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Everything posted by robcat2075
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The arm raising to the mouth is an example of isolated motion... one body part moving while something it is attached to remains motionless. In this case the arm is moving while the torso is frozen and that will always be unnatural looking. If the torso and head moved slightly to meet the cup while it is traveling that would help loosen it up. When the torso is pulling the arm up, the arm is also pulling the torso toward it (slightly). Action and reaction is always happening when we move. Also there is no anticipation to the arm raising movement.
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No, I don't believe so. It's a temporary window that depends on what CPs are currently chosen.
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Intel invents the concept of mega-tasking to sell new 10-core CPUs Of course with A:M NetRender you'll get way better than just 35% more throughput when rendering frames.
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I would recommend beveled edges on the space ship but I know that's a challenging task.
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I'll just note again that any of you can make AM Reports! It's a hundred times more likely to get found and fixed if you can provide a PRJ and steps to make a bug happen, however. I see that I reported a Group dragging crash back in March and it did get fixed then but it came back apparently. Steffen is on it!
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Adobe to provide Pro Res for Windows in wake of Quicktime Issues?
robcat2075 replied to Rodney's topic in Open Forum
Adobe Media Encoder is Adobe's 'container' for such things as Quicktime. What is the file extension for Adobe Media Encoder? For Quicktime it's .MOV Adobe Media Encoder is not a "container" -
Adobe to provide Pro Res for Windows in wake of Quicktime Issues?
robcat2075 replied to Rodney's topic in Open Forum
Looks like this is only for their Creative Cloud users? It's not clear what these codecs will be contained in if not contained in Quicktime. -
have not tinkered for awhile did this random idea tonight
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
OK, the AVI worked. Looks frantic! -
have not tinkered for awhile did this random idea tonight
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
John... The QT file appears all black to me and the WMV won't play. -
I did this last year and it has prevented my Win 7 computer from trying to update http://www.howtogeek.com/228551/how-to-stop-windows-7-or-8-from-downloading-windows-10-automatically/ I don't know if that will help after an upgrade has already started. Just in case, save your license files for AM and AmPaint in a safe place. If they don't work after the Win 10 upgrade I'm pretty sure Hash can re-issue your license for A:M, and I think the guy who does AMPaint can do that too.
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And now that is Issue #6694. Thanks for catching that. I probably haven't moved a Group in a long time.
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If you have time to try the same sequence in the video (on the AM Report) I'd be curious to hear your result. I tried it in the v19 alpha and got a crash also.
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I tried screen-camming it and it took about 4 minutes of constant bone-dragging to get a crash. Then i tried it again, and got a crash in just five moves! Now an AM Report #6693
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I loaded up a character and tried doing lots of crazy dragging and eventually got a crash! I'll try it some more...
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Meats?
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Does the running figure look male or female ? Ambiguous, to me. Does it look like its wearing a shirt or vest ? It looks tight, i guess it's a shirt since there's no front opening. Does the run look OK or is it odd in places? In real life, runs tend to have a smoother up and down than walks
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The splash screen and About screen don't have a plus on them. Do I have the right installer?
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The old lady with the walker beat them all.
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I was watching the slowest LA freeway chase ever, the transport of a SpaceShuttle fuel tank through the city to a museum. In the long shots it looks like part of the tank has wrong-facing patches and we are seeing through to the far side of the tank. But later there are some close-ups and it turns out that a corrugated surface is what caused that strange inverse shading effect...
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My broad-level suggestion is to do the component parts first. The lights and their immediate housings, the grills and their immediate frames... Place them in space relative to each other and then start stitching their edges together. I think this will be easier than trying to make the general shape and trying to add details to it. If you get stuck come back and ask some more!
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Yes, paths for cameras simplify a lot of moving camera problems.
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after a bit of experimenting... the correct way to do it is... start your Pose, then in the PWS, in the temporary Action that is created while Pose window is open, enable Show more than drivers to expose the "Bones" folder each bone has an eye icon that can be set on or off to set the bone's "Hidden" property in the Pose This allows you to explicitly set a bone to Hidden OFF which was hard to do with the J key method.
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I believe it's the J key. In the Pose, select the bones, then use J to toggle visible and invisible
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Yes. If you have a keyframe selected you can set the Interpolation with the 7,8,9,0 keys at the top of the keyboard. You can see the shortcuts listed in the JPG above.