-
Posts
28,276 -
Joined
-
Last visited
-
Days Won
406
Content Type
Profiles
Forums
Events
Everything posted by robcat2075
-
Anonymous asks... You can set exact angle in the bone's properties. Combinations of X Y and Z can be confusing. It is best to work from bones that start from straight vertical or horizontal orientations.
-
A:M can output an image sequence to AVI. That is not good enough?
-
Much improved with the hat!
-
Thanks! After a Windows update and a reboot, it's back for me too. It's Christmas miracle!
-
It used to be possible to click on the View Setting at the lower right corner of the interface and get this dialog... But now it doesn't work. And it doesn't work in previous versions of A:M either, although it did in the past. Does this happen for anyone else?
-
Beautiful tree, John!
-
Not rendering. Real-time view. What you see when A:M is just sitting there displaying shaded mode.
-
Load SpriteAndCookieTest001.prj SpriteTest.zip How do the sprites appear in the real-time shaded view? Are they arrows or squares? How does the patch on the right appear? Arrow? Blank? Red square? Does switching Tools>Options>Global>Real-time Driver change anything? SpriteTest.zip
-
Good-looking scene, Gerald!
-
The switch structure simplifies situations that might be done with an if and many else ifs but only consider an integer value to decide which else if to do. sample project Golf scores are integers, so are the "par" values for the holes. A player's score on a hole can be just a number but it is often described by how many strokes above or below par it was. Also, there are names for each specific above or below possibility Write a program that prompts the user to input a par for a hole and the players number of strokes on that hole. Output par for the hole, the player's strokes, how many strokes above or below par he was and the golf word for that accomplishment (for up to 3 above or below par). Sample outputs: Golf Jargon! Enter your score for the hole: 5 Enter the par for the hole: 6 Your score was 5 Par for the hole was 6 You were 1 stroke(s) below par. You played a birdie Golf Jargon! Enter your score for the hole: 7 Enter the par for the hole: 6 Your score was 7 Par for the hole was 6 You were 1 stroke(s) above par. You played a bogey.
-
At the Dec 2 2023 Live Answer Time we reviewed the basics of flattening a face, applying a decal and painting the decal. The animation we watched at the end of the session is omitted for copyright reasons, but can be found here. @Pizza Time @Roger @Shelton
- 1 reply
-
- 1
-
-
Welcome back, Rich! It would be cool to see some of your A:M -> 3D prints!
-
Sorry to hear about the job dislocation, Paul! No recourse about that signed contract? Ouch!
-
It wouldn't be hard to memorize the sizes of standard data types and hard code those when programs needed to use them. But part of the power of C++ is that you will be able to create your own data types... and make arrays of them, which could be any length. sizeof() helps you to bullet proof your code so that even if you change the size of your data type or the length of an array, your code can still operate on them without over-running or under-running the total data. project. Write a program that declares an array of strings without specifying a specific number of elements and initializes the elements with a set of data in that same declaration line. Report the size of the array in bytes, the size of an element in bytes, and the number of elements Print out all the array elements For example if the data in the declaration were: aardvark bat cat dingo eel The program output would be... Report on Array! The array is 200 bytes in size. One element is 40 bytes long. The array has 5 elements. 0 aardvark 1 bat 2 cat 3 dingo 4 ferret End of report. If the initialization data in the declaration line were changed to a different number of values: mockingbird narwhal owl parrot quail serpent tapir ...the program should need no other modification to correctly report... Report on Array! The array is 280 bytes in size. One element is 40 bytes long. The array has 7 elements. 0 mockingbird 1 narwhal 2 owl 3 parrot 4 quail 5 serpent 6 tapir End of report.
-
-
Tinkering mode caused simple elephant
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
He's out for a jog... elephantrun007 tilt.prj Run000.mp4 -
Tinkering mode caused simple elephant
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
That's adorable, John! -
Yeah. 15 is just a number I dreamed up. Any reasonably short segment length will work as long as you know exactly where to put them in the timeline.
-
I got the movie to download. It looks cool. 3 minutes 24 sec is a long stretch to render in A:M with audio How about this... Cut the audio into exact 15 second segments Put the first 15-second audio segment into a chor and animate the first 15 seconds. Save that out as Chor00. reload that Chor00 into a new PRJ. Delete the first audio and add the second audio at 15 seconds. Animate the next 15 seconds. Save the Chor as Chor01. reload that Chor01 into a new PRJ. Delete the second audio and add the third audio at 30 seconds. Animate the next 15 seconds. Save the Chor as Chor02. continue this until the whole song has been animated. Render without sound (preferably to an image sequence). Sync the video up with the original audio in a video editing program.
-
The download will take a while. Instead of putting all the parts in one PRJ, how about putting each section in a chor in a different PRJ? Render each one separately and edit them together in your video editing program.
-
Multi-dimensional arrays let you store tables of date. Nested loops make it easy to populate and output these tables. John Purcell suggests a multiplication table exercise. In addition to outputting the whole table, choose a few random array elements and output their values. The output will look like this. Format your output neatly! Mult Table! 1 2 3 4 5 6 7 8 9 10 2 4 6 8 10 12 14 16 18 20 3 6 9 12 15 18 21 24 27 30 4 8 12 16 20 24 28 32 36 40 5 10 15 20 25 30 35 40 45 50 6 12 18 24 30 36 42 48 54 60 7 14 21 28 35 42 49 56 63 70 8 16 24 32 40 48 56 64 72 80 9 18 27 36 45 54 63 72 81 90 10 20 30 40 50 60 70 80 90 100 table value at index 5,3: 24 table value at index 3,9: 40
-
I'm probably wrong about that. But it has something to do with... Does your PRJ have a sound file?
-
My first guess is that your machine's clock is somehow making A:M think it has been nefariously set back. But I don't really know.