sprockets buildings buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite Kaleidoscope
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,276
  • Joined

  • Last visited

  • Days Won

    406

Everything posted by robcat2075

  1. I believe Windows XP is the minimum OS for A:M now so check that first. It' s possible to buy and install a license for a PC (even a laptop) that doesn't have an internet connection but it's some sort of weird email exchange that has to happen. But check the OS on your laptop first. If it doesn't do the internet... it sounds really ancient.
  2. It's news to me! I'm still on SSE3. http://en.wikipedia.org/wiki/Advanced_Vector_Extensions
  3. I'm not familiar with him but for $50... how could you go wrong? Probably more info than you'd get from a masterclass that would cost much more to go to.
  4. And could you post the particle image you are using? V18 has some new options regarding alpha channels and it may be necessary to set them one way to make the old tut work right.
  5. Just thinking out loud... is this the difference between "straight" and "Premultiplied" alpha channels at work here? Could you post one of the targas you get out of A:M when you render with no background and WITH alpha channel? (The Tiffs don't have any alpha channel)
  6. It is not possible to import one PRJ into another PRJ. For your goal of getting several chors into one PRJ, I think your solution of exporting the chors and reloading them into one PRJ is the right one. Embedding and Renaming assets beforehand shouldn't be necessary unless you happen to have the same name used by two different assets. Better safe than sorry, I guess.
  7. I remember we spent a lot of money on "The Avid" where I worked in the 90s.
  8. I hope you are reporting those crashes. Steffen can fix them when you give him a repeatable crash and the assets that go with it.
  9. Part 4 is now online! See link in the top post.
  10. So, what's in the new computer
  11. V10.1 ran on much less back in 2003 and the system demands of A:M haven't increased much since then so it ought to be possible. But I don't have a need for it yet.
  12. A:M will not run on RT. The article says that this device has "full Windows 8.1", however.
  13. I like Rodney's v18L banner. We needed some color up there.
  14. People who live in glass trees shouldn't... uh... hmmm...
  15. Hey... it really works!
  16. Nope... in 18m the backslash is still what does the toggle and not the Num9. Well, I'll just wait and see what happens....
  17. Part 3 is now live! See the link in the top post.
  18. An Atom will run A:M, right? If it's real Windows that's all that matters?
  19. If they could build a tiny little projector into that...
  20. I just did a Reset Settings on v18 m and it still uses backslash as the toggle for Perspective view and doesn't use Num9. What am I missing?
  21. I only see one second.
  22. Have you tried just setting \ as the keyboard shortcut for that in the Customize window?
  23. Matt, I'm testing v18m now and in that version, the backslash ( \ not / ) does still toggle between perspective and Orthogonal view, although the shortcut doesn't show in that menu. Note that you can't go to Orthogonal view while looking through a camera.
  24. There may be a pose that is ON by default that makes some bones not visible when the model is used in a chor or a Pose. If you find it, turn OFF the "Define Relationships" button before you turn that Pose OFF in your new Pose, then turn "Define Relationships" back on before you key the bones in the Pose that you want to work with.
  25. Is keying the finger controller that is visible in the Pose not sufficient?
×
×
  • Create New...