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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. robcat2075

    Logo

    That one makes me dizzy.
  2. Unrelated nostalgia... I recall the AMIGA had a clipboard that survived even a reboot. It was writing the data to disk. You could copy today, turn off he computer, then reboot tomorrow and paste.
  3. Since we can already open more that one model window in one instance of A:M to do this copy/paste, you'll probably need to identify a more compelling reason to copy/paste between two instances.
  4. Thank you for your persistence in keeping the forum running, Jason!
  5. Turn off "Seamless" if you don't want the mirroring effect.
  6. Yes, Quaternion is way better than Euler. My test surprised me in showing that there still was a combination of rotations that had any problem.
  7. Looks cool. Is that really "fairy" rather than "fair"?
  8. Vector is four channels, like Quat. Here's the test PRJ Quaternion Euler Demo03.prj
  9. While we are on rotation methods... has anyone done much with "Vector"? In my few tests with it, it seems to have even less gimbal lock problem than Quaternion, but is there some drawback? Here is a test of Quat, Euler and Vector put through the exact same keyframes and Vector appears to do the best interpolation of the three. QuatEulerVector.mov
  10. I'm not sure who curates A:M Films now...
  11. Father Bear was reading the Kinsey Report. In bed!
  12. I just gave it a quick test. i notice that "undo" doesn't work on guide hairs. It resets the hair to straight.
  13. Yes, thanks again, Mark, where ever you are!
  14. I don't think it has great value for us, but it's something the graphic cards can do. I believe it is showing you how the patches are subdivided in real-time. You can see the polygons change as you do PageUp and PageDown. This might possibly be useful if you are going to export to a polygon format and want to preview how dense the different subdivision levels are. If I lathe out a straight three-ring cylinder and view it at the top subdivision level ("adaptive") it has polygons that stretch from one ring to the next. If I displace the center spline ring, those long polygons immediately get subdivided.
  15. I'm not sure I understand.
  16. Try these ideas... stop windows 10 update reminders
  17. Old news to some, but useful advice in this article... Sticking with Windows 7? Make sure you do these 5 things first
  18. Help>Reset Settings would be another likely tactic if all of the above had not worked.
  19. I'm pretty sure Windows icons are just one per file type and there isn't one an icon stored for each file. Or is there?
  20. I actually have a previous version of that. It hasn't worked since I moved to Windows 7 but when I was on Win2K I used it to "calibrate" my monitor and that's when the problem started.
  21. "Gamma" has always confused me. I know what it means bu if I calibrate my monitor to... whatever some gamma calibration test says i should make it, the artwork I produce in that environment is way too dark when other people view it on their monitors. As far as those 2.2 settings in A:M... if the art you are creating in A:M now under those settings looks appropriate out of A:M, in other programs and browsers and on other people's screens, leave those settings as they are.
  22. Ideas, just to try... -OpenGL3 - OpenGL toggle -Help>Reset Settings -Set graphics driver "acceleration" to its lowest level -Roll back the Windows Update. How to rollback a Windows update
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