sprockets Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,150
  • Joined

  • Last visited

  • Days Won

    384

Everything posted by robcat2075

  1. That looks great, Kevin!
  2. First try SHIFT-6 to toggle backfaces ON/OFF Next try rebooting. Next try Help>Reset Settings
  3. I'd like to know / see more... What soft body dynamic examples are you talking about? Greetz, Elm. Hi Elm... I've looked back at some of my old posts on soft body cloth and I think you've seen them, right? like this one?
  4. I figure the tabs are ambiguous. They can be whatever you need them to be to make the shot work.
  5. This window came up in a browser tab while I was just doing general news reading. The safe way to update Firefox is to do Help>About in the menu bar. After a little checking I found that other people are getting update messages from that same jarolneterra site for Skype, so it is certainly a scam.
  6. Welcome back to A:M Land, Sean!
  7. That is interesting. You might report that as a bug.
  8. mmm... gingerbread turkey!
  9. Hooray! When you have more questions, this is the place to ask 'em!
  10. Welcome to A:M, Jonathan! There are several possibilities... perhaps the transparency in the material has been changed, perhaps the shadow casting of the light is OFF... If I could see the chor I'm sure it would be apparent.
  11. That's adorable, John! Penguins are in the air these days.
  12. There is also "specular intensity" for decals.
  13. Welcome back! So that's your artwork, right? One graphic... shouldn't it be "equestrian"?
  14. Looks cool, John! The render times were a bit of a mystery. Once the particles got going it could randomly take from 40 minutes to 80 minute per frame.
  15. I have three cores chugging away on it! Come back tomorrow!
  16. Could you save and post a Preset of what your render settings are for that? It's the "Save" button on the render panel. It saves a .pre file
  17. You could do the work any time of the week but we need to find an hour where everyone can at least Skype together.
  18. I expect that to be the last word on v18. Steffen is way onto v19 now.
  19. Not much, this is pretty much Animation 101. The big problem I foresee is scheduling everyone in one place at one time every week.
  20. I'm toying with giving the Body Mechanics Boot Camp another try after the holidays. It would be a free class where you learn some basic character animation essentials. The curriculum might be something like -Bouncing Ball -Broad Jump -Weight shift -Side Step -Generic Walk It would need about three or four interested people who have the spare time to work on the exercises and who could all meet once a week at the same time on Skype.
  21. Those are pretty good!
  22. R-E-S-P-E-C-T You can reduce clatter and excess liveliness in cloth by increasing the "Damping" values. This reduces the tendency of the particles to keep oscillating and reduces the effect that the motion of one particle has on neighboring particles.
  23. update... I've added a render of the full cloth simulation in the top post so you can see how that is set up.
  24. Those are good looking shots! You and I could form "The Unfinished Halloween Short Club".
×
×
  • Create New...