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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Plain old text to text AI is doing even worse... Meta Trained an AI on 48M Science Papers. It Was Shut Down After 2 Days
  2. Is there a Space Mouse control panel? Like my Optimouse mouse has to program its extra buttons? Here's a list of Space Mouse threads... https://forums.hash.com/search/?q="Space Mouse"&quick=1&updated_after=any&sortby=relevancy
  3. The DVD is a collection of models and other A:M assets which will all be usable in current versions of A:M. There is no updating to do to them. The email should be instant. What currency did you pay in?
  4. An artist can produce a rough thumbnail of an idea in a few minutes. AI can produce dozens of images in a few minutes that look like finished versions of the idea. Something I noticed when I was working was that most clients can not see the potential that a thumbnail portends. They will always gravitate to the thing that appears like finished work.
  5. I recall a comedy sketch on a show in the 70s that projected the premise of increasing automation, shorter work weeks, expanding social spending, etc... to point where there was only one person left working to earn a salary that paid the taxes that supported everyone else... and she wanted to go on strike!
  6. @Madfox One more setting to check is your computer's Power Option. By default the OS is usually set to a power saving mode and the CPU never cranks up to its highest speed when it's just running mainly one core (Like A:M does) NetRender calls up more cores and will usually crank up the CPU even when a power saving mode is selected.
  7. The funny business is a bit different on my computer but it is there... When I use Multi-Pass the artifact goes away. In Tools>Option>Rendering set Multi-Pass ON For quick on screen tests you can set Passes to 1. For real rendering to a file set it to at least 4. 16 passes approximates the same anti-aliasing as a regular non-multi-pass render. You will probably need Multi-Pass to properly anti-alias the straight lines in the decal anyway.
  8. AFAIK, the DVD file is the same as before.
  9. Send me the model and the decal
  10. A private message. Your forum mail.
  11. If you want to send it to me I'll look at it. You can send it in PM.
  12. The problem is the faceting on the right edge?
  13. What part of this does not work...
  14. I'll note that extra nodes are fairly inexpensive to add...
  15. I still don't understand. Do you want to buy render nodes or do you want to buy a new non-expiring subscription? If you buy a new non-expiring subscription it won't recognize the four nodes in your old subscription, it will recognize its own nodes and any you buy to add to it.
  16. What subscription do you have now?
  17. Is it render nodes you want?
  18. I'll add that a handy A:M feature is Backup. Backup will save the entire state of your Project, even external assets, in separate folder. https://forums.hash.com/topic/48860-v190g/#comment-418234
  19. If your model is saved externally from the PRJ (i.e. "linked", not "embedded" in the PRJ) then that same model file gets over written with every PRJ save. Yes, that is how it is intended to work, although I agree it is potentially confusing and or alarming if you don't understand that. "Embedded" is introduced on pg. 11 of the TECH REF. Most PRJ assets* can be either Linked or Embedded. Embedded assets are saved in the PRJ files. Linked are merely file-path-referenced in the PRJ. If you make a model from scratch in a PRJ it is embedded unless you save it out separately from the PRJ. Then it becomes Linked. If you have imported a model into a PRJ, it will still be Linked unless you change its File Info>Embedded property to ON. Alternatively you can embed all assets* in a PRJ from the menu Project>Embed All You can tell if an asset is Linked by the floppy disc icon over it in the PWS as is the case for "grid" in the below example. *Note that Images and Sounds can never be embedded in the PRJ. They are always Linked and if you move a PRJ you must remember to move those assets with it.
  20. A ground up re-write just for ARM?... I doubt that can happen. Some years ago former A:M programmer Ken Baer told me that A:M has been rewritten from the "ground up" twice in its history. Both times it took six programmers about two years to get it to being stable and usable again. However, compilers are more powerful now than they were back then... Windows 11 on ARM gets big boost with rollout of ARM64EC It's not clear how much work the programmer has to do to to "recompile" for ARM, but maybe this sort of half-emulated/half-native is what could be done. Steffen is the expert, not me. I don't know if A:M runs on Windows on ARM or not. The Microsoft Surface Pro X is an ARM PC. I can't imagine them selling a PC that locks out all existing windows apps but then... a lot of their customers just run MS office apps and those have been made availabe in ARM versions.
  21. Putting NetRender in the background shouldn't be a problem. The nodes probably just gave up on their own. That is a problem I have reported as bug and should be fixed in v19.5 (coming soon) If your nodes give up, save your "pool" then restart, run NetRender and load that pool again. The Pool saves how knows whatframes are completed so you don't have to re render them
  22. I remember in the 70s experts were worrying about what we'd do with all the leisure time we got because of automation.
  23. A boot-up menu of the motherboard lets me enable/disable hyperthreading and various cores. It isn't possible to turn off Performance cores entirely but it is possible to turn off all but one and leave the four Efficiency cores on. This chart compares throughput of Efficiency cores to a Performance core. Only three Efficiency cores get tasked by NetRender.
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