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Everything posted by robcat2075
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Recent work marrying CGI with live action TV spots
robcat2075 replied to John Bigboote's topic in Showcase
Hold the presses.... I got the simpler way to work. Ignore the above method! -
Recent work marrying CGI with live action TV spots
robcat2075 replied to John Bigboote's topic in Showcase
Ta -dahhh! SuperExpanderThing.mdl How to use it (on YouTube) (I forgot to mention it: a last step is to copy the camera parameters from the original camera to the new camera.) There may be an even simpler way to do this, but I haven't quite got it to work yet.. -
How are you applying it? "Texture" itself is a broad term. A:M textures can be either "Decals" (bitmaps) or "Materials" (procedural) A Decal doesn't repeat unless you explicitly set it to do that in its properties However, a "Patch image" is a variant way to apply a decal that causes it to be repeated on every patch.
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"Insect" Image Contest - August 9 deadline
robcat2075 replied to robcat2075's topic in Contests/Challenges
Official Contest Announcement: Among the fabulous contest prizes will be three caricatures donated by Mark Largent! Extra cool... you don't need to be one of the usual suspects in 1st, 2nd or 3rd place to win. The three caricature prizes will be awarded by a random drawing from the top ten entries in the contest. You could be in 10th place and still win! All the more reason to enter your insect creation! Don't miss out on your chance to win a caricature of yourself in Mark's classic style: 49 days until the July 31 deadline! -
Those spots look great, Jason! I hope you make a million from it!
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Recent work marrying CGI with live action TV spots
robcat2075 replied to John Bigboote's topic in Showcase
Matt, can you send me a tracking PRJ that has more camera translation motion? That will make the example clearer. -
Recent work marrying CGI with live action TV spots
robcat2075 replied to John Bigboote's topic in Showcase
Matt, do you need to scale all 120 nulls or could you just pick out 3 or 4 key ones as the reference points for aligning your A:M world? -
Recent work marrying CGI with live action TV spots
robcat2075 replied to John Bigboote's topic in Showcase
If that doesn't work, come back and I might have an alternate work-around. But Rodney's info ought to be the way. -
Recent work marrying CGI with live action TV spots
robcat2075 replied to John Bigboote's topic in Showcase
So basically.... you need to make the motion of the camera bigger to match the size of the original A:M environment? Is it just the camera you need to scale or all of the nulls too? -
Recent work marrying CGI with live action TV spots
robcat2075 replied to John Bigboote's topic in Showcase
I'm going to guess some text editing would fix it. -
I'm thinking the line of the suspenders should be straighter.
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Here is my two smartskin test... clip3814HeinersSmartskin.mov
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Looking good. I'll note something I've observed in other human models... her arms seems to have a rather unnatural concave curve on the forearm that makes it look stick-like. An arm will typically have a slight outward curve (blue line) in that pose...
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When I tried the previous versions i found it would happen in final renders even without toon on.
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I just tried it, I was able to make one Smartskin that moved CPS and another that changed color, both controlled by the same bone. Can you tell us more about what you are trying to smartskin?
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You can have more than one smartskin on a bone. Just do another "New>Smartskin" I can't recall a good reason for having more than one but someone came up with one once and it is possible. Smartskins can control more than CPs, of course. Almost any parameter can be linked to the rotation of a bone via Smartskin.
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I think someone wanted it to reduce visual clutter when bones are visible.
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How about black lace stockings?
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"Insect" Image Contest - August 9 deadline
robcat2075 replied to robcat2075's topic in Contests/Challenges
Official contest announcement: For this contest it is permissible to start a WIP thread and post your progress on your entry or solicit feedback. It is not required but you may if you wish. 55 days left until the contest deadline. -
It looks well-used!
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3D Modelling to Printing - Using AM as a CAD Visualisation App
robcat2075 replied to a.quaihoi's topic in Open Forum
I'm glad you're finding A:M useful! -My workflow for putting holes in surfaces is to model the holes first, then strategize an economical way to connect them together and to the edges of the surface. -I think most point-aligning needs can be accomplished with scaling. I'll note that Martin has said in the past that A:M was never intended as a CAD tool and wasn't built to support those needs. The exacting nature of true CAD tools was something that A:M's basic nature didn't lend itself to and was outside the stated goal of being a tool for "narrative character animation." If someone finds A:M's tools useful none-the-less he didn't object to that but they weren't likely to spend development time and money into furthering that niche use. He said that long before consumer 3D printing became common. He might look at it differently today but the budget for development is even less now. It's unlikely that Illustrator-style splines would be implemented in A:M. The current spline behavior is the core concept of A:M. -
I got it and have been looking at it. It is a perplexing oddity which I think is a combination of mis-connected splines, 3-pointers and maybe group conflicts but i haven't found a way to solve it with the original geometry. Would it be permissible to spline the eyesurface like this? To do that, delete the CPs and splines that make the interior of the eyesurface, then extrude the ring that remains inward a couple times.
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"Insect" Image Contest - August 9 deadline
robcat2075 replied to robcat2075's topic in Contests/Challenges
and that something else should be an insect -
Can you send me that model in a PM? I'll try to look at it.