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Everything posted by robcat2075
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The only change I made to your chor was to force the first camera keyframe to Hold interpolation
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Here's the result I get with Multipass. No jitter. BlurNoToonHold25FPSMulti_000.mov
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I didn't try multi-pass. I'll experiment with that too.
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Simon, my initial theory is that this is because a Layer is really one giant patch rather than several patches that you have modeled as the alternate background. Because there is some slight rotation in the camera in the first second the renderer maybe is caught around some decision point about where to place the pixels of the bitmap in each frame. If I select the first key frame of the camera, >Interpolation Method>Hold that will force the camera position until the next keyframe to be absolutely motionless and the jitter goes away for me.
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I'm testing it. I do get some jitter when the Layer is visible. I notice it is much more when i render at 30fps than your original 25 fps
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Happy Tinkering New Year, John!
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And one more bump, to remind any interested parties.
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Japanese woodblock prints? I don't recall that! What aspect of it do you mean?
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Things we won't be studying in this class... Modeling, texturing, lighting, rendering. Those are all important fields in themselves but they won't figure into our projects. The models for the exercises will be supplied and the rendering details will be as simple as possible.
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That's a great chain link fence!
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This must be why the M3D was on sale... they have a new version the M3D Pro. $499 "pre-order" price I have no idea as to the merits of their new technology such as "self-awareness" https://www.indiegogo.com/projects/m3d-pro-feature-packed-3d-printer-for-reliability#/
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Body Mechanics Boot Camp won't be a "10 weeks to a new career in animation!" kind of class. Our goals are narrowly focused. As i have interacted with forum members over the years I've noticed that many are not using A:M to their advantage for animation and are often lacking in animation fundamentals they need to get good results. I'm envisioning maybe 10 exercises over 10 weeks with the aim of introducing proper use of the A:M tools and developing your eye for better motion in your animations. We'd start with a bouncing ball because that is a key entry point for some animation and workflow fundamentals. Hopefully we'd get up to walking characters because that also encompasses many animation process essentials. We can't cover all of animation in 10 exercises but my hope is to get you to the point where you can begin to make sense of the vast amount of expert animation advice out there, like the books by Richard Williams or Preston Blair, and not be derailed translating it to a CG environment like A:M. A typical session might go like this: We'd start by looking at everyone's work on the assignment from the previous week. I would go through each one and pick out the details that are working and not working and identify what needs to be revised to meet the goal of the exercise (and you will bring that revision in next week). I may very well ask class members if they can identify something gone wrong in a classmate's work. It is very useful to see each other's work, and see it critiqued even though you're all doing the same exercise. That's why i want to do this as a skype session with everyone online at once. The latter part of the session would be devoted to the new assignment. I'd explain it and why we are doing it. Why it works, why it's useful. Perhaps show some examples that illustrate the concepts. I'd also do at least part of the exercise myself live in front of you so you can see it being done, and being done in A:M. Time permitting, we may have one of the students try it live and perhaps catch any misunderstandings about what to do. It will take you longer than it takes me when you are doing these things for the first time. You will need about five or six hours of clear time during the week to get your own work done, preferably in one or two sittings rather than scattered 15 minute bites. Assignments would typically need to be turned in to me the day before our live session. Although this isn't a collaborative project like "Tin Woodman" it's still important that everyone get their part done on time so we can all examine it in class. There's a lot of learning that comes from seeing someone else try to do the same thing you just tried to do. If you don't have your work done we are all poorer for it. If you are interested, get your entrance animation in by Dec 31!
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Are these vinyl figures flexible or solid? And when they are multi colored are they several pieces assembled together or are they one piece painted?
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Welcome to the A:M Forum! Introduce / Reintroduce Yourself
robcat2075 replied to Rodney's topic in New Users
Welcome to A:M, Rockape! Yes, v1.0 of what is now Animation:Master was sold as "Will Vinton's Playmation" I remember many of the programs you mention as I also began on an AMIGA. -
Reminder to interested parties... get your entrance exam animation in by Dec 31.
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That's great! I had no idea that was A:M when you showed it on Facebook. Never heard of Pop! before, however. Must have been after my time.
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Shaded and wire frame is not looking the way it did
robcat2075 replied to Pitcher's topic in Open Forum
Roger has fixed the problem on his computer with a bios setting change. I will try to get him to document that. He has a Lenovo also, although it is a different model number. -
I like her bank into the last turn in the "departure" clip, you should try to get that into the first turn. I think the Depth of field is too severe in the second clip. I think AM Films had a hacking problem and had to be taken offline. I don't know if Jason has gotten back on that.
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Attempt at hairy christrmas tree
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
No bald spots! -
Here is an example of simulating dispersion which is a prism-like effect https://www.hash.com/forums/index.php?showtopic=37216&hl=dispersion
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Short answer.... No. A:M can account for the refraction of light seen through a transparent solid but doesn't bend light rays projecting through a solid. It's remotely possible one might get your effect with A:M's caustics abilities but A:M doesn't normally account for the differing refraction of the light spectrum. All light is bent the same. Possibly by setting up a multi-pass situation where the color of the light and the refraction setting of the solid is changed over the course of the render one might get a spectrum.
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Shaded and wire frame is not looking the way it did
robcat2075 replied to Pitcher's topic in Open Forum
I'm going to wait until either of you has tried v19 since it's too late to make a bug report on v18 -
Looking for recommendations for assembling animations
robcat2075 replied to Darthlister's topic in A:M Rendering
I still have QT Pro installed on my Windows 7 machine and find it indispensable. I have all my browsers set to "ask" before running any QuickTime content to avoid the security perils of it. I haven't gotten a 32-bit version of v19 yet so I don't know if A:M will still offer QuickTime when it's available. But if you still have QuickTime installed you can still do QuickTime things in 32-bit A:M. It's free. -
Shaded and wire frame is not looking the way it did
robcat2075 replied to Pitcher's topic in Open Forum
Well, we've tried everything we could think of. The problem is peculiar, it is not like the wrong-way normals problem. The patches are being shaded and occluded properly but the wires themselves are not. All splines are being shown even if the should be hidden by a patch. -
Shaded and wire frame is not looking the way it did
robcat2075 replied to Pitcher's topic in Open Forum
Want to do 7pm again?