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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Glad I didn't say that!
  2. A stretch frame of Daffy Duck's eye... (from "Book Revue" (1945))
  3. We could have a tag like "Hall of Fame" and "Pick of the Litter" for the exceptional ones.
  4. Possibilities to try... -Copy the whole model into a new model window -Save PRJ, restart A:M and reload -Save PRJ, do Help>Reset Settings, restart A:M and reload
  5. I did a quick test with a vase copied until I had about 12000 patches and I get about a 2-second delay when i copy and paste a 4-patch section.
  6. How many patches in the model?
  7. Welcome back to A:M, Tyson! And you are a programmer, too!
  8. Maybe a managed Youtube channel would be a solution.
  9. That looks super, Kevin!
  10. That link is written right in your post but for some reason it is getting bad characters added to the end of it. I'm not sure why that is. For anyone wanting to try the link, shave the "%u200B" off the URL after you get a 404 error and it will work.
  11. Ah, I see, you did mention that...
  12. That is ominous! I was waiting for him to get zapped. I like the slowly moving camera shots, they add depth to the scene. Is the character all mocap or was there some manual keyframing on him?
  13. Let us know if there isn't any progress soon.
  14. Whoo! This is an extremely complex move to animate. I do see some timing/weight things that can be remedied. Let me study this a bit and I'll be back
  15. Hooray! Another thing that works with A:M!
  16. What I see when i try it... clip3978PIMotionExport.mov Here's the PRJ I used: PIMotionTester.prj Update: if the up and down arrows on the interface aren't working, you can cursor up and down to get the right Object slelected.
  17. Here's a maybe realistic flame done in A:M... Flame000.mov
  18. Does Particle Illusion come with any sample motion files for tutorials maybe?
  19. Don't go away mad yet! Something will get figured out.
  20. Reminds me of the old cartoons when someone was "burning with anger".
  21. Here is a PI-Motion export from A:M. What it seems to do is track the apparent XY position of a specific bone across the view of the camera The first column is frame number The second is pixels from the left edge The third column is pixels from the top edge 0 -547 594 1 -482 567 2 -417 540 3 -354 513 4 -292 487 5 -230 461 6 -169 435 7 -110 410 8 -51 386 9 7 361 10 64 337 11 120 314 12 175 290 13 230 267 14 284 245 15 337 222 16 389 200 17 440 179 18 491 157 19 541 136 20 590 116 21 639 95 22 687 75 23 734 55 24 781 35 25 827 16 26 873 -3 27 918 -22 28 962 -41 29 1006 -59 30 1049 -7 If we had an example of a proper PI-motion file it would be easy to spreadsheet that into correct format.
  22. What we need is an example of what a proper PI file looks like.
  23. I dimly recall us talking about that previously and finding some ideas... one of these threads?
  24. That looks speedy!
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