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Everything posted by robcat2075
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Wacom makes a self-contained cintiq PC tablet now. It's probably more capable than a MS Surface3 but about twice as heavy also.
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Here is a demo of the SplitPatch solution... Inserting a spline between two other splines with SplitPatch
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The screen is 12 instead of 10 but it's a more rectangular format so maybe it's not all that much bigger? Are you old enough to remember cigarette commercials? I remember one that promised its cigarettes were "a silly millimeter longer". That ran for a long time so it must have been successful.
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What is the unwanted result? Lessee... -You know that Holding the Shift key while stitching in a new spline will maintain the curvature of the splines that were there, I presume. That's usually been enough for me to add a spline where I need one. -Splitpatch will do a 2x2 subdivision of all selected patches. You could use that and manually delete the undesired CPs and splines that are created beyond the inbetween spline you do want. ( Lasso-select the ones you want to delete rather than comma-select them.) -CutPlane ( with nothing selected)... If you can maneuver the plane between the two rings you want to inbetween it will add a spline ring at the intersection points. This one does not do "maintain curvature", it leaves the biases as they were which will make for some slight shape change. CutPlane can occasionally get confused on complex spline rings or rings where the CPs were not made in consecutive order.
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Robots, Space, SciFi Image contest
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
Everyone has two weeks from tonight to get your Sci-Fi image contest entry entered! The top ten entries will get Mark Largent's fabulous "Wobbling Dead" DVD. Don't miss out! -
That's a great point. I'll note that my "It Can't be Done" series introduces and explains text-editing of A:M files.
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Here's a clever pricing strategy for all you free-lance types... Freelance pros take the zeros out of project bids. Here's Why.
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raising rigid subsamples and rigid drag doesn't get me a different result. The root of the hair is being moved in subframes but the tip (and I presume all intermediate CPs) are being left in place.
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A brief test I just did with a transparent emitter suggests that the roots of the hair are being properly moved in subframes, but not the rest of the hair. so the hair is stretched in a trailing direction. The hair is on a transparent dome and moving from left to right....
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-Have you tried "baking" the hair before the render? "Bake Particles" I think. -Remote possibility.... the way multipass is incremented has changed in v18f. Do you get the same wrong result in v17? -Another option is A:M's non-multipass motion blur which should be similar to your AE post motion blur
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An AE file is really a just a bunch of lists and parameters. Reading that shouldn't be a problem unless they decide to make it a problem. 32-bit or 64-bit OS shouldn't be an issue. The data is in separate files and those could be 30 year old formats like JPG that still read as expected.
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By "processing footage" I mean the real time scrubbing and compositing of my After Effects compositions that has to happen for me to be able to judge my work without having to go to a final render to Quicktime for every preview. Imagine if you could only advance animation in A:M one frame every 5 seconds or one every 20 seconds or if you could only watch it in 1/64th the normal size. It's a poor situation for working with multiple video elements.
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Another thing that dissuaded me from upgrading was that the modern After Effects that I trial-versioned wasn't one bit faster at processing footage than the one I've been using from 1999.
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Proprietary formats are a mixed bag of powers and limitations. I'll note that the cost of staying up to staying on board a proprietary thing much less today than it used to be. 25 years ago if you wanted to do Photoshop stuff you either had to buy a Quantel Paintbox ($15,000?) or rent time with an operator on one, and you'd have to pay more every time you wanted to revisit that project. None-the-less i still haven't jumped on board the Adobe Cloud train.
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Being broke is a problem in itself.
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They just decided to not support the old format. An explanatory error message comes up. I forget the text but it says the version was too old. I recall on the boards someone said there is an intermediate version, maybe CS1 or 2, that could load the old and resave it and then the newly saved file would be readable by the current version. However, I don't have the intermediate version.
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Connection tool does not work while pressing key SHIFT
robcat2075 replied to serg2's topic in Animation:Master
I had that problem. It was from the peanut butter and jelly sandwich I ate the day before. -
Connection tool does not work while pressing key SHIFT
robcat2075 replied to serg2's topic in Animation:Master
I'm on 18f also. I'm not sure what we are doing differently. I just tried connecting two splines that are already drawn and I was still able to connect them without them becoming one spline. -
Robots, Space, SciFi Image contest
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
I believe that is a feature so that if a new user accidentally deletes all lights they will at least get an image. Add at least one dim light and you should have darkness . -
I can't open my AE 5 files in modern AE. I tried a trial subscription and none of my old AE projects could be opened and i never found any way to translate them.
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Compatibility is a problem. One reason I haven't gotten on board with any new After Effects is that they can't open my old AE files.
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Connection tool does not work while pressing key SHIFT
robcat2075 replied to serg2's topic in Animation:Master
I didn't know you could do that. I've always been doing what Fuchur said. But I tried it in v18 and it worked for me, I think. Is this what you are trying to do?... clip3548NonConnectingCP.mov -
Connection tool does not work while pressing key SHIFT
robcat2075 replied to serg2's topic in Animation:Master
I'm not sure I understand the problem. -
Looks sharp! Are those decal bricks or material bricks?
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It doesn't really require you to save your work to the cloud and no where else, does it?