sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Some brief animation rendered with Radiosity. Still has a few flickers and odd bits...
  2. Great character and great model, @detbear! You can upload models to the A:M Exchange where user model contributions can be found found. Forum >The A:M Exchange - Resources Center > Free Models! Materials! Projects! > Models https://forums.hash.com/forum/173-models/ I suggest the "Clothing and Accoutrements" subsection If it has any external image maps I suggest putting it all in a standard zip. Thanks!
  3. We are still open to people wanting to try C++. We have potentially three eager-to-start-C++-ers so far. The basic plan of the course is this... There is free Udemy course with videos (10-20 minutes) for each lesson and a small programming project associated with the new thing taught in that video You watch the video. Probably re-watch it. You code the program You bring your finished program to our meeting. If it runs, great! You can show us what you did that was creative or unusual. If it doesn't run. we look at it to figure out what went wrong and get you back on track for the next lesson.
  4. My spacepod. They always seem to land in inconvenient places
  5. Between 5 and 10 minutes. For quality good enough for animation the time would need to go up to reduce flickering.
  6. I recall when radiosity renders took hours. Now it's a few minutes. I dropped some old models from the AM CD into my tiny house room lit with radiosity. All the lighting is just that one bulb light near the ceiling. Mach 5 Racer: BioBot: MotorCycle: Janitor of War: Space Marine. Something about the surface specularity on this model and the previous one is causing the conspicuous bright spots in the room ( I think).
  7. I have not read the particulars regarding this contest but you may be interested. Animation Competition
  8. Here is one of @detbear's characters dropped into my imaginary living room...
  9. That is a "hard news" newspaper.
  10. I think you have Depth of Field on, which is causing the blur. Did you want that?.
  11. Thing found while looking on my hard drive for some other thing... a bit of unused character animation for TWO. This would have come near the end of Woot's verse in "We're Off, We're Gone". These renders are shaded previews with no backgrounds.
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  12. Probably Sunday evening but this is uncertain.
  13. Who is interested learning C++ and computer programming? C++ is the core language of A:M and just about everything of importance in computing. You will like programming if you like using small things to make something bigger. We've done this group twice before and at least one person made it to the end each time! We've found a free curriculum on Udemy that does a good job of introducing C++ and programming itself, so you don't need to know programming already. What you will need is some time. The early exercises are easy but later ones will need about three hours of devoted attention to get done. Rodney and I can pretty much answer any question you might have about the projects in the course or the use of MS Visual Studio. The course leads up to a particle explosion display as the final project. This is my variation of it... Midway through the course I was able to make this character graphics game... Let me know if you are interested. Start date is TBD.
  14. The old "Fractal" maps required dense meshes but displacement maps are mesh independent. You can look at my Gremlin thread for examples of that. They do have anti-aliasing problems sometimes.
  15. That's a good-looking lamp, Rodger! And the walk-thru vid above that I had missed earlier. For the grate on the lamp... did you consider a displacement map? Suggestion for man at end of walk-thru...
  16. When I went there my browser warned me the site's security certificate was expired since February of last year. Someone is not minding the store.
  17. I logged into CGTalk for the first time in 10+ years and it seems to be inactive other than spam posts and replies to topics like.. I remember when CGTalk was the like the center of cg talk. Everyone who was anyone and all the wannabes they attracted were there. Huh.
  18. Glad we got your A:M going again!
  19. That is correct. A combination of few originals, multiple warehouse fires and decaying film stock have erased the existence of most early films. Occasionally someone will gather up all the publicity stills and recreate a lost film. "London After Midnight" has gotten that treatment...
  20. These samples look wonderful, Kevin! I'm glad you're finally letting us glimpse this stuff you're doing!
  21. Numerous 1927 books, films and even the song "The Best Things in Life are Free" become Public Domain and free to re-use today. Public Domain Day 2023
  22. Happy New Year! May it be a productive one for us all!
  23. Hurray! If you could post a picture of the relevant control panel, and explain what you did different (since you had looked at it before) that would be useful for future generations.
  24. Sounds like a Blending mode problem, but hard to know without seeing it. Live Answer Time is coming up! Generically, to get all keyframes, you can set the Key Model filter and also set the transformation filters you need to capture, usually Skeletal Translations and Skeletal Rotations. Skeletal Scaling is rarely needed. If any Pose sliders are crucial to the moment you'll need Key Pose, too. Copy. Paste. Without seeing your case it's hard to say more. Live Answer Time is coming up!
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