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Everything posted by robcat2075
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There is no clean-up command for that. Possible... move all the images to a different folder, then load the PRJ. As it asks you to find the ones you really need, you can move those back into the original folder and all the ones it doesn't need will be be left behind.
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If you can identify what is missing from the A:M export that CD4 adds perhaps that could become some sort of a feature request.
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Update on involuntary upgrades added to first post.
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Flash plugin users (that's almost everyone) on all platforms should update theirs immediately because of a new serious bug discovery that has been discovered. Adobe releases patch for major Flash vulnerability heres how to download it See post #7
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Ya know... since the NFL isn't doing Roman Numerals this year for the Super Bowl maybe we could call it... A:M v. XIX ...to fill that vacuum.
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I know After Effect inside and out much like I know A:M. The other alternatives one might use if my v5 After Effects went away are either too expensive (including New After Effects) or inadequate replacements for what i need to do (that includes New After Effects because it can't load my v5 AE projects.) It's a simple practical choice for me to keep Windows 7 so i can keep After Effects.
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I presume he has unrolled that to apply the decal or... rolled it after applying the decal.
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Does this work? clip3851RodneysSpiral.mov
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That sounds like a lousy bargain.
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Ca n you show us the final shape?
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If there were a great advantage to Windows 10, maybe... but there's nothing it has that I really need. Or does it?
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Some users finding they are given no choice by Windows update... Preventing Windows 10 Upgrades from Windows Update with GWX Control Panel My AfterEffects is not compatible with Windows 10 so I don't want the upgrade. update: MS claims the involutary upgrades were a mistake... Microsoft is sorry it forced that Windows 10 update down your throat
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Here is what i see and I think this is what you mean also, Rodney? clip3848BiasTwisting.mov
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They've invented MatCap
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Gamma and Alpha are different planes of rotation for the bias. An Airforce veteran like yourself probably knows "pitch" and "yaw" If you were a CP airplane flying on a spline on the surface of a mesh, then changing Gamma would be like changing pitch and changing Alpha is like changing Yaw. That is ususally true, there are some times the two adjustments trade places amd I'm not sure how the plane of rotation for Gamma and Alpha are chosen on a single spline that is not on a mesh surface.
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I'll note that magnitude shouldn't be an issue in the direction of the bias.
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Does anyone have insight into this? Here is the outline of an X I have made. All the corners are Peaked CPs. X_outline.mdl If I use the Y key to add a CP on a spline, that should be a default CP with zero bias. If I add a CP on one of the short splines ( see A) and smOoth it with the O key it behaves as I expect, the two new spline segments are as straight as the old one. If I add a CP to one of the long legs of the X and smOoth it, it gets a twist to it (see B ) The default behaviour for a CP with zero bias is that its bias handle should be parallel to a line drawn between its two neighboring CPs but that is not happening in case B. Any ideas? I have noticed this previously on things that come out of the Font Wizard
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Another one of those superior workflow powers that makes A:M so good.
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Yes, there must be something about A:M that causes us to use it in our projects even though we are all aware there are other softwares out there. I'm sure it's not just sentimentallity, what with all the screaming and hair-pulling that's gone on around here over the years. For Webster Colcord fans... someone has dug up some seasonal clay-mation he did in his off-time (!) back in the early 90s... Mad doctors of Borneo
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Here is a short bit of a standard "Final" render to show the anti-aliasing situation. Note that lines largely by themselves, like the floor lines or the outer edges of the case, are not a serious problem. It's the lines that are densely packed together that the normal anti-aliasing scheme doesn't work well on. It's a bit like the problem of shooitng venetian blinds or plaid sport coats on TV. AAExample1200.mov Fortunately in A:M we can do supersampling by rendering at a higher res until there are enough pixels between the lines to cleanly resolve them.
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I had dreamed of rendering it in 3D way back then... and now i have! Stereoscopic link added in the first post.
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I'm not starting it or organizing it or anything but... since there is going to be an A:M Version 19 it is quite likely there will be a V19 mascot contest sometime soon. Our A:M modelers (that would be all of you) may wish to start thinking of ideas for entries in that regard.
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That photo is a good example of classic contrapposto, posing the character with the mass mostly over one foot and letting the body parts fall into alternating inclines, to give the figure looseness and visible weight. Discovered in ancient Greece, rediscovered in the Renaissance and the first gambit for a standing character in animation today. You want to make sure your rigged characters can do contrapposto.
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VFX animator Webster Colcord is interviewed in CGW... Spotlight on Webster Colcord I note it for this interesting portion...
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Did it work OK previously in v18n? Or is this problem new with the new use of n?