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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. sculties?
  2. Yes! I finally got the big scratch on camera yesterday. I'm editing some intros and outros and other essential bits and I'm sure it will all be ready well before the end of the year!
  3. I have never seen this tool tip text before. It appears while doing a shift-Q render.
  4. Clearance item, not-a-known-brand, no zoom, lousy mic... but it was a camera and it recorded to Quicktime which made life simple. I went up to Microcenter yesterday to find the new camera. It was in a locked case so I had to wait 20+ minutes for a sales guy to finish to upselling some clueless dad-type on an extended warranty and virus protection and a new printer and whatever... before he could get to me. Then I spent the rest of yesterday figuring out how to get a usable file format out of it. I think it will be going back to the pound.
  5. What's on his shirt patch?
  6. That's very scary. I've never had a prompt like that visiting any part of Hash. Is it possible you had another site in another tab that bought the prompt up? Just guessing.
  7. I'm shocked... that my $25 HD camcorder has failed after only 7 years. Well, there's an open box special at Microcenter...
  8. I'm having a bit of camera battery trouble. Don't wander off.
  9. That's a big box.
  10. I can reveal that... there are winners! Watch this space!
  11. Things I've just noticed in the Quicktime TOS. Even if you have the "Pro" version you can't be "pro" with it. Professional use of the important codecs isn't allowed without an additional license from the patent holders. It is even a violation if you watch some commercial content made by someone who doesn't have the additional license to do it.
  12. I just got the results, minutes ago! Now I need to make the video to reveal the results and do the big scratch-off.
  13. I'm not sure I understand the whole problem. As long as you don't have to turn "action objects" on and off in a shot, how about if you skipped the action object thing altogether and import the hair and head and body into one model?
  14. OK, I finally voted. It was hard to pick just three! I shall be curious to see the results.
  15. Today is the last day to vote for your three favorite bugs! See the link at the top of the thread!
  16. Looks like you got that fist bump working!
  17. There isn't much room to move things in front of other things to suggest depth in a low-relief sculpture. Everything is really on the same level which creates unattractive intersections in overlapping shapes. To try to make the monitor frame appear to be behind the oval (the ant head) I make some cuts in it and slope it down to the background level before it contacts the oval.
  18. You can vote tonight and Monday. Then the polling booth will close!
  19. Not every video codec works well in A:M. Have you converted the video clip to an image sequence? Like a targa sequence. Those always work better. Come back if that isn't a solution. Congrats on the gig!
  20. Call your Aunt May and tell her to vote She's got two more days...
  21. Two more untested, not simple, ideas... -Constraint the light to follow the object, then bake it. Look at the curves and delete the keyframes that are just creating brief small motions and leave in the ones that are carrying the light over a substantial distance. -It may possible to create expressions that test to see if the target has moved some minimum distance before following it.
  22. First experiment with creating low-relief, forced perspective sculpture...
  23. You can still vote for three more days! (see link in top post)
  24. An untested notion I'm thinking of would be to have two or more targets constrained to the character but lagged by positive and negative amounts and then partially constraining the light to follow each one. This might get a sort of averaging effect that would generally follow the character without doing so exactly. Haven't tried it, however.
  25. I think manually animating a target to generally follow the character is the right plan. Generally, the wider you make the light the less closely it will have to track him and the narrower you make the light the more it will need to track him exactly. It's a trade-off in priorities.
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