Does anyone have insight into this?
Here is the outline of an X I have made. All the corners are Peaked CPs.
X_outline.mdl
If I use the Y key to add a CP on a spline, that should be a default CP with zero bias.
If I add a CP on one of the short splines ( see A) and smOoth it with the O key it behaves as I expect, the two new spline segments are as straight as the old one.
If I add a CP to one of the long legs of the X and smOoth it, it gets a twist to it (see B )
The default behaviour for a CP with zero bias is that its bias handle should be parallel to a line drawn between its two neighboring CPs but that is not happening in case B.
Any ideas?
I have noticed this previously on things that come out of the Font Wizard