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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I just gave it a quick test. i notice that "undo" doesn't work on guide hairs. It resets the hair to straight.
  2. Yes, thanks again, Mark, where ever you are!
  3. I don't think it has great value for us, but it's something the graphic cards can do. I believe it is showing you how the patches are subdivided in real-time. You can see the polygons change as you do PageUp and PageDown. This might possibly be useful if you are going to export to a polygon format and want to preview how dense the different subdivision levels are. If I lathe out a straight three-ring cylinder and view it at the top subdivision level ("adaptive") it has polygons that stretch from one ring to the next. If I displace the center spline ring, those long polygons immediately get subdivided.
  4. I'm not sure I understand.
  5. Try these ideas... stop windows 10 update reminders
  6. Old news to some, but useful advice in this article... Sticking with Windows 7? Make sure you do these 5 things first
  7. Help>Reset Settings would be another likely tactic if all of the above had not worked.
  8. I'm pretty sure Windows icons are just one per file type and there isn't one an icon stored for each file. Or is there?
  9. I actually have a previous version of that. It hasn't worked since I moved to Windows 7 but when I was on Win2K I used it to "calibrate" my monitor and that's when the problem started.
  10. "Gamma" has always confused me. I know what it means bu if I calibrate my monitor to... whatever some gamma calibration test says i should make it, the artwork I produce in that environment is way too dark when other people view it on their monitors. As far as those 2.2 settings in A:M... if the art you are creating in A:M now under those settings looks appropriate out of A:M, in other programs and browsers and on other people's screens, leave those settings as they are.
  11. Ideas, just to try... -OpenGL3 - OpenGL toggle -Help>Reset Settings -Set graphics driver "acceleration" to its lowest level -Roll back the Windows Update. How to rollback a Windows update
  12. V18p is out. Try that next.
  13. Looks like the last SpaceX landing. incidentally, there will be a new dynamics simulator ("Bullet") in v19 to play with.
  14. Great example, Rodger!
  15. I recommend Booleans for that steering wheel unless it's a "hero" detail that will be examined closely. The pure splining approach certainly will work but it will be fiddly with lots of five-pointers to turn on.
  16. From the "If You Want It Done Right, Do It Yourself Dept." The program from a recital I attended last night:
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  17. You won't need Reflections ON for specular highlights. Those are pretty much free as long as you have Specular Color, Size and Intensity set in the surface properties. For more glass-like highlights, in your surface properties set "Specular Render Shader" to "Glossy" and in your render settings set "Plugin Shaders" ON. Then adjust the regualr specular properties to taste. Make sure the transparency portion is truly set to zero, zero, zero.
  18. Does making the bottle mesh denser help? Do you mean specular reflection?
  19. In the meantime, anyone who needs to include a file with an AM report can put it in a thread on the forum here and include a link to the thread in your comments in the AMReport.
  20. Is that new with v18p ? It worked in v18o? or some other v18?
  21. Hooray for CG! That would be 3fps? Typically in these situations they will match the CG fps to the hand-drawn fps.
  22. My next idea is to set up two A:Ms side-by-side and manually write the altered properties from the tweaked material into a copy of the original material.,
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