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Everything posted by robcat2075
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Sorry I'm running late on the next installment. Sometime it takes me a while to get my game face on for these. But if you are hungering for "It Can't Be Done" there is last year's edition if you haven't caught it already.
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P will peak a CP O will unpeak it
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You don't have any peaked CPs in there, do you?
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You're going to need a spline that comes down the side of the nose and turns to go into the side of the nostril. You could almost make the nostril first so you know where you need to get to.
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Even the actors look like A:M characters!
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It's like you're DNA.
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The ones I've slashed in blue should be cut to give you room to work Here are some views of a nose I did as an example of a fairly minimal topology that still gets the essential contours of the shape...
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I would say detach some splines, then finish the shape of the nose, including the nostrils, at least to the point where ti meets the surface of the face and then see what needs to be attached together.
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I'm going to say she needs some splines to define the back edge of her nose.
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Here's what I demand to know... How did they write 400 pages on it when they just made the decision a few days ago? I wrote a 20 page term paper in one night but...
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This is similar to my strategy when I've done a face. i do the fiddly parts like the eyelids and nose and mouth and then figure out how to spline them together.
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Possibly useful is my video on rigging Roger's Penguin legs which are a similar baggy pants situation. It should be in my tuts link. Found the thread... http://www.hash.com/forums/index.php?showtopic=40261&st=0&p=354005&&do=findComment&comment=354005
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I don't know enough about that rig to know what can done by just an arbitrary copy. My best advice is if you want to use that rig on a character... rig it according to the instructions, don't try to shortcut it. Side note: Set "Balance Rigid" and "Balance" to 0% before you do any animating. Those features have no useful purpose and only make animation harder. Turn them OFF! Don't ever let them be ON. This much i don't understand at all... why not just copy the hairpin to the other character?
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here is what i know so far... clip3683PritchardsRigProblem.mov
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I'm not allowed to put it in the trash so a museum may have to do.
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If I saw the two example i could compare them. Can you send them to me in a PM?
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If something is not following a foot target, my first guess is that a constraint has been turned off somehow.
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So answered a question at another forum
robcat2075 replied to Dpendleton77's topic in Animation:Master
There is a persistent cult of trolls who hate A:M and Martin Hash and on and on because their new-user work in A:M doesn't look like the stuff that highly experienced users in other programs do. I am an accomplished user and I don't have trouble with it. We could find thousands of people who bought Maya or any other 3D package who never got a good model out of them but for some reason, with A:M , we blame the software and not the user. That's cuz you're doing it wrong. He knows he's doing it wrong and that's where he stops? Again... No kidding, guy? Do it improperly and you get something you don't want. That is life in general. He wants to be stupid with no consequences. Is there some other software out there that lets him do everything wrong and it fixes everything for him? They can't be compared because A:M patches have more power. You can't do 3-point patches and 5-point patches and hooks in NURBS. He seems to want to use features that don't exist in NURBS and yet still work with the rules of limited NURBS. The bias handles on control points let you make any curve between two CPs in A:M that you could make between any two CPs in NURBS. What more control is there to be had? -
I'm not sure which "this" you mean.
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Here's what it looks like and it turns out there is a part number underneath it that does resemble, but not match exactly, some fans on ebay. The screws on mine seem to not be in an equilateral triangle like the one you cite. If I found one for about $2 I might go for it but $9 may be overkill. But thanks for looking, none-the-less!
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It was a GeForce GT240. The fan failed again today while in the middle of something so I made an expedition up to MicroCenter and got a $50 card that should be a significant advance of the old one. If i can identify the exact fan I need I can probably get something chinese cheap off ebay and keep it as a spare or for a later render farm computer. But Microcenter didn't seem to be selling GPU fans.
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I'm not sure how I'd identify the correct replacement fan or even if the thing is removable, but I'll look into it.
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After blowing it out it seems to be getting up to speed and the video isn't failing anymore. I'll keep an eye on that fan. There's a day down the drain!