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Everything posted by robcat2075
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I miss Vern. Never thought I'd say that!
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Trouble with fire tutorial (After Effects transparency)
robcat2075 replied to dren0chill's topic in New Users
I'll note that there are three choose-able parameters to all of this that affect the outcome... -whether the particle image used has a "straight" or "premultiplied" alpha channel -whether A:M renders its frames with "straight" or "premultiplied" alpha channels -whether After Effects interprets the frames as having "straight" or "premultiplied" alpha channels That means there are 8 possible variations of the pipeline, only a few of which will give a proper result. -
Trouble with fire tutorial (After Effects transparency)
robcat2075 replied to dren0chill's topic in New Users
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I like that. A mad scientist riding fast on horseback in the West!
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I believe Windows XP is the minimum OS for A:M now so check that first. It' s possible to buy and install a license for a PC (even a laptop) that doesn't have an internet connection but it's some sort of weird email exchange that has to happen. But check the OS on your laptop first. If it doesn't do the internet... it sounds really ancient.
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It's news to me! I'm still on SSE3. http://en.wikipedia.org/wiki/Advanced_Vector_Extensions
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I'm not familiar with him but for $50... how could you go wrong? Probably more info than you'd get from a masterclass that would cost much more to go to.
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Trouble with fire tutorial (After Effects transparency)
robcat2075 replied to dren0chill's topic in New Users
And could you post the particle image you are using? V18 has some new options regarding alpha channels and it may be necessary to set them one way to make the old tut work right. -
Trouble with fire tutorial (After Effects transparency)
robcat2075 replied to dren0chill's topic in New Users
Just thinking out loud... is this the difference between "straight" and "Premultiplied" alpha channels at work here? Could you post one of the targas you get out of A:M when you render with no background and WITH alpha channel? (The Tiffs don't have any alpha channel) -
The best method to combine two Project files?
robcat2075 replied to Rodney's topic in Animation:Master
It is not possible to import one PRJ into another PRJ. For your goal of getting several chors into one PRJ, I think your solution of exporting the chors and reloading them into one PRJ is the right one. Embedding and Renaming assets beforehand shouldn't be necessary unless you happen to have the same name used by two different assets. Better safe than sorry, I guess. -
I remember we spent a lot of money on "The Avid" where I worked in the 90s.
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I hope you are reporting those crashes. Steffen can fix them when you give him a repeatable crash and the assets that go with it.
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It Can't Be Decaled! Face Painting
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
Part 4 is now online! See link in the top post. -
So, what's in the new computer
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V10.1 ran on much less back in 2003 and the system demands of A:M haven't increased much since then so it ought to be possible. But I don't have a need for it yet.
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A:M will not run on RT. The article says that this device has "full Windows 8.1", however.
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I like Rodney's v18L banner. We needed some color up there.
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People who live in glass trees shouldn't... uh... hmmm...
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Hey... it really works!
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Nope... in 18m the backslash is still what does the toggle and not the Num9. Well, I'll just wait and see what happens....
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It Can't Be Decaled! Face Painting
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
Part 3 is now live! See the link in the top post. -
An Atom will run A:M, right? If it's real Windows that's all that matters?
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If they could build a tiny little projector into that...
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I just did a Reset Settings on v18 m and it still uses backslash as the toggle for Perspective view and doesn't use Num9. What am I missing?
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I only see one second.