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Everything posted by robcat2075
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One the right of the "Render to File Settings" panel are "Save" and "Load" buttons. Make your render settings. "Save" a preset. When you want them again, "Load" your preset. Does that fix it?
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Are you asking how to make preset or saying that the preset doesn't save toon settings? To "load" a preset you go to the render and press the "Load" button on the right of the "Render to File Settings" panel. But that's not what you are asking?
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Now we need to get them using A:M again.
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A reminder to all applicants... i need a schedule of times you would be able to do the Skype meeting. I need actual clock times and your time zone. "Evenings" or "weekends" is too vague to pick a meeting time that multiple people will need to be at. The more open time you have, the more likely we can find one time that works. You may send it to me in a Private Forum Message. Thanks!
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Solved: Need Technical Assistance running A:M CDROM versions
robcat2075 replied to hostler's topic in Open Forum
Have you changed a card in the computer? -
If NetRender is crashing that's should be an easy bug to document, report and solve. You've never gotten it to work? We need to figure out what you are doing different because other people are having success making big use of it and you should have that too.
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The standard advice for heavy models is to make the separate parts as individual models and assemble them in a chor. This strategy also lets you temporarily set any parts you don't need to observe to invisible or bounding box mode. They still render normal. 32 or 24 Gigs out to be way more than enough but once you have enough to hold all the data, adding more won't help much. Beyond that you need a fast CPU. Hair is slow. Set your hair's realtime % very low , 1 or 2 %, so your real time navigation is not dragged down by hair you don't need to see.
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Hi Douglas, I probably have a full class from the people who have already submitted an entrance exam but it's possible some of them won't be able to fit into the schedule for the Skype meeting so if you want to submit one I could put you on "standyby" Directions at the top!
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Hypothetical question... anything stopping you from going back to Win 7? Did the computer never blue screen with Win 7 and just start blue screening with Win 10?
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The non-expiring version is software-keyed like the subscription version rather than keyed to a CD or DVD. I recommend the subscription version.
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There must be some specific problem that could be solved.
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The only change I made to your chor was to force the first camera keyframe to Hold interpolation
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Here's the result I get with Multipass. No jitter. BlurNoToonHold25FPSMulti_000.mov
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I didn't try multi-pass. I'll experiment with that too.
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Simon, my initial theory is that this is because a Layer is really one giant patch rather than several patches that you have modeled as the alternate background. Because there is some slight rotation in the camera in the first second the renderer maybe is caught around some decision point about where to place the pixels of the bitmap in each frame. If I select the first key frame of the camera, >Interpolation Method>Hold that will force the camera position until the next keyframe to be absolutely motionless and the jitter goes away for me.
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I'm testing it. I do get some jitter when the Layer is visible. I notice it is much more when i render at 30fps than your original 25 fps
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Happy Tinkering New Year, John!
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And one more bump, to remind any interested parties.
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Japanese woodblock prints? I don't recall that! What aspect of it do you mean?
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Things we won't be studying in this class... Modeling, texturing, lighting, rendering. Those are all important fields in themselves but they won't figure into our projects. The models for the exercises will be supplied and the rendering details will be as simple as possible.
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That's a great chain link fence!
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This must be why the M3D was on sale... they have a new version the M3D Pro. $499 "pre-order" price I have no idea as to the merits of their new technology such as "self-awareness" https://www.indiegogo.com/projects/m3d-pro-feature-packed-3d-printer-for-reliability#/
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Body Mechanics Boot Camp won't be a "10 weeks to a new career in animation!" kind of class. Our goals are narrowly focused. As i have interacted with forum members over the years I've noticed that many are not using A:M to their advantage for animation and are often lacking in animation fundamentals they need to get good results. I'm envisioning maybe 10 exercises over 10 weeks with the aim of introducing proper use of the A:M tools and developing your eye for better motion in your animations. We'd start with a bouncing ball because that is a key entry point for some animation and workflow fundamentals. Hopefully we'd get up to walking characters because that also encompasses many animation process essentials. We can't cover all of animation in 10 exercises but my hope is to get you to the point where you can begin to make sense of the vast amount of expert animation advice out there, like the books by Richard Williams or Preston Blair, and not be derailed translating it to a CG environment like A:M. A typical session might go like this: We'd start by looking at everyone's work on the assignment from the previous week. I would go through each one and pick out the details that are working and not working and identify what needs to be revised to meet the goal of the exercise (and you will bring that revision in next week). I may very well ask class members if they can identify something gone wrong in a classmate's work. It is very useful to see each other's work, and see it critiqued even though you're all doing the same exercise. That's why i want to do this as a skype session with everyone online at once. The latter part of the session would be devoted to the new assignment. I'd explain it and why we are doing it. Why it works, why it's useful. Perhaps show some examples that illustrate the concepts. I'd also do at least part of the exercise myself live in front of you so you can see it being done, and being done in A:M. Time permitting, we may have one of the students try it live and perhaps catch any misunderstandings about what to do. It will take you longer than it takes me when you are doing these things for the first time. You will need about five or six hours of clear time during the week to get your own work done, preferably in one or two sittings rather than scattered 15 minute bites. Assignments would typically need to be turned in to me the day before our live session. Although this isn't a collaborative project like "Tin Woodman" it's still important that everyone get their part done on time so we can all examine it in class. There's a lot of learning that comes from seeing someone else try to do the same thing you just tried to do. If you don't have your work done we are all poorer for it. If you are interested, get your entrance animation in by Dec 31!
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Are these vinyl figures flexible or solid? And when they are multi colored are they several pieces assembled together or are they one piece painted?
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Welcome to the A:M Forum! Introduce / Reintroduce Yourself
robcat2075 replied to Rodney's topic in New Users
Welcome to A:M, Rockape! Yes, v1.0 of what is now Animation:Master was sold as "Will Vinton's Playmation" I remember many of the programs you mention as I also began on an AMIGA.