old plan that used a CD as the Key is no longer available.
  7. That looks quite effective. I grew up in Minnesota but have never seen Northern lights.
  8. I was sure someone here had said there was software that could take your STL file and optimize it so that the interiors were hollowed and supports were created for overhangs as necessary. did i dream that?
  9. You might try constraining a camera to point at the object of interest and then use ctrl+middle mouse buttonto manuver the camera while you view through it. that brings a window up where you can edit them but they are still not the same as camera coordinates.
  10. Congratulations! I recall being embarrassed that I had made as many as 100 posts here, but I got over it eventually.
  11. I have wished for such a feature. In the status bar, some cryptic numbers are displayed that change as you move your birdseye view around. They must mean something! They are not quite the same as camera coordinates however.
  12. hmmm... could you try deleting the install.log file manually? Or... rebooting first might help remove it from the clutches of whatever program thinks it has to have it open.
  13. Put both models in a chor and export the chor as a model. Do they HAVE to be one model? For this one case could you just constrain the hair model to the character model in the chor?
  14. I think it's been said that the software has some ability to optimize things like hollowness, but someone who has done it will need to chime in.
  15. If copy doesn't work, how about saving one model and importing it into the second? You may even be able to drag one model into another in the PWS.
  16. Happy Birthday to the creator of Light Dims! Happy Birthday to the creator of Cupid's Day Off! I shall take the day off and dim some lights in your honor.
  17. I'm not a 2008 rig guru but in general the next thing I'd do is find the relationship that contains one of those fan bones and see what the constraint for it is doing.
  18. Is there a pose that needs to be turned on?
  19. robcat2075

    5 FPS

    If you want 5fps you can indeed set your Project to 5fps. I'm surprised that AVI supports 5 fps but it does indeed store the frames that way. that will depend on the DVD program. A:M can convert such file to 30 fps, i believe. If not, QT PRo can do it.
  20. Are we looking up a cliff? Something like the cliffs of Dover? Some sort of "sky" in there would help establish the viewpoint.
  21. That looks great! I did a slightly similar maneuver for the magic rope in my BUS STOP segment. Technically it should be possible to use patch images for this sort of thing but I found they didn't shade right.
  22. I was skeptical at first but in off-line conversations I've had people mention they liked it without any prompting from me.
  23. Typically in CG, if you want to drop out a solid background you render with an alpha channel. Can you show a frame from your project and explain what you want to disappear?
  24. I had clicked on that chip too to try to see that clip. Glad someone asked where it was!
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