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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. The "threads" option was removed after v14. You can turn OpenMP On or OFF in the options but OpenMP is only implemented on a few non-rendering processes. FWIW I recently tested V14 on my 4 core machine and found that a render in v14 with threads set to 4 took slightly more time than a (single core) render in v17. So A:M has gotten faster even without multi-threading.
  2. That can't be. When I play a QuickTime from here it plays in the QuickTime player.
  3. Looks super, Roger!
  4. For me Direct X was always slower than OpenGL but for people for whom OpenGl didnt' work well, it's there. 64-bit A:M has no DirectX option, it's all OpenGL. that option is gone in current versions. It caused crazy stuff in final renders. Use it at your peril!
  5. You might look around the web for people specifically working with those Intel laptop graphics chips but I'm not hopeful there. They are a bit of an outlier. Have you tried switching to DirectX from OpenGL in the Options panel? Also, sometimes you can force a redraw by slightly dragging the edge of the view window.
  6. I forget what the "stuff" does. you could try it and let us know.
  7. Coming up with characters is my weakest point, i admire that. Were you the mole ?
  8. I hope I can steal some of those.
  9. I do find that slightly confusing, but... menu-delete will delete the PWS Group (not the CPs) that is selected, while keyboard-delete will delete selected CPs (not the Group)
  10. Can anyone else do a shaded render to an image sequence in v17? I'm always getting "Failed InitboundRender Info"
  11. Can anyone point me to a great toon render of an anime character? There must be some here but when I look in past contest winner pages only html code shows up.
  12. I recall that the FastAO is intended to require multipass. However... since you can get a depth buffer in OpenEXR in standard render(?) you ought to be able to add it in a AMComposite, i think.
  13. If you look in the screencam tuts link in my signature you'll find a video on "Keyframing basics" that should be of help to you if you are not yet familiar with CG animation workflow.
  14. All updates are full installers, they don't try patch something you have installed already. Try AM2007.exe Run it, install it, then see if what it installs will run with your CD.
  15. Try updates that say they are installing v14.
  16. Welcome to A:M! Temporarily, you can drag the Simbiont plugin from the "Textures" folder in your AM directory to anywhere else to prevent AM from trying to load it. I forget what the problem is with that. It's not an immediately essential plugin. If you have v16 you downloaded an installer at some point, right?
  17. I believe there are two successive years of OZ CDs with slightly different images on them. I think the first one will run v14 and the second would run v15?
  18. I'd suggest a contest without a sound clip. Give a topic and give a running time limit of 10 seconds
  19. If the wavy spline problem is the one I am familiar with, I think that is fixed in v17
  20. For most of the entrants, it was too long.
  21. 20 seconds is very, very, very, very long.
  22. I am baffled by that.
  23. I'm looking at it now but I don't see Winona Toon in the Chor window even though she is in the PWS
  24. A few codecs may not work well for that but most will. If one doesn't, converting to targas is a fall back option.
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